merropa93 65 Posted August 6 Xbox Experimental 1.26 Update 1 - Version 1.26.158536 (Release on 06.08.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Brown Hare Red Fox Wolf trophy headdress Shemagh Fishing jig Wooden fishing hook Consuming scorching hot items now slows consumption and causes damage It is now possible to climb onto ledges while swimming Some items can now freeze if exposed to low temperatures Grass now bends under animals and infected Terrain and object visibility settings In-game server browser now verifies all official servers before displaying them In-game server browser can now filter for maps In-game server browser now allows sorting for maps in a separate column Description field for servers, displayed in the server browser Support for stick dead zones FIXED In 1st person view, the characters shadow cast by dynamic lights did not have a head (https://feedback.bistudio.com/T158144) The character could get stuck in falling animation when cornered by infected (https://feedback.bistudio.com/T173675, https://feedback.bistudio.com/T173952, https://feedback.bistudio.com/T177664) After killing an entity with a bolt, cancelling the reload of that bolt through "Load round" would result in the bolt disappearing (https://feedback.bistudio.com/T174854) New firewood would not be visually reflected in the fireplace after it went to ashes for the first time (https://feedback.bistudio.com/T177432) It was not possible to gather firewood from one variant of hornbeam trees The jammed state of weapons could get falsely displayed when moving the weapon into vicinity The Zenit radio station was outputting radio communication, while it is only intended for input Vegetation was bent by wind stronger at specific angles The speed of the wind did not properly affect its sounds Fixed several gestures that could be abused to hide large weapons Cutting a flag attached to a flag pole into rags would glitch the flag pole (https://feedback.bistudio.com/T179035) It was possible to clip weapons through walls (https://feedback.bistudio.com/T178620) The stamina bar was visible when inside a vehicle (https://feedback.bistudio.com/T169545) Vehicles were missing sounds for failed startup (https://feedback.bistudio.com/T177537) The meat tenderizer and hammer were missing their sounds when building base objects (https://feedback.bistudio.com/T179254, https://feedback.bistudio.com/T179271) When in the Exit menu from the main menu, pressing ESC did not close it Characters could desynchronize when attempting to sit in the same car seat simultaneously The player character was not properly turning in the main menu (https://feedback.bistudio.com/T180967) Wheels of vehicles would occasionally spin faster than they should (https://feedback.bistudio.com/T167606) Inventory items should no longer flicker when at near memory limits (https://feedback.bistudio.com/T181570 - private) Volumetric fog should now be consistent across different view distance settings It was not possible to bandage a player who is sitting in a vehicle Fixed an exploit that allowed movement of an unconscious character Fixed an instance of desynchronized weapon ammunition status The "Previously played" filter in the PC client server browser Voice range icon did not appear when pressing voice range up/down keys Unloading multiple types of ammo into an inventory with limited space would result in surplus ammo types being changed (https://feedback.bistudio.com/T179946 - private) It was not possible to remove the car battery from the Field Transciever (https://feedback.bistudio.com/T181638) Rebuilding a fence after it being destroyed would not update collisions until the nexty server restart (https://feedback.bistudio.com/T181962 - private) Some sunglasses were not visible in hands in first person view (https://feedback.bistudio.com/T156564) When holding NVG goggles in your hand, they could be misplaced while looking through them (https://feedback.bistudio.com/T173863) The pill icon would never disappear again after taking two pills in quick succession (https://feedback.bistudio.com/T182138) Fixed visual appearance of damaged and ruined ghillie set pieces The respawn menu could not be controlled using a gamepad (https://feedback.bistudio.com/T178687, https://feedback.bistudio.com/T178098, https://feedback.bistudio.com/T182112, https://feedback.bistudio.com/T182447) The respawn button was skipped after going unconscious with an open pause menu (https://feedback.bistudio.com/T181778) CHANGED Updated official server naming conventions in coherence with the server browser update Reworked character heat comfort and how it is influenced Rebalanced the insulation values of most clothing items Reworked fishing action and its chances, including audio and particle effects (let go of LMB to reel in a fish when caught) Fishing bait is