user23353453 10 Posted August 20 Please do not shrink the inventory slots of clothes in Update 1.26. It looks like no one likes the idea, also it will break some community servers which added items in items via cfgspawnabletypes. 2 Share this post Link to post Share on other sites
nemorus 257 Posted August 20 No one likes? That's a lie. On this very board there are people who like the idea of reducing slots (including me) and people who dislike that. Let's be at least semi-objective, ok? And so what that some servers will have to make adjustments? Its always like that for server owners. Always was. You new? 4 2 Share this post Link to post Share on other sites
Pyongo Bongo 235 Posted August 20 I like the smaller clothes 🙂 1 1 Share this post Link to post Share on other sites
user23353453 10 Posted August 20 everything is fine with the current slots. 1 1 Share this post Link to post Share on other sites
user23353453 10 Posted August 20 Agree... If you look at the latest videos of "Wobo", there are many more negative comments than positive ones. At least reduce a little some kits that take up an exaggerated place, such as the "Weapon Cleaning Kit" and the "Leather Stitching Kit". And there are mods that increase the available slots, but not to decrease them... this shows what the real need of the players is. 1 Share this post Link to post Share on other sites
Pyongo Bongo 235 Posted August 20 55 minutes ago, user23353453 said: Agree... If you look at the latest videos of "Wobo", there are many more negative comments than positive ones. There are many more fools in the world than there are geniuses. 5 1 1 Share this post Link to post Share on other sites
Presence- 39 Posted August 20 (edited) The inventory system is currently inauthentic, ridiculously forgiving, puerile, extremely exaggerated, for one first major reason: it is big and unrealistically permissive. It should not be like this from the first place. The inventory system need to be reworked accordingly to the official description of the game: authentic and unforgiving. When I buy a content that is marketed as authentic and unforgiving and that content is coming from the root of a simulation then I expect at least to not be able to put a wooden log cut from a big tree in my inventory, a cooking pot in my jacket or that somebody pulls out a Mosin out of his clothes or out of his backpack (for the very least to mention). Whether you like the idea or not, if it came to me I'd still shrink it until you'll have 0 slot on your t-shirt. Any other cloth that doesn't have a tiny single pocket should have zero slot and I'll make sure that you can only put things realistically to the size and volume of the carrying capacity. With meticulous care: - I'll shrink it until you'll need a sling to attach another tool on you just like you need an attached holster for a pistol. - I'll make sure that the weight will affect your speed and comfort of your motions and movements with the things you carry. - I'll make sure that the type of terrain and surface will affect your motions, movements, fatigue and add to the things you carry. - I'll make sure to put a fatigue and need of sleep system that also take into account the weight you carry and for how long you carry it. People can cry and moan about it all day and night long until they get used to it or not... because at the end of the day I'll just be sticking to the nature of the content itself. However, when I do rework the inventory system then I'll have to rework every item that we can put in a storage realistically (as much as I can think of and as much as the power of the systems allow it). For example: a rag still takes 3 slots whether you have 1 or 6 rags combined while it shouldn't. Steaks still take their own slots (2,3,4) regardless of its remaining while it shouldn't. I'll block certain Items to go inside a certain storage depending on the size, volume and compactness of the items and the targeted storage. etc. I'll make sure to rework everything about the inventory system and what affect it directly and indirectly with meticulous care to be authentic and unforgiving because if I don't it will make me comprise myself and my content just to please people like you who want a different description of the content. The major difference is that I'm sticking to the nature of the content while you don't because you want an inauthentic and forgiving content. You want high-assistance. The moment the devs try to remember (just a tiny little bit) the nature of DayZ, you, your alike come here and elsewhere and start complaining about it. The moment the devs have a little cautious step at that (and they do it with meticulous caution because of you and your alike will certainly overwhelm with complaints). Instead of encouraging them in the authentic and unforgiving aspects of survival and enhance it in this direction, you choose to complain about it. And don't tell me to go and play another game or create my own mod. You are the one who should go and play another game or create your own mod even if you are many. Not me. Adapt or leave DayZ be what it meant to be. If you choose to stay then I shouldn't adapt to you. You should. Edited August 20 by Presence- 3 1 1 1 1 Share this post Link to post Share on other sites
