merropa93 87 Posted August 6 Xbox Experimental 1.26 Update 1 - Version 1.26.158536 (Release on 06.08.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Brown Hare Red Fox Wolf trophy headdress Shemagh Fishing jig Wooden fishing hook Consuming scorching hot items now slows consumption and causes damage It is now possible to climb onto ledges while swimming Some items can now freeze if exposed to low temperatures Grass now bends under animals and infected Terrain and object visibility settings In-game server browser now verifies all official servers before displaying them In-game server browser can now filter for maps In-game server browser now allows sorting for maps in a separate column Description field for servers, displayed in the server browser Support for stick dead zones FIXED In 1st person view, the characters shadow cast by dynamic lights did not have a head (https://feedback.bistudio.com/T158144) The character could get stuck in falling animation when cornered by infected (https://feedback.bistudio.com/T173675, https://feedback.bistudio.com/T173952, https://feedback.bistudio.com/T177664) After killing an entity with a bolt, cancelling the reload of that bolt through "Load round" would result in the bolt disappearing (https://feedback.bistudio.com/T174854) New firewood would not be visually reflected in the fireplace after it went to ashes for the first time (https://feedback.bistudio.com/T177432) It was not possible to gather firewood from one variant of hornbeam trees The jammed state of weapons could get falsely displayed when moving the weapon into vicinity The Zenit radio station was outputting radio communication, while it is only intended for input Vegetation was bent by wind stronger at specific angles The speed of the wind did not properly affect its sounds Fixed several gestures that could be abused to hide large weapons Cutting a flag attached to a flag pole into rags would glitch the flag pole (https://feedback.bistudio.com/T179035) It was possible to clip weapons through walls (https://feedback.bistudio.com/T178620) The stamina bar was visible when inside a vehicle (https://feedback.bistudio.com/T169545) Vehicles were missing sounds for failed startup (https://feedback.bistudio.com/T177537) The meat tenderizer and hammer were missing their sounds when building base objects (https://feedback.bistudio.com/T179254, https://feedback.bistudio.com/T179271) When in the Exit menu from the main menu, pressing ESC did not close it Characters could desynchronize when attempting to sit in the same car seat simultaneously The player character was not properly turning in the main menu (https://feedback.bistudio.com/T180967) Wheels of vehicles would occasionally spin faster than they should (https://feedback.bistudio.com/T167606) Inventory items should no longer flicker when at near memory limits (https://feedback.bistudio.com/T181570 - private) Volumetric fog should now be consistent across different view distance settings It was not possible to bandage a player who is sitting in a vehicle Fixed an exploit that allowed movement of an unconscious character Fixed an instance of desynchronized weapon ammunition status The "Previously played" filter in the PC client server browser Voice range icon did not appear when pressing voice range up/down keys Unloading multiple types of ammo into an inventory with limited space would result in surplus ammo types being changed (https://feedback.bistudio.com/T179946 - private) It was not possible to remove the car battery from the Field Transciever (https://feedback.bistudio.com/T181638) Rebuilding a fence after it being destroyed would not update collisions until the nexty server restart (https://feedback.bistudio.com/T181962 - private) Some sunglasses were not visible in hands in first person view (https://feedback.bistudio.com/T156564) When holding NVG goggles in your hand, they could be misplaced while looking through them (https://feedback.bistudio.com/T173863) The pill icon would never disappear again after taking two pills in quick succession (https://feedback.bistudio.com/T182138) Fixed visual appearance of damaged and ruined ghillie set pieces The respawn menu could not be controlled using a gamepad (https://feedback.bistudio.com/T178687, https://feedback.bistudio.com/T178098, https://feedback.bistudio.com/T182112, https://feedback.bistudio.com/T182447) The respawn button was skipped after going unconscious with an open pause menu (https://feedback.bistudio.com/T181778) CHANGED Updated official server naming conventions in coherence with the server browser update Reworked character heat comfort and how it is influenced Rebalanced the insulation values of most clothing items Reworked fishing action and its chances, including audio and particle effects (let go of LMB to reel in a fish when caught) Fishing bait is no longer