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kevo1414

Riddles and mysteries after each update? Thoughts?

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Wouldn't be cool that after each update devs gives us some in-game riddles or mysteries to solve and it doesn't need to be big such as Livonia bunkers or some big project. Could be something simple such as special sound effect(s) that tell us something or gives some clues what to do next to solve the riddle. 

Notes of dead people (civilians, military, journalists, etc.) in unusual places, where