Astalonte 48 Posted August 20 You all have enough space and food in the world. Just play better 1 2 Share this post Link to post Share on other sites
Pyongo Bongo 235 Posted August 20 (edited) 55 minutes ago, Presence- said: Whether you like the idea or not, if it came to me I'd still shrink it until you'll have 0 slot on your t-shirt. That's how it worked for half of DayZs lifetime. The only problem I see with this, realistically you would be able to somewhat hide a weapon under your T-shirt. The problem is currently you'd either have to say you can put NOTHING! under your shirt, not even hide a small steak knife is unrealistic. Saying you can put a pumpkin, car radiator, or a submachinegun perfectly conceiled under your t-shirt is also unrealistic xD Back in the day it was way more realistic weapon conceilment wise. You couldn't put ANY rifles inside your backpack, you couldn't even stuff a pistol down the tighter clothing items. One day my friend pulled a full MP5 out of his child briefcase and that seriously surprised me. Nowadays if someone pulls an MP5 out of their JEANS SHORTS!!!!! it's normal xD Or a full ASSAULT RIFLE!!!!! down your PANTS!!!!! What?! (Famas in hunter pants / AUG) Back then you could simply tell from the way someone is dressed what weapons he could possibly be hiding (space wise). I'd like weapon conceilment to be more realistic, that is the most important part for me, that you can reasonably assess if someone has or hasn't a certain kind of weapon conceiled. That way surprise attacks with conceiled weapons can become badass again. Edited August 20 by Pyongo Bongo 2 1 Share this post Link to post Share on other sites
user23353453 10 Posted August 20 Thread is infected with secret devs who want to justify and force out a dumb decision 2 Share this post Link to post Share on other sites
nemorus 257 Posted August 20 says the guy with anonymous nickname who just joined ;p. 1 Share this post Link to post Share on other sites
user23353453 10 Posted August 20 No one asked for the change and it will break some servers. You guys just want to annoy me 1 2 Share this post Link to post Share on other sites
Presence- 39 Posted August 20 (edited) 4 hours ago, Pyongo Bongo said: That's how it worked for half of DayZs lifetime. The only problem I see with this, realistically you would be able to somewhat hide a weapon under your T-shirt. The problem is currently you'd either have to say you can put NOTHING! under your shirt, not even hide a small steak knife is unrealistic. I understand anticipating and thinking about what it can affect later to avoid unwanted surprises but let's not skip the effectiveness of proceeding one step at a time because this is something that can be assessed and dealt with later. The first thing I'd correct is the carrying capacity of the storage (the pockets in a worn cloth, the carrying capacity of a backpack, etc). The concealment system that you thought about is justifiable and it sticks with the nature of the content but it is (in a part, not completely) independent of the issue of the carrying capacity of the present storage system. It is part of the inventory system but I'd qualify this to a part of the inventory system that is related to the carrying capacity in itself and the carrying capacity of a worn cloth or a carry-able/cartable storage. Assessing the carrying capacity of a worn cloth or a carry-able storage to be a dependent system of a concealment capacity or a carrying capacity that should be independent of the latter in itself will exaggerate the nature and the purpose carrying capacity of a worn cloth or a carry-able storage and will limit and obstruct a carrying capacity that should be independent of the latter in itself. It will also be inauthentic. To better understand this, we can take the example for the interesting "under t-shirt concealment" that you mentioned:What is a carrying capacity in a worn cloth? Pockets. (as far as I know. You may have another trick that I'd be interested to read about)Does the t-shirt have a pocket? No. Carrying capacity = 0Can I put something under the t-shirt? There's a possibility.How? For example, I'll see if can make it a possibility to use a duct tape gripping and sticking a paper, a lighter, a knife or even a Glock concealed under my worn cloth. I just need to get the tools that will allow me to do this.Do I need a t-shirt to do (carry) this? I can still be naked and carry this. I can still wear something else and do it. However, the t-shirt as any other worn cloth is a tool that may help me conceal it but it does not carry it. 4 hours ago, Pyongo Bongo said: Back then you could simply tell from the way someone is dressed what weapons he could possibly be hiding (space wise). Thank you. This is key of a good authentic aspect. 