crafted, but an attachment of hook Slightly rebalanced the nutrition values of fish Eating raw fish now causes food poisoning instead of salmonella Worms are now stackable It's now possible to dig multiple worms at once with certain tools Reworked the common cold into stages, added pneumonia Codeine pills and morphine now suppress common cold and influenza symptoms To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease All edible items can now be added to cooking slots All edible items can now be heated up to warm up the character when consumed Tweaked water gain from food items, decreased the gain from cooked items Removed rough and precision soft skills Firewood can now be stacked up to 3 times in the inventory Tweaked the minimum and maximum temperatures of items Players now gain temporary immunity to the cold after beating it or any of its later stages The flare gun ammunition now spins slightly on descent Active rain/snowfall now decrease the hearing of infected Force feeding is now only possible when facing the player Sitting in a vehicle with running engine will now set your character's heat comfort to neutral Heat packs cool down over a longer period and give drastically more benefit Traps now require bait and might catch different animals depending on the bait Traps now play a sound when they aught an animal Traps in water play a particle effect when they caught an animal Reduced damage taken by traps on catch Increased chance of catching animals via trap Reduced time required for traps to catch an animal Significantly increased the weight of animals pelts Terrain detail video settings are now hidden and set to one value that corresponds to the multiplayer settings (it was always forced to one value by the server anyway) Optimized world loading for respawning players (PC only) Reduced the AI alertness from pistol shots Strongly reduced the AI alertness from shots of the Sporter Heat buffer (+ symbol) now shows progression on HUD and its behavior has been slightly altered Reduced size of the cargo on most jackets, pants and vests Adjusted inventory sizes of various items Many continuous actions have now their camera view angle limited to the general area, where the action is conducted It's not possible to construct garden plots below certain environment temperatures CENTRAL ECONOMY Fixed: The restock value was not properly considered when restocking items (https://feedback.bistudio.com/T177835) CHERNARUS Fixed: A glitched military convoy position at Dubrovka Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Large-scale rebalancing of clothing items and firearms LIVONIA Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Default date reset interval moved from Aug-Sept to July-Aug Changed: Large-scale rebalancing of clothing items and firearms KNOWN ISSUES Some items might clip in cooking slots An explosion effect might play while interacting with trees - a fix is being verified internally Smoke particles might emerge while driving vehicles - a fix is being verified internally It is not possible to drink from troughs 2 Share this post Link to post Share on other sites
Murph Smash 6 Posted August 6 (edited) Go time!!! Looking forward to a good play through in preparation for Sakhal! Scientific case and keys huh!? Interesting. Edited August 6 by Murph Smash Share this post Link to post Share on other sites
JerseyD 13 Posted August 6 Scientific case and keys yep, indeed interesting. 2 Share this post Link to post Share on other sites
JerseyD 13 Posted August 6 I don't know what you did, but experimental gunter drives much much better now somehow 1 Share this post Link to post Share on other sites
Murph Smash 6 Posted August 7 Question for the devs. I may have missed it, but will it be recommended to wipe when 1.26 goes live? I ask due to the changes in inventory slots of clothing and what will happen to items that exceed the new slot number on existing characters? 1 Share this post Link to post Share on other sites
Spam Mail182838 0 Posted August 8 Human meat should become edible, its not logical that you get kuru everytime, please look into it and consider it. It would save my ass alot of times lol Share this post Link to post Share on other sites
Crankgorilla 9 Posted August 9 Can we get a straight answer on when this is coming out? I normally am not too concerned but since this one is doing a wipe, I feel I can't play the game until this is out. If I spend a weekend doing my thing and building a base, then it gets wiped on Monday - I just wasted my time. I want to play DayZ today, but what if the wipe is tomorrow? I don't see a date and your forum is twerking about something from May. Share this post Link to post Share on other sites
Crankgorilla 9 Posted August 9 Downloaded the DayZ Experimental server from the Xbox storefront. I'm living it already, 1.26 and they have Sydney servers. Share this post Link to post Share on other sites
