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Update 1.26 Xbox Experimental (Change Log)

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Xbox Experimental 1.26 Update 1 - Version 1.26.158536 (Release on 06.08.2024)

NOTES

GAME

ADDED

  • Brown Hare
  • Red Fox
  • Wolf trophy headdress
  • Shemagh
  • Fishing jig
  • Wooden fishing hook
  • Consuming scorching hot items now slows consumption and causes damage
  • It is now possible to climb onto ledges while swimming
  • Some items can now freeze if exposed to low temperatures
  • Grass now bends under animals and infected
  • Terrain and object visibility settings
  • In-game server browser now verifies all official servers before displaying them
  • In-game server browser can now filter for maps
  • In-game server browser now allows sorting for maps in a separate column
  • Description field for servers, displayed in the server browser
  • Support for stick dead zones

FIXED

CHANGED

  • Updated official server naming conventions in coherence with the server browser update
  • Reworked character heat comfort and how it is influenced
  • Rebalanced the insulation values of most clothing items
  • Reworked fishing action and its chances, including audio and particle effects (let go of LMB to reel in a fish when caught)
  • Fishing bait is no longer crafted, but an attachment of hook
  • Slightly rebalanced the nutrition values of fish
  • Eating raw fish now causes food poisoning instead of salmonella
  • Worms are now stackable
  • It's now possible to dig multiple worms at once with certain tools
  • Reworked the common cold into stages, added pneumonia
  • Codeine pills and morphine now suppress common cold and influenza symptoms
  • To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease
  • All edible items can now be added to cooking slots
  • All edible items can now be heated up to warm up the character when consumed
  • Tweaked water gain from food items, decreased the gain from cooked items
  • Removed rough and precision soft skills
  • Firewood can now be stacked up to 3 times in the inventory
  • Tweaked the minimum and maximum temperatures of items
  • Players now gain temporary immunity to the cold after beating it or any of its later stages
  • The flare gun ammunition now spins slightly on descent
  • Active rain/snowfall now decrease the hearing of infected
  • Force feeding is now only possible when facing the player
  • Sitting in a vehicle with running engine will now set your character's heat comfort to neutral
  • Heat packs cool down over a longer period and give drastically more benefit
  • Traps now require bait and might catch different animals depending on the bait
  • Traps now play a sound when they aught an animal
  • Traps in water play a particle effect when they caught an animal
  • Reduced damage taken by traps on catch
  • Increased chance of catching animals via trap
  • Reduced time required for traps to catch an animal
  • Significantly increased the weight of animals pelts
  • Terrain detail video settings are now hidden and set to one value that corresponds to the multiplayer settings (it was always forced to one value by the server anyway)
  • Optimized world loading for respawning players (PC only)
  • Reduced the AI alertness from pistol shots
  • Strongly reduced the AI alertness from shots of the Sporter
  • Heat buffer (+ symbol) now shows progression on HUD and its behavior has been slightly altered
  • Reduced size of the cargo on most jackets, pants and vests

  • Adjusted inventory sizes of various items

  • Many continuous actions have now their camera view angle limited to the general area, where the action is conducted
  • It's not possible to construct garden plots below certain environment temperatures

CENTRAL ECONOMY

CHERNARUS

  • Fixed: A glitched military convoy position at Dubrovka
  • Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes
  • Changed: Wind direction and speed is giving clues about how the upcoming overcast will be
  • Changed: Large-scale rebalancing of clothing items and firearms

LIVONIA

  • Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized
  • Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes
  • Changed: Wind direction and speed is giving clues about how the upcoming overcast will be
  • Changed: Default date reset interval moved from Aug-Sept to July-Aug
  • Changed: Large-scale rebalancing of clothing items and firearms

KNOWN ISSUES

  • Some items might clip in cooking slots
  • An explosion effect might play while interacting with trees - a fix is being verified internally
  • Smoke particles might emerge while driving vehicles - a fix is being verified internally
  • It is not possible to drink from troughs
  • Like 2

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Posted (edited)

Go time!!! Looking forward to a good play through in preparation for Sakhal! Scientific case and keys huh!? Interesting.

Edited by Murph Smash

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I don't know what you did, but experimental gunter drives much much better now somehow

  • Like 1

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Question for the devs. I may have missed it, but will it be recommended to wipe when 1.26 goes live? I ask due to the changes in inventory slots of clothing and what will happen to items that exceed the new slot number on existing characters?

  • Confused 1

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Human meat should become edible, its not logical that you get kuru everytime, please look into it and consider it. It would save my ass alot of times lol

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Can we get a straight answer on when this is coming out? I normally am not too concerned but since this one is doing a wipe, I feel I can't play the game until this is out. If I spend a weekend doing my thing and building a base, then it gets wiped on Monday - I just wasted my time. I want to play DayZ today, but what if the wipe is tomorrow? I don't see a date and your forum is twerking about something from May.

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Downloaded the  DayZ Experimental server from the Xbox storefront. I'm living it already, 1.26 and they have Sydney servers.