4 hours ago, Pyongo Bongo said: you can put a pumpkin, car radiator, or a submachinegun perfectly conceiled under your t-shirt is also unrealistic xD Nowadays if someone pulls an MP5 out of their JEANS SHORTS!!!!! it's normal xD Or a full ASSAULT RIFLE!!!!! down your PANTS!!!!! What?! (Famas in hunter pants / AUG) This is ridiculous. It simply shows a non-commitment and non seriousness to the nature of the content from the devs who accept this kind of aberration. The inventory system that we currently have is already a way of concealment that is inauthentic and forgiving. It will be good if they can rework this concealment. 4 hours ago, Pyongo Bongo said: I'd like weapon conceilment to be more realistic, that is the most important part for me, that you can reasonably assess if someone has or hasn't a certain kind of weapon conceiled. That was surprise attacks with conceiled weapons can become badass again. The possibility of concealment should be (as long as its done realistically) and I agree that it is an important and authentic aspect of survival that should be treated with meticulous care but one step at a time. First the carrying capacity and how much capacity items combined or a certain item take in the targeted storage, if it can. Another issue with an example is the concealment of the container. (They recently removed the possibility of quick slotting and taking out a content from inside a container in the inventory system, which is good) but should a certain container be carry-able in clothes at first place? Maybe in a certain backpack but certainly not in the pants, jackets, shirts, etc. That's why if we skip that and proceed to look at concealment first then we will base the concealment on an inauthentic and forgiving carrying capacity (which is already is) and by extension, an inauthentic and forgiving inventory system. Edited August 20 by Presence- 3 Share this post Link to post Share on other sites
DefectiveWater 536 Posted August 20 (edited) I would love if they expanded the inventory system even further. For instance, jeans have 2 front pockets and 2 back pockets, so that would be 4 separate sections so you can't fit a truck battery into pants. Another thing I would love to see is the restriction to quickslots/hot bar slots to backpacks. Items IN backpacks (not attached to proxy slots like radio slots), shouldn't be quickly accessible. No more SMGs in backpacks being pulled out in the same time as shouldered weapons. I also would love to see the ability to carry things in the off-hand (left hand). Pistol and a flashlight/chemlight. Sword and a shield (no shields currently in game though). Or just carrying a burlap sack in your off-hand because you don't have a rope to make a backpack yet. In all honesty, I think devs probably agree with us. Lots of devs are the OG DayZ players when the game was really hardcore when it comes to the inventory (and when it had some features that are still missing), but I feel like they are worrying about possible player backlash and they are also weighing in the importance of these features compared to other features/bugs which take priority. TLDR: I love the inventory size nerf and I would want to see even more changes. Edited August 20 by DefectiveWater 3 2 1 Share this post Link to post Share on other sites
Likvid-cb38db5edb1efdb0 28 Posted August 20 6 hours ago, Presence- said: The inventory system is currently inauthentic, ridiculously forgiving, puerile, extremely exaggerated, for one first major reason: it is big and unrealistically permissive. It should not be like this from the first place. The inventory system need to be reworked accordingly to the official description of the game: authentic and unforgiving. When I buy a content that is marketed as authentic and unforgiving and that content is coming from the root of a simulation then I expect at least to not be able to put a wooden log cut from a big tree in my inventory, a cooking pot in my jacket or that somebody pulls out a Mosin out of his clothes or out of his backpack (for the very least to mention). Whether you like the idea or not, if it came to me I'd still shrink it until you'll have 0 slot on your t-shirt. Any other cloth that doesn't have a tiny single pocket should