ILikeDayZButiGotAJobhelp 2 Posted August 19 (edited) Rip it Edited September 12 by ILikeDayZButiGotAJobhelp Rip Share this post Link to post Share on other sites
ILikeDayZButiGotAJobhelp 2 Posted August 19 RIP DAYZ Share this post Link to post Share on other sites
merropa93 87 Posted August 22 Xbox Experimental 1.26 Update 2 - Version 1.26.158652 (Release on 22.08.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Rubber Boat Experimental watermark with version number New sound effects for pneumonia New sound effects for fishing with the improvised fishing rod Particles for car wheels on asphalt and gravel Frostline info in the main menu FIXED Fixed a server crash related to base building objects Smoke particles could emerge while driving vehicles An explosion effect could play while interacting with trees Tanned leather crafted from the rabbit pelt would disappear in some instances Fixed an exploit to look through walls Fixed a game crash in the Livonia underground The name of the dead fox was not correctly displayed Fixed unintended behavior of the fishing trap It was not possible to drink from animal troughs Shooting small plastic objects generated a black dust particle effect The middle and top floors of watchtowers were not visible in the vicinity view The description for console dead zones was missing a dot in some languages Multiple fireplaces in close proximity would persist even through heavy rain Several items were clipping when added to the cooking slot of fireplaces Fixed several broken item interactions Sidewalks in Chernarus were disproportionately harmful to footwear (https://feedback.bistudio.com/T182580) The shemag was not properly held in hands The heat pack was missing its fire geometry The tactical goggles weren't fully displayed in inventory view The hunting vest had wrong fire geometry Inventory scrolling with shoulder triggers could skip items (https://feedback.bistudio.com/T180685) Rain was not visible from inside a vehicle It was not possible to use the surrender emote with an item in hands Under specifically low dead zone and sensitivity settings, the camera would no longer move It was not possible to upgrade a torch with fuel from a gas station pump Server browser button hints were not changing according to connected input peripheral Other players could see buried items on top of the supposed stash location (https://feedback.bistudio.com/T183104 - private) The wolf headdress was missing certain materials CHANGED Reduced inventory capacity of backpacks Tweaked the free-look restrictions during actions Decreased the maximum value of distance density for clear weather volumetric fog Cooking meat from predators now has a 40% chance of ridding it from parasites Reduced sound ranges for ambient animals KNOWN ISSUES The character can glitch under water after exiting boat at high speed Incorrect "Stop engine" behavior on boats Sea wave movement sometimes jumps It is not possible to repair boats Push boat is present from inside the boat Inconsistent and missing damage textures of the boats Players can ride ruined boats Boats cannot be damaged via melee combat Camera behavior is wrong when switching from 1pp to 3pp in CivilianSedan and exiting boats Character gets thrown off the boat when fishing from it Surrender gesture is not working consistently when standing inside boat and on vehicles Climbing on a boat can cause wrong animations Climbing on boat, especially with no or low stamina causes animation issues Pull out body in boat animation can glitch Smoke particles are appearing from the incorrect part of oven Smoke particle stays on ovens even after smoking item is removed Volumetric fog is not present immediately after connecting Heat comfort of the player rises when eating food with neutral temperature Share this post Link to post Share on other sites
Drift13b88 31 Posted August 22 5 hours ago, merropa93 said: Inventory scrolling with shoulder triggers could skip items (https://feedback.bistudio.com/T180685) Thank you very much, huge quality of life fix for us default controller scheme users Xbox 🥰🫡 Keep up the great work Share this post Link to post Share on other sites
Drift13b88 31 Posted August 22 https://feedback.bistudio.com/T183903 Share this post Link to post Share on other sites
Cannonball804 4 Posted August 27 I'm hoping if the slot capacity getting reduced causes issues which I believe it will you will change it back. I am not looking forward to this. Or you make items smaller at least. Share this post Link to post Share on other sites