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Xbox Experimental 1.26 Update 2 - Version 1.26.158652 (Release on 22.08.2024)

NOTES

  • In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Rubber Boat
  • Experimental watermark with version number
  • New sound effects for pneumonia
  • New sound effects for fishing with the improvised fishing rod
  • Particles for car wheels on asphalt and gravel
  • Frostline info in the main menu

FIXED

  • Fixed a server crash related to base building objects
  • Smoke particles could emerge while driving vehicles
  • An explosion effect could play while interacting with trees
  • Tanned leather crafted from the rabbit pelt would disappear in some instances
  • Fixed an exploit to look through walls
  • Fixed a game crash in the Livonia underground
  • The name of the dead fox was not correctly displayed
  • Fixed unintended behavior of the fishing trap
  • It was not possible to drink from animal troughs
  • Shooting small plastic objects generated a black dust particle effect
  • The middle and top floors of watchtowers were not visible in the vicinity view
  • The description for console dead zones was missing a dot in some languages
  • Multiple fireplaces in close proximity would persist even through heavy rain
  • Several items were clipping when added to the cooking slot of fireplaces
  • Fixed several broken item interactions
  • Sidewalks in Chernarus were disproportionately harmful to footwear (https://feedback.bistudio.com/T182580)
  • The shemag was not properly held in hands
  • The heat pack was missing its fire geometry
  • The tactical goggles weren't fully displayed in inventory view
  • The hunting vest had wrong fire geometry
  • Inventory scrolling with shoulder triggers could skip items (https://feedback.bistudio.com/T180685)
  • Rain was not visible from inside a vehicle
  • It was not possible to use the surrender emote with an item in hands
  • Under specifically low dead zone and sensitivity settings, the camera would no longer move
  • It was not possible to upgrade a torch with fuel from a gas station pump
  • Server browser button hints were not changing according to connected input peripheral
  • Other players could see buried items on top of the supposed stash location (https://feedback.bistudio.com/T183104 - private)
  • The wolf headdress was missing certain materials

CHANGED

  • Reduced inventory capacity of backpacks
  • Tweaked the free-look restrictions during actions
  • Decreased the maximum value of distance density for clear weather volumetric fog
  • Cooking meat from predators now has a 40% chance of ridding it from parasites
  • Reduced sound ranges for ambient animals

KNOWN ISSUES

  • The character can glitch under water after exiting boat at high speed
  • Incorrect "Stop engine" behavior on boats
  • Sea wave movement sometimes jumps
  • It is not possible to repair boats
  • Push boat is present from inside the boat
  • Inconsistent and missing damage textures of the boats
  • Players can ride ruined boats
  • Boats cannot be damaged via melee combat
  • Camera behavior is wrong when switching from 1pp to 3pp in CivilianSedan and exiting boats
  • Character gets thrown off the boat when fishing from it
  • Surrender gesture is not working consistently when standing inside boat and on vehicles
  • Climbing on a boat can cause wrong animations
  • Climbing on boat, especially with no or low stamina causes animation issues
  • Pull out body in boat animation can glitch
  • Smoke particles are appearing from the incorrect part of oven
  • Smoke particle stays on ovens even after smoking item is removed
  • Volumetric fog is not present immediately after connecting
  • Heat comfort of the player rises when eating food with neutral temperature

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5 hours ago, merropa93 said:
  • Inventory scrolling with shoulder triggers could skip items (https://feedback.bistudio.com/T180685)

Thank you very much, huge quality of life fix for us default controller scheme users Xbox 🥰🫡

Keep up the great work 

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https://feedback.bistudio.com/T183903

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I'm hoping if the slot capacity getting reduced causes issues which I believe it will you will change it back. I am not looking forward to this. Or you make items smaller at least.

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Xbox Experimental 1.26 Update 3 - Version 1.26.158752 (Release on 10.09.2024)