have zero slot and I'll make sure that you can only put things realistically to the size and volume of the carrying capacity. With meticulous care: - I'll shrink it until you'll need a sling to attach another tool on you just like you need an attached holster for a pistol. - I'll make sure that the weight will affect your speed and comfort of your motions and movements with the things you carry. - I'll make sure that the type of terrain and surface will affect your motions, movements, fatigue and add to the things you carry. - I'll make sure to put a fatigue and need of sleep system that also take into account the weight you carry and for how long you carry it. People can cry and moan about it all day and night long until they get used to it or not... because at the end of the day I'll just be sticking to the nature of the content itself. However, when I do rework the inventory system then I'll have to rework every item that we can put in a storage realistically (as much as I can think of and as much as the power of the systems allow it). For example: a rag still takes 3 slots whether you have 1 or 6 rags combined while it shouldn't. Steaks still take their own slots (2,3,4) regardless of its remaining while it shouldn't. I'll block certain Items to go inside a certain storage depending on the size, volume and compactness of the items and the targeted storage. etc. I'll make sure to rework everything about the inventory system and what affect it directly and indirectly with meticulous care to be authentic and unforgiving because if I don't it will make me comprise myself and my content just to please people like you who want a different description of the content. The major difference is that I'm sticking to the nature of the content while you don't because you want an inauthentic and forgiving content. You want high-assistance. The moment the devs try to remember (just a tiny little bit) the nature of DayZ, you, your alike come here and elsewhere and start complaining about it. The moment the devs have a little cautious step at that (and they do it with meticulous caution because of you and your alike will certainly overwhelm with complaints). Instead of encouraging them in the authentic and unforgiving aspects of survival and enhance it in this direction, you choose to complain about it. And don't tell me to go and play another game or create my own mod. You are the one who should go and play another game or create your own mod even if you are many. Not me. Adapt or leave DayZ be what it meant to be. If you choose to stay then I shouldn't adapt to you. You should. Amen. 1 Share this post Link to post Share on other sites
Riddick_2K 174 Posted August 21 (edited) Do we want to make a “realistic” game? OK, I agree, but let’s do it ALL, not just a part or what is convenient for someone! *) Backpacks should be stored full without having to empty them. Everywhere. *) Backpacks should not disappear after 8 hours, but should remain until time and weather destroy them. *) Inside a car I should be able to: eat, sleep, heal myself, drink, fix a weapon, modify a weapon, rummage through the FULL backpack placed in the back seat or the passenger seat if I am driving alone, change my clothes, etc... *) I should be able to build tents and fences EVERYWHERE! NOT just on perfectly flat ground! There is no possibility of digging the ground to level it, like in reality. How do we do it? Do we simulate digging with greater penetration into the ground of the structures or do we add some kind of “base”, penetrable into the ground, on which to then build? Your choice... *) Shoes and especially boots should NOT wear out to the point of being thrown away after 1/2 days of walking! I have hiking boots that have walked for miles even on rocky terrain for several decades and are still in good condition! *) Tools should NOT wear out like they do now. I have some pliers that are from my grandfather, that I myself have used for decades and are still in excellent condition! I have a fishing rod from when I was a child, still in perfect working order and I have fished a lot with it. Now I don't use it anymore because I bought better ones, NOT because it has "worn out"! The fishing line wears out and is changed, NOT the rod and not even the hooks (I have attached some to the bottom and have never recovered them, but NEVER ruined them for a few fish recovered!) *) I don't think there is a human being capable of eating a whole cow and not being adequately nourished and still being hungry! And after 1/2 days have an empty stomach again! These are NOT humans, but an alien species... maybe... *) When I look through a scope (scope or rangefinder) I should be able to move as I want without changing my view! In DayZ, the view through the scope BLOCKS the character! And I bet if I report it they will say "it's a desired feature". Which, in my opinion, should NOT even need to be reported! *) When I was trained for the mountains, a heavy backpack did NOT prevent me from jumping over walls and fences... it's all a matter of training! *) In real life you do NOT fit into a barrel or a crate, but you can use them to climb on top of them and get higher. This is correct, NOT only in reality, but it should be in any video game... These programmers "disabled" it on purpose!!! Do I need to say more!?! 