merropa93 87 Posted September 10 Xbox Experimental 1.26 Update 3 - Version 1.26.158752 (Release on 10.09.2024) GAME FIXED Fixed multiple server crashes Incorrect "Stop engine" behavior on boats It was not possible to repair boats It was possible to drive ruined boats Boats could not be damaged via melee combat Fixed issues with the damaged material of the boats Boats could randomly jump Camera behavior was wrong when switching from 1pp to 3pp in CivilianSedan and exiting boats Character was thrown off the boat when fishing from it It was possible to push boats while on top of them Sound ranges and frequency of some animals was too high (https://feedback.bistudio.com/T183444, https://feedback.bistudio.com/T183742) Heat comfort of the player was rising when eating food with neutral temperature Heat buffer UI transitions were not gradual enough It was possible to achieve heat buffer with a gas stove Smoke particles were appearing from the incorrect part of ovens Smoke particle stayed on ovens even after the smoking item was removed It was not possible to collect snow The sound of washing hands would continue playing after the action was interrupted When attempting to cook a badly damaged Zucchini, it would become burned instantly It was possible to see under water if the character did not move Potatoes were not correctly reflecting their temperature Food poisoning was triggering unintentional effects at higher levels Influenza would stop to grow at a lower level than intended It took too long for influeza to fully develop Bone and wooden hooks were not visible when placed on roads The hitbox of the tactical backpack was too big The temperature of a steak attached to a wodden stick in the shoulder slot did not decrease naturally (https://feedback.bistudio.com/T183627) Rabbits and Foxes had a tendency to get stuck in the environment Radios remained active after respawning (https://feedback.bistudio.com/T181730) Animals caught via traps were not properly spawned at the trap Unsuccesful trap triggers would have the attachment slot disappear and reduce bait volume by 99% Large stones were not properly described as materials for constructions Doors of Sarka wrecks were not completely registered by bullets Patrol jackets on the ground weren't fully registered by bullets The wolf headdress could slightly clip with hands The server browser would only display server names once all servers were loaded Opening Esc menu and inventory at the same time could block your screen and movement When there was a full row of five items in the inventory, scrolling upwards selected the last item in the row instead of the first It was not possible to assign items in containers to quickbar via controller In the respawn screen on Xbox was a redundant 'back' option Fixed some language and display issues for the deadzone setting Disconnect warning 0x00040004 was causing navigation issues in the main menu It was possible that after disconnecting from a server, a new server would reject connection (https://feedback.bistudio.com/T182340, https://feedback.bistudio.com/T182316, https://feedback.bistudio.com/T182304, https://feedback.bistudio.com/T182260, https://feedback.bistudio.com/T182313, https://feedback.bistudio.com/T182311, https://feedback.bistudio.com/T183634) CHANGED Tweaked boat configuration Boat engine turns off autiomatically now when beaching the boat Reduced damage to containers when filled with scorching hot liquids Heat buffer now depletes faster when the player is in water CHERNARUS Environmental fog could change drastically shortly after login on Chernarus LIVONIA Fixed: Grass ground was too shiny (https://feedback.bistudio.com/T183537) SERVER Tweaked: World temperatures on cfggameplay.json, old values can be found in the according world data scripts KNOWN ISSUES The character can glitch under water after exiting boat at high speed Sea wave movement sometimes jumps Push boat is present from inside the boat Surrender gesture is not working consistently when standing inside boat and on vehicles Climbing on a boat can cause wrong animations Climbing on boat, especially with no or low stamina causes animation issues Pull out body in boat animation can glitch Share this post Link to post Share on other sites
Judley 18 Posted September 10 Good work devs. Although Marks said you guys were looking at changing item sizes for things like nbc clothing, as with the inventory nerfs it doesnt become realistically feasible to carry a full nbc loadout. I assumed that would be in this update, i hope it doesnt delay the sakhal release. We're all eagerly awaiting a release date. Share this post Link to post Share on other sites
Robbie M Saucier 1 Posted September 10 What about fixing sunglasses? They can't be worn with the shemagh since the last update. 1 Share this post Link to post Share on other sites
Devss 1 Posted September 10 Should really have some sort of teaming mechanic so you could add someone to a team and see them on your screen and see them on the map if they in community and possibly official 1 1 Share this post Link to post Share on other sites
