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aim_Blast

Error connexion: "heap corruption"

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(EN) Currently I am developing a dayz map. The project is only in its early stages but everything seems to work, to reassure me, except sharing the mod with a friend in order to test it on a server with open ports. And no information seems to help me so far.

(FR) Actuellement je développe une map dayz. Le projet n'en est qu'à ses débuts mais tout semble fonctionner, pour me rassurer, sauf le partage du mod à un ami afin de la tester sur un serveur avec les ports ouvert. Et aucune information semble m'aider à ce jour.

(CH) 目前我正在开发一张dayz 地图。该项目还处于早期阶段,但让我放心的是,除了与朋友共享该模组以便在具有开放端口的服务器上进行测试之外,一切似乎都有效。到目前为止似乎没有任何信息对我有帮助。

(RU) в настоящее время я разрабатываю карту DayZ. Проект находится только на ранней стадии, но, похоже, все работает, чтобы меня успокоить, за исключением того, что я поделился модом с другом, чтобы протестировать его на сервере с открытыми портами. И никакая информация мне пока не помогает.

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11 hours ago, aim_Blast said:

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(EN) Currently I am developing a dayz map. The project is only in its early stages but everything seems to work, to reassure me, except sharing the mod with a friend in order to test it on a server with open ports. And no information seems to help me so far.

(FR) Actuellement je développe une map dayz. Le projet n'en est qu'à ses débuts mais tout semble fonctionner, pour me rassurer, sauf le partage du mod à un ami afin de la tester sur un serveur avec les ports ouvert. Et aucune information semble m'aider à ce jour.

(CH) 目前我正在开发一张dayz 地图。该项目还处于早期阶段,但让我放心的是,除了与朋友共享该模组以便在具有开放端口的服务器上进行测试之外,一切似乎都有效。到目前为止似乎没有任何信息对我有帮助。

(RU) в настоящее время я разрабатываю карту DayZ. Проект находится только на ранней стадии, но, похоже, все работает, чтобы меня успокоить, за исключением того, что я поделился модом с другом, чтобы протестировать его на сервере с открытыми портами. И никакая информация мне пока не помогает.

You have wrong theme name.Heap Corruption means that your game crashing...

 

Ok the forums rules suggested using English only. So I'll try to explain how shall you do it.

First of all your friend or you (idk who is admin of the test server) must create password-protectd server.

Second stage you as developer shall build the map in result PBOs.

3rd stage: Sign all your's maps PBO (DsUtils) (P.S. Find on the youtube how to sign addons).

4th: when you've done with previous steps now starting the hardest ones: Create somewhere the "hive" of your addon(map, next I'll call it addon). Hive means some kind of tree with "branches" for: map release, map experemental/testing releases, and other branches like backups for keeping your project as recoverable if something went wrong (Trust me everytime something broken it's the rule!).

5th: In release folder create folder "My Map Name", inside it create next folders: Addons, Keys, ExampleMission.MyMap

(Where MyMap = map name!!!)

6th: inside Addons - place all maps PBOs within signatures (file with the same name like PBO file but with other extension and has size about 1kb)

7th: in folder Keys - plays ONLY or .bisign signature file (server can't accept addons without that file and signatures).

8th: in folder: ExampleMission.MyMap - create example files for the server owners that could prepare their server to start the map.

9th: when you've done headup to the DayZ Tools -> Publisher, Create new Steam Workshop Project, as path set the release folder of your map's hive (level where located Addons, Keys and ExampleMission.MyMap folders). WARNING BEFORE PRESS PUBLISH YOU SHALL SET TYPE OF ADDON AS PRIVATE OR FRIENDS ONLY! (I'm sorry for the caps but it's really important). And when you'll be ready click publish.

When you've done your friends can see that map, or you could send them the link to your private map.

 

It's bit tricky but nothing hard. With my regards!

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