😠 *) When you raise a weapon, you raise it "generic" first of all (I don't know what it's called in English, but you get what I call "cross on the screen"), ONLY THEN, if you really want, you put your eye in the scope. DayZ works the other way around: you raise the weapon and find the scope... then, if anything, you have to "lower" it to the "generic aim". Which is not realistic. *) Weapon consumption. Do we want to discuss this too, maybe competing on who is more "expert" and who is less?!? Or do we all agree that a few dozen shots are not enough to "use up a weapon" and not even a few dozen more to "damage" it?!? *) Have you ever transported a full barrel by rotating it on its base? I have news for you: IT IS POSSIBLE! In real life it works!!! *) And what about plants that grow, flower, bear fruit, wither and rot in a few hours?!? *) And the cold: In DayZ even with very different clothes as insulation the difference is minimal, almost irrelevant *) And the humidity: Waterproof clothes should stay dry, not damp... Patience, only matches suffer from humidity... 😞 *) And the water: If you put your legs (with very well insulated clothes and mountain boots) in the water you freeze and lose health... ABSURD, not even Chernarus was set at the North Pole or South Pole. And you know that with a special wetsuit you can go underwater even under the polar ice caps, right? At least the firefighter clothes (very well insulated and waterproof) should allow you to swim without damage for a few hours, the hunter clothes (and similar) should allow the same for at least an hour without risking your life. *) And the performance of the vehicles on paper: Ridiculous and unrealistic in terms of power, torque and gear ratios. The grip on asphalt is also ridiculous (there is a widely used mod that fixes just that). The M3S, which is a 6x6 truck, has been "nerfed specifically" and now it doesn't even go up a simple, slightly inclined lawn, when in reality it should (almost) climb walls, given that in reality it can climb up to 75% slopes. (Search with Google "Praga V3S") Let's leave aside the "management defects" of the vehicles, which shake, jump, swerve on their own and... sometimes (now I don't know if it still happens)... they even flew into orbit. *) And many others that I don't remember now... DayZ IS NOT REALISTIC... And it doesn't even intend to become so (they clearly say it somewhere in this same forum. As soon as I find it I'll say it)... UNFORTUNATELY... But DO NOT bring up the story of "realism" as soon as it suits you to justify some changes!!! Because it is NOT possible to do a bit like this and a bit like that as is convenient at the moment... it messes up the game even more than it already is. Edited August 21 by Riddick_2K 2 1 Share this post Link to post Share on other sites
Riddick_2K 174 Posted August 21 (edited) 12 hours ago, DefectiveWater said: I would love if they expanded the inventory system even further. For instance, jeans have 2 front pockets and 2 back pockets, so that would be 4 separate sections so you can't fit a truck battery into pants. Another thing I would love to see is the restriction to quickslots/hot bar slots to backpacks. Items IN backpacks (not attached to proxy slots like radio slots), shouldn't be quickly accessible. No more SMGs in backpacks being pulled out in the same time as shouldered weapons. I also would love to see the ability to carry things in the off-hand (left hand). Pistol and a flashlight/chemlight. Sword and a shield (no shields currently in game though). Or just carrying a burlap sack in your off-hand because you don't have a rope to make a backpack yet. In all honesty, I think devs probably agree with us. Lots of devs are the OG DayZ players when the game was really hardcore when it comes to the inventory (and when it had some features that are still missing), but I feel like they are worrying about possible player backlash and they are also weighing in the importance of these features compared to other features/bugs which take priority. TLDR: I love the inventory size nerf and I would want to see even more changes. I partly agree with what you write, but as you can read above... you can NOT change just one thing, in the name of "realism" and leave everything else (what concerns the scope of change, obviously... the "slots" are a fundamental thing of the game that include many dynamics and features of the game), without "compensating" somewhere else. I mean: You can NOT reduce the slots of the clothes and that's it... without "compensating" the game somewhere else. Or do a "complete overhaul" of the ENTIRE DayZ storage system, in a "more realistic" way. Then that's another matter. But the way things are going in this (unfortunate) video game, I would literally be "terrified" if they even announced they wanted to do it. I'll just say that: luckily "mods" exist! 