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ChicagoFaucet

Out of control economy spawning.

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Whenever I make a large change to my server, I can expect for the economy to choose a random object, and spawn it out of control.  I recently switched around some mods.  When I started my server back up, I now have hunting backpacks all over the place.  Like, at least one per building.  Some buildings have two or three.  So, we're talking a potential of a thousand or so hunting backpacks on my server right now.

Aside from containers and base-building-related items, I have all items set up with the same lifetime of 28800, and respawn of 0.  For the hunting backpack specifically, the nominal and min are 5 and 3, respectively.  I also have a few mundane items that spawn with a random chance inside the hunting backpack.

Any idea why this happens?

  • Beans 1

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Posted (edited)

Surely some stupid error in the XML files (the first to check would be "types.xml") but if you write to me that you have set that the backpack must contain something (I hope Google's translation is correct), maybe some other to check.
Check also the consistency with some online services before using them... like:
w w w . truugo . com/xml_validator/
or
w w w . xmlvalidation . com

Edited by Riddick_2K

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Yeah, very familiar with the various XML and JSON validators and beautifiers.  I use them constantly to check my work (was too scarred in the past by simple typo errors).  When I make an upgrade to my server, I always try to do it in the data of the server, before I resort to installing mods.  So, very familiar with the bits.

I have most items that have good storage space spawn in with a chance of something.  It's a way I use to deliver items to the server.  Zombies, backpacks, vehicles, crates and boxes etc.

Not sure what's going on.

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Eh.  I just removed the hunting backpack from my server altogether.  It's better without them.

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Are you talking about the vanilla hunting backpack? Do you also have mods in your server?

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