GAME

FIXED

  • Fixed multiple server crashes
  • Incorrect "Stop engine" behavior on boats
  • It was not possible to repair boats
  • It was possible to drive ruined boats
  • Boats could not be damaged via melee combat
  • Fixed issues with the damaged material of the boats
  • Boats could randomly jump
  • Camera behavior was wrong when switching from 1pp to 3pp in CivilianSedan and exiting boats
  • Character was thrown off the boat when fishing from it
  • It was possible to push boats while on top of them
  • Sound ranges and frequency of some animals was too high (https://feedback.bistudio.com/T183444, https://feedback.bistudio.com/T183742)
  • Heat comfort of the player was rising when eating food with neutral temperature
  • Heat buffer UI transitions were not gradual enough
  • It was possible to achieve heat buffer with a gas stove
  • Smoke particles were appearing from the incorrect part of ovens
  • Smoke particle stayed on ovens even after the smoking item was removed
  • It was not possible to collect snow
  • The sound of washing hands would continue playing after the action was interrupted
  • When attempting to cook a badly damaged Zucchini, it would become burned instantly
  • It was possible to see under water if the character did not move
  • Potatoes were not correctly reflecting their temperature
  • Food poisoning was triggering unintentional effects at higher levels
  • Influenza would stop to grow at a lower level than intended
  • It took too long for influeza to fully develop
  • Bone and wooden hooks were not visible when placed on roads
  • The hitbox of the tactical backpack was too big
  • The temperature of a steak attached to a wodden stick in the shoulder slot did not decrease naturally (https://feedback.bistudio.com/T183627)
  • Rabbits and Foxes had a tendency to get stuck in the environment
  • Radios remained active after respawning (https://feedback.bistudio.com/T181730)
  • Animals caught via traps were not properly spawned at the trap
  • Unsuccesful trap triggers would have the attachment slot disappear and reduce bait volume by 99%
  • Large stones were not properly described as materials for constructions
  • Doors of Sarka wrecks were not completely registered by bullets
  • Patrol jackets on the ground weren't fully registered by bullets
  • The wolf headdress could slightly clip with hands
  • The server browser would only display server names once all servers were loaded
  • Opening Esc menu and inventory at the same time could block your screen and movement
  • When there was a full row of five items in the inventory, scrolling upwards selected the last item in the row instead of the first
  • It was not possible to assign items in containers to quickbar via controller
  • In the respawn screen on Xbox was a redundant 'back' option
  • Fixed some language and display issues for the deadzone setting
  • Disconnect warning 0x00040004 was causing navigation issues in the main menu
  • It was possible that after disconnecting from a server, a new server would reject connection (https://feedback.bistudio.com/T182340, https://feedback.bistudio.com/T182316, https://feedback.bistudio.com/T182304, https://feedback.bistudio.com/T182260, https://feedback.bistudio.com/T182313, https://feedback.bistudio.com/T182311, https://feedback.bistudio.com/T183634)

CHANGED

  • Tweaked boat configuration
  • Boat engine turns off autiomatically now when beaching the boat
  • Reduced damage to containers when filled with scorching hot liquids
  • Heat buffer now depletes faster when the player is in water

CHERNARUS

  • Environmental fog could change drastically shortly after login on Chernarus

LIVONIA

  • Fixed: Grass ground was too shiny (https://feedback.bistudio.com/T183537)

SERVER

  • Tweaked: World temperatures on cfggameplay.json, old values can be found in the according world data scripts

KNOWN ISSUES

  • The character can glitch under water after exiting boat at high speed
  • Sea wave movement sometimes jumps
  • Push boat is present from inside the boat
  • Surrender gesture is not working consistently when standing inside boat and on vehicles
  • Climbing on a boat can cause wrong animations
  • Climbing on boat, especially with no or low stamina causes animation issues
  • Pull out body in boat animation can glitch

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Good work devs. Although Marks said you guys were looking at changing item sizes for things like nbc clothing, as with the inventory nerfs it doesnt become realistically feasible to carry a full nbc loadout. I assumed that would be in this update, i hope it doesnt delay the sakhal release. We're all eagerly awaiting a release date.

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Should really have some sort of teaming mechanic so you could add someone to a team and see them on your screen and see them on the map if they in community and possibly official

 

  • Like 1
  • Confused 1

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Livonia for free, map question why are you stealing from Xbox players again? New map, empty map, waste of words, no news, where mods are new, etc

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Posted (edited)

what happened to xbox 1.26 update!??

whats going on? you give us the update then revert it back to the previous. Please tell me what is going on. I cannot find any information anywhere about this??

Edited by taro smith

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Xbox Experimental 1.26 Update 4 - Version 1.26.159030 (Release on 13.11.2024)

GAME

FIXED

CHANGED

DAYZ FROSTLINE

  • Added: Peninsula on the south-west of the main island
  • Added: Military check point in the south
  • Added: Field hospital at the power plant
  • Fixed: A ladder of the airport hangar was not functional
  • Fixed: Black boats are no longer spawning on the main island
  • Fixed: Removed problematic boat spawns under or closed-in by ice sheets
  • Fixed: Goats could spawn inside a rock
  • Fixed: Spawned military containers would in some cases clip with rocks
  • Fixed: The dead scientist event would appear to be floating in some locations
  • Fixed: Adjusted a dynamic car spawn clipping with road barriers
  • Fixed: It was not possible to climb a specific ledge on the roof of the power plant
  • Fixed: The portable map was missing its cover on Sakhal
  • Fixed: Indoor fire barrels would not behave completely like proper fire places
  • Fixed: Excessive collisions of some lava rocks
  • Changed: Placement of the sea ice at the mouth of the rocket bay
  • Changed: Increased loot volume in several large structures
  • Changed: Adjusted offroad hatchback spawnpoints to make them more evenly distributed
  • Changed: Performance optimizations in the powerplant area
  • Changed: Stopped the tan tactical shirt from spawning
  • Changed: Repositioned player spawnpoints
  • Changed: Airfield and Nogovo will now spawn better items
  • Changed: Problematic spawnpoints were removed from various buildings (https://feedback.bistudio.com/T185360)
  • Changed: VSS will now spawn on the military peninsula
  • Changed: Adjusted spawnpoints for all dynamic events
  • Changed: Tweaked spawnpoints and item conditions to make elevated places like industrial cranes or towers worth looting (especially on the coast)

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