no longer crafted, but an attachment of hook Slightly rebalanced the nutrition values of fish Eating raw fish now causes food poisoning instead of salmonella Worms are now stackable It's now possible to dig multiple worms at once with certain tools Reworked the common cold into stages, added pneumonia Codeine pills and morphine now suppress common cold and influenza symptoms To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease All edible items can now be added to cooking slots All edible items can now be heated up to warm up the character when consumed Tweaked water gain from food items, decreased the gain from cooked items Removed rough and precision soft skills Firewood can now be stacked up to 3 times in the inventory Tweaked the minimum and maximum temperatures of items Players now gain temporary immunity to the cold after beating it or any of its later stages The flare gun ammunition now spins slightly on descent Active rain/snowfall now decrease the hearing of infected Force feeding is now only possible when facing the player Sitting in a vehicle with running engine will now set your character's heat comfort to neutral Heat packs cool down over a longer period and give drastically more benefit Traps now require bait and might catch different animals depending on the bait Traps now play a sound when they aught an animal Traps in water play a particle effect when they caught an animal Reduced damage taken by traps on catch Increased chance of catching animals via trap Reduced time required for traps to catch an animal Significantly increased the weight of animals pelts Terrain detail video settings are now hidden and set to one value that corresponds to the multiplayer settings (it was always forced to one value by the server anyway) Optimized world loading for respawning players (PC only) Reduced the AI alertness from pistol shots Strongly reduced the AI alertness from shots of the Sporter Heat buffer (+ symbol) now shows progression on HUD and its behavior has been slightly altered Reduced size of the cargo on most jackets, pants and vests Adjusted inventory sizes of various items Many continuous actions have now their camera view angle limited to the general area, where the action is conducted It's not possible to construct garden plots below certain environment temperatures CENTRAL ECONOMY Fixed: The restock value was not properly considered when restocking items (https://feedback.bistudio.com/T177835) CHERNARUS Fixed: A glitched military convoy position at Dubrovka Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Large-scale rebalancing of clothing items and firearms LIVONIA Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Default date reset interval moved from Aug-Sept to July-Aug Changed: Large-scale rebalancing of clothing items and firearms KNOWN ISSUES Some items might clip in cooking slots An explosion effect might play while interacting with trees - a fix is being verified internally Smoke particles might emerge while driving vehicles - a fix is being verified internally It is not possible to drink from troughs 2 Share this post Link to post Share on other sites
Murph Smash 6 Posted August 6 (edited) Go time!!! Looking forward to a good play through in preparation for Sakhal! Scientific case and keys huh!? Interesting. Edited August 6 by Murph Smash Share this post Link to post Share on other sites
JerseyD 13 Posted August 6 Scientific case and keys yep, indeed interesting. 2 Share this post Link to post Share on other sites
JerseyD 13 Posted August 6 I don't know what you did, but experimental gunter drives much much better now somehow 1 Share this post Link to post Share on other sites
Murph Smash 6 Posted August 7 Question for the devs. I may have missed it, but will it be recommended to wipe when 1.26 goes live? I ask due to the changes in inventory slots of clothing and what will happen to items that exceed the new slot number on existing characters? 1 Share this post Link to post Share on other sites
Spam Mail182838 0 Posted August 8 Human meat should become edible, its not logical that you get kuru everytime, please look into it and consider it. It would save my ass alot of times lol Share this post Link to post Share on other sites
Crankgorilla 9 Posted August 9 Can we get a straight answer on when this is coming out? I normally am not too concerned but since this one is doing a wipe, I feel I can't play the game until this is out. If I spend a weekend doing my thing and building a base, then it gets wiped on Monday - I just wasted my time. I want to play DayZ today, but what if the wipe is tomorrow? I don't see a date and your forum is twerking about something from May. Share this post Link to post Share on other sites
Crankgorilla 9 Posted August 9 Downloaded the DayZ Experimental server from the Xbox storefront. I'm living it already, 1.26 and they have Sydney servers. Share this post Link to post Share on other sites
