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Add cold resistance for Sakhal and remove ambient footsteps anxiety bait

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I’ve noticed this new “ambient footsteps bait”. It is very unnerving and don’t see what it adds except as you say anxiety. It should definitely be removed asap.

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8 minutes ago, Riddick_2K said:

What is "ambient footsteps bait" ?

A lot of the ambient sounds (nature sounds like wind and leaves) in Sakhal have a sound very similar to player footsteps.

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4 minutes ago, DefectiveWater said:

A lot of the ambient sounds (nature sounds like wind and leaves) in Sakhal have a sound very similar to player footsteps.

Oh... LOL...

Thanks for the answer... this game is getting more and more absurd and stupid, huh ?!?

I've been wondering, since the Battlefield days, why there are people who buy video games before they are released on the market just... "on trust"... 🤔

This goes for ALL video games, huh... 🙁

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3 hours ago, DefectiveWater said:

A lot of the ambient sounds (nature sounds like wind and leaves) in Sakhal have a sound very similar to player footsteps.

Not just sahkal but in chernarus also.

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On 10/22/2024 at 6:38 AM, DefectiveWater said:

A lot of the ambient sounds (nature sounds like wind and leaves) in Sakhal have a sound very similar to player footsteps.

I've noticed this too. They definitely need to change the way that sounds.

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20 minutes ago, NotImportant2112 said:

I've noticed this too. They definitely need to change the way that sounds.

Why? Just deal with it. It makes traversing forests more anxiety inducing and exciting  

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