😕 P.S. Anyway, yes... On the example of the pants with 4 pockets: If they have 4 pockets and 20 slots, you could divide the space of the 20 slots into 4 sections, adjacent but NOT interoperable, of 5 slots each. So you also have to divide the things as if they were in their relative pockets. Good idea, but then we need to see what "additional problems" it would create for the game. We should try. In my opinion, however, we should start from a "serious" review of the space occupied by ALL the objects, in my opinion too often wrong and out of "proportion" (with respect to the game representation). Edited August 21 by Riddick_2K 2 Share this post Link to post Share on other sites
DefectiveWater 536 Posted August 21 (edited) 1 hour ago, Riddick_2K said: Do we want to make a “realistic” game? Ideally yes, for the most part (or at least it should make sense). That's why DayZ appealed to the players and to me in the first place, but... They once tried to make loot disappear after 48 hours instead of 2-8 hours but it ruined the economy because items weren't in their spawn locations. They were dropped somewhere randomly in the forest by other players and it took 48 hours for them to de-spawn. 1 hour ago, Riddick_2K said: you can NOT change just one thing, in the name of "realism" and leave everything else I agree with you. That's why I've been complaining about gun aiming ever since they changed damage model to the "1 tap system" where everything uncons you. Then they decided to make zig-zagging less effective by adding inertia without making aiming harder. Those are individually good changes but they left out gun aiming to be as simple as COD game. Edited August 21 by DefectiveWater 1 Share this post Link to post Share on other sites
Riddick_2K 174 Posted August 21 (edited) 1 ora fa, DefectiveWater ha detto: Your average player won't survive for months at a time, at most couple of days. So they have to scale the time accordingly. Of course not. Once, in a public server, I managed to survive more than 11 days of play. And there are not only public servers, in private ones... maybe "PvE only"... you could survive forever, like in real life. 1 ora fa, DefectiveWater ha detto: They once tried to make loot disappear after 48 hours instead of 2-8 hours but it ruined the economy because items weren't in their spawn locations. They were dropped somewhere randomly in the forest by other players. Well, on this aspect I realize that it can never be truly realistic obviously, but at least the backpacks could increase to 24 hours, the gas lamps and gas stoves the same time of "flag protection" (I don't remember now how much it is) so that they can be left outside in a base without them disappearing (realistic and creates the atmosphere of "home" 😄 ). There are several things that could be fixed without upsetting the economy... which already works badly... you know that, right? 1 hour ago, DefectiveWater said: That's why I've been complaining about gun aiming ever since they changed damage model to the "1 tap system" where everything uncons you. Then they decided to make zig-zagging less effective by adding inertia without making aiming harder. PVP has never been easier for the one who shoots first in DayZ. Well... I don't agree with this. Hoping I understood well with Google translations. I don't know if you play other FPS... I come from flight simulators, tanks and submarines, since the 90s... (for what they were in those years, obviously 🙂 ), then I discovered the Battlefield saga and I played them (some + some -) practically all of them (except the 2nd "Battlefield Vietnam" and this last "BF 2042") and it's my yardstick. I've tried others too, but none satisfied me more than BF, (they often claim to bring "realism", but too often they only bring a lot of "ferraginous bureaucracy" in the use of the keys and a lot of "desolation" in the setting and true realism... sometimes at scary arcade levels compared to Battlefield). I also have ArmA2 & ArmA3 (with several expansions) but they don't work for me... what a "strange" combination... 