ILikeDayZButiGotAJobhelp 1 Posted Monday at 10:17 PM Go f yourself day z you just wiped everyone randomly with no map update go to hell I won’t play this game ever again enjoy making your players quit this awful game if you have a Job and want to keep it don’t Download this game it’s a no life game u have to literally be streaming to make this a fun experience because it’s only fun if u can get paid that’s the only fun in it it’s a awful game they lazy and won’t create a tutorial or small video walkthrough nah lazy enjoy so glad I can finally quit this game Share this post Link to post Share on other sites
ILikeDayZButiGotAJobhelp 1 Posted Monday at 10:19 PM RIP DAYZ Share this post Link to post Share on other sites
merropa93 65 Posted 21 hours ago Xbox Experimental 1.26 Update 2 - Version 1.26.158652 (Release on 22.08.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Rubber Boat Experimental watermark with version number New sound effects for pneumonia New sound effects for fishing with the improvised fishing rod Particles for car wheels on asphalt and gravel Frostline info in the main menu FIXED Fixed a server crash related to base building objects Smoke particles could emerge while driving vehicles An explosion effect could play while interacting with trees Tanned leather crafted from the rabbit pelt would disappear in some instances Fixed an exploit to look through walls Fixed a game crash in the Livonia underground The name of the dead fox was not correctly displayed Fixed unintended behavior of the fishing trap It was not possible to drink from animal troughs Shooting small plastic objects generated a black dust particle effect The middle and top floors of watchtowers were not visible in the vicinity view The description for console dead zones was missing a dot in some languages Multiple fireplaces in close proximity would persist even through heavy rain Several items were clipping when added to the cooking slot of fireplaces Fixed several broken item interactions Sidewalks in Chernarus were disproportionately harmful to footwear (https://feedback.bistudio.com/T182580) The shemag was not properly held in hands The heat pack was missing its fire geometry The tactical goggles weren't fully displayed in inventory view The hunting vest had wrong fire geometry Inventory scrolling with shoulder triggers could skip items (https://feedback.bistudio.com/T180685) Rain was not visible from inside a vehicle It was not possible to use the surrender emote with an item in hands Under specifically low dead zone and sensitivity settings, the camera would no longer move It was not possible to upgrade a torch with fuel from a gas station pump Server browser button hints were not changing according to connected input peripheral Other players could see buried items on top of the supposed stash location (https://feedback.bistudio.com/T183104 - private) The wolf headdress was missing certain materials CHANGED Reduced inventory capacity of backpacks Tweaked the free-look restrictions during actions Decreased the maximum value of distance density for clear weather volumetric fog Cooking meat from predators now has a 40% chance of ridding it from parasites Reduced sound ranges for ambient animals KNOWN ISSUES The character can glitch under water after exiting boat at high speed Incorrect "Stop engine" behavior on boats Sea wave movement sometimes jumps It is not possible to repair boats Push boat is present from inside the boat Inconsistent and missing damage textures of the boats Players can ride ruined boats Boats cannot be damaged via melee combat Camera behavior is wrong when switching from 1pp to 3pp in CivilianSedan and exiting boats Character gets thrown off the boat when fishing from it Surrender gesture is not working consistently when standing inside boat and on vehicles Climbing on a boat can cause wrong animations Climbing on boat, especially with no or low stamina causes animation issues Pull out body in boat animation can glitch Smoke particles are appearing from the incorrect part of oven Smoke particle stays on ovens even after smoking item is removed Volumetric fog is not present immediately after connecting Heat comfort of the player rises when eating food with neutral temperature Share this post Link to post Share on other sites
Drift13b88 28 Posted 16 hours ago 5 hours ago, merropa93 said: Inventory scrolling with shoulder triggers could skip items (https://feedback.bistudio.com/T180685) Thank you very much, huge quality of life fix for us default controller scheme users Xbox 🥰🫡 Keep up the great work Share this post Link to post Share on other sites
Drift13b88 28 Posted 15 hours ago https://feedback.bistudio.com/T183903 Share this post Link to post Share on other sites