ILikeDayZButiGotAJobhelp 2 Posted September 12 No that’s cheating you don’t see a friends ping through walls in real life dude just making it harder for the solo players 1 Share this post Link to post Share on other sites
KozazB 0 Posted October 2 Livonia for free, map question why are you stealing from Xbox players again? New map, empty map, waste of words, no news, where mods are new, etc Share this post Link to post Share on other sites
taro smith 0 Posted October 4 (edited) what happened to xbox 1.26 update!?? whats going on? you give us the update then revert it back to the previous. Please tell me what is going on. I cannot find any information anywhere about this?? Edited October 4 by taro smith Share this post Link to post Share on other sites
lynn.zaw 243 Posted 13 hours ago Xbox Experimental 1.26 Update 4 - Version 1.26.159030 (Release on 13.11.2024) GAME FIXED If a user had not updated their server browser filters since February, they could have had an issue with server display since 1.26 Mitigation of duplication issues (https://feedback.bistudio.com/T183978 - private) Cargo content would disappear from a fireplace when de-crafting it Fixed a firearm glitch resulting in unlimited ammunition supply (https://feedback.bistudio.com/T183869 - private) Boats are now playing correct sound when fuel is low Fixed an exploit to look through walls (https://feedback.bistudio.com/T183462 - private) Shrimps would clip with the player character's hand when held Fixed a glitch resulting in unintended fast shooting (https://feedback.bistudio.com/T183179 - private) Fixed an unintended exploit to enter the prone position instantaneously (https://feedback.bistudio.com/T184056 - private) The Portable Map was not properly translated on Sakhal Individual items were clipping with cooking stoves when put on them The fur of foxes was shining in the shadows in some cases Some trees/bushes could ricochet bullets to a certain degree (https://feedback.bistudio.com/T182521, https://feedback.bistudio.com/T181857, https://feedback.bistudio.com/T183772, https://feedback.bistudio.com/T186041) When driving a boat fast, the sound of the airflow was audible to nearby players (https://feedback.bistudio.com/T184129, https://feedback.bistudio.com/T185662) Fire station doors had incorrect collisions with bullets (https://feedback.bistudio.com/T180018) The sherpa hat could clip with the hair of some characters Switching seats with another player at the same time in a boat could result in desync When standing on top of an upside-down boat, controls of the character would sometimes be inverted Textures of certain radio towers were misaligned CHANGED Reduced the drying speed when placing an item basically into a heat source (https://feedback.bistudio.com/T184058) Changed thawing time for frozen items in cookware Tweaked temperature calculation while near a heat source Tweaked the group spawn points behavior (https://feedback.bistudio.com/T183842) Adjusted the lifetime of snow stashes (https://feedback.bistudio.com/T185609) Changed fuel consumption formula on boats Adjusted the maximum value of the deadzone settings DAYZ FROSTLINE Added: Peninsula on the south-west of the main island Added: Military check point in the south Added: Field hospital at the power plant Fixed: A ladder of the airport hangar was not functional Fixed: Black boats are no longer spawning on the main island Fixed: Removed problematic boat spawns under or closed-in by ice sheets Fixed: Goats could spawn inside a rock Fixed: Spawned military containers would in some cases clip with rocks Fixed: The dead scientist event would appear to be floating in some locations Fixed: Adjusted a dynamic car spawn clipping with road barriers Fixed: It was not possible to climb a specific ledge on the roof of the power plant Fixed: The portable map was missing its cover on Sakhal Fixed: Indoor fire barrels would not behave completely like proper fire places Fixed: Excessive collisions of some lava rocks Changed: Placement of the sea ice at the mouth of the rocket bay Changed: Increased loot volume in several large structures Changed: Adjusted offroad hatchback spawnpoints to make them more evenly distributed Changed: Performance optimizations in the powerplant area Changed: Stopped the tan tactical shirt from spawning Changed: Repositioned player spawnpoints Changed: Airfield and Nogovo will now spawn better items Changed: Problematic spawnpoints were removed from various buildings (https://feedback.bistudio.com/T185360) Changed: VSS will now spawn on the military peninsula Changed: Adjusted spawnpoints for all dynamic events Changed: Tweaked spawnpoints and item conditions to make elevated places like industrial cranes or towers worth looting (especially on the coast) Share this post Link to post Share on other sites