😕 Well... In Battlefield you take the weapon and you are ready to shoot immediately "to the side" (or whatever the crosshair on the screen is called). In DayZ you take the weapon and you have it lowered (ok, it has many more animations). But if you raise it, you bring it to the precise aim (the one with the crosshair on the eye) which is NOT good in fast actions! In Battlefield I would have already fired a magazine that with DayZ I am just at the positioning of the weapon. If you have to shoot precisely (rare condition and not immediately necessary), in Battlefield you bring the optic to the eye and shoot, but if you have to escape, you press run and you run away immediately! With DayZ if you have to shoot precisely... you immediately have the weapon to the eye (bad if you weren't specifically looking for it), but if you have to escape you are blocked... you just have to lower the weapon and run away. it's a wooden and very "bureaucratic" system (keys and counterkeys). It's not made for combat, it's just unnecessarily complex. In Battlefield, if you have something in your hand, as soon as you press a hotkey, it changes immediately. In DayZ, if you have something in your hand and press a hotkey... if the thing was in the inventory it goes back there, or goes there if you have the space... otherwise it blocks your character and nothing happens. You have to throw it away first by long-pressing its button (I always remap a lot of buttons out of habit with Battlefield... I have certain conditioned reflexes that I don't want to lose) It could go for DayZ if it were only a "real survival" (since it's not a war FPS), but the way they're writing and managing it, it's just a "lame" game from both points of view: "survival" and "war FPS" If instead you meant "time to kill" and "time to dead"... I don't know... I think it also depends on the caliber... and in this case I would agree in both cases ("survival" and "war FPS"). Just yesterday a stranger killed me with a pistol, I think... right after the wipe, I was more "relaxed" than usual since I still had little stuff... and he shot at me from some bush when I was leaving a campsite. He fired a few shots and only wounded me, I ran away and he ran after me... I thought he was shooting with a rifle and I hid, but I couldn't get the Skorpion I had because I didn't have all the usual slots or my usual weapons... and while I was looking for the button with the weapon, he appeared in front of me and killed me with more gunshots (I think an IJ-70). My mistake, I should have always walked around with the gun in my hand... and the "conditioned reflexes" are only on my usual "set up", not the "temporary" one of a newborn. But I think the limited damage of the gunshots is also very "mild" since I managed to escape... I don't know at what distance he started shooting at me, but shortly after I hid behind a bush (not even the time to find the right button on the weapon) he was already in front of me killing me. I think it's pretty good like this. Other times I have been killed with fewer shots, but it must have been a more powerful rifle and from further away. At the beginning of my career, when I frequented the "more crowded" public servers, I was killed many times with a single shot that I didn't even feel (just the black "you're dead" screen), in deserted woods and with nothing and nothing around... I always had the doubt that it was a trick and not a "good sniper". On the less populated servers it hasn't happened to me anymore. If I understood correctly what you meant, remember that I have to use Google translations. Edited August 21 by Riddick_2K Share this post Link to post Share on other sites
user23353453 10 Posted August 22 everything should stay same Share this post Link to post Share on other sites
nemorus 257 Posted August 22 4 hours ago, user23353453 said: everything should stay same To achieve that you must install offline server and some bootleg version of the game on it. You can play your favourite version - alpha included - exactly the way you want it to be. And never move forward. Share this post Link to post Share on other sites
DefectiveWater 536 Posted August 22 (edited) 20 hours ago, Riddick_2K said: If I understood correctly what you meant, remember that I have to use Google translations. Games like SQUAD portray a much more authentic experience when it comes to guns and gunfights, thats what I want. Pre 0.63 version DayZ did a much better job at this than the new engine DayZ does. Aiming a gun is too robotic in DayZ. Shooting full auto is not an issue in DayZ. Edit: examples of SQUAD gunplay: h t t p s://www.youtube.com/watch?v=_pzdU1B1TWk at 12:28 and 13:04 Remove the spaces between https Edited August 22 by DefectiveWater Share this post Link to post Share on other sites
Presence- 39 Posted August 22 3 hours ago, Riddick_2K said: Do we want to make a “realistic” game? It should be authentic (as far as the systems allow it). It's not about us wanting. It's about the fidelity of the content to itself. 3 hours ago, Riddick_2K said: OK, I agree, but let’s do it ALL, not just a part or what is convenient for someone! Let's not disperse. This is a thread where the OP is voting against the recent change of the inventory and storage system. I know that there's many other unrealistic aspects that should be treated too with the effectiveness of one step at a time and as long as you start listing you will only list and miss. Even though you can (to a certain extent), It's not necessarily about an exact copy of reality but being able to look at the bigger picture, creating and delivering an authentic experience and to do this:There might be a compression needed to fit the context and there is the limit of the systems capabilities. - The compression of time and space to fit in the context of the content is also a valid example. - The short despawn timer for the different elements dropped and left by users can be implemented for server's performance issue / to avoid adding extra stress to the server and it is a valid example of the systems capabilities. 4 hours ago, Riddick_2K said: But DO NOT bring up the story of "realism" as soon as it suits you to justify some changes!!! Because it is NOT possible to do a bit like this and a bit like that as is convenient at the moment... it messes up the game even more than it already is. Please read my comments again. I already mentioned the issue of an authentic compensation in my previous comments in this thread. Those changes might not be motivated for realism because we don't know what's in the mind of the devs behind those changes and we can give opinions, assume, guess, speculate or whatever about the motivation behind the change. However, those changes don't invalidate the result that this very specific change is more inclined toward the aspect of the official description and by extension, compressed realism. Even if it's incomplete, timid and/or a cautious step forward. If we vote with all our capacity to literally stop them at this first little step toward the official description elements for the name of not messing up the "gamified" balance then we vouch for them to keep the latter the way it is and that we accept to tolerate it. We risk vouching for not supporting the content's potential going on par with its identity, to settle for the actual incongruent mess and not being productive in the bare minimum congruency that is required for a certain maximum congruency. The unrealistic permissiveness of the inventory system is a source of another symptom but it is also a symptom for another source. The mess got you confused to the point that you start defending a "gamified" balance that is not on par with the official description of the content and by extension, you reject a congruent element with the official description to defend and keep the incongruent aspects. Instead of vouching and supporting the vote against the recent change to keep the inventory extra permissive for the example issue of having to carry and being able to carry (among other things) the leather kit that takes a lot of place (6 slots because it's maybe a kit - compressed visuals and low-fidelity realism), We'd better vote for it and next to that we'd also point the inauthentic durability of the shoes, the boots, etc and ask to be looked at with an authentic lens. Treat the source first, not the symptom. It will mess up other things because those other things shouldn't be here and/or there in the first place anyway so why do you seek to keep those other things? Why are you eager for that? I seek to justify the content rather than the engagement of the player. Regarding the present case, the missing up is another key opportunity for redirection provided in a way to draw the curtain toward those other affected issues and that we do something about those affected issues along the way with a rational lens of what concerns the commitment to the official description and the roots of the content. 2 1 Share this post Link to post Share on other sites
munchie7777 2 Posted August 25 I think that backpacks should be left alone but that clothes inventory should be cut by at least half. I think that the max should be 25 slots for any clothing. Just small enough so no large guns fit in your pants or jacket. Share this post Link to post Share on other sites
KA-74USER 39 Posted August 30 On 8/20/2024 at 10:19 AM, Pyongo Bongo said: There are many more fools in the world than there are geniuses. my iq is 125 and i wanna stick that m16 up my pants bro 2 1 Share this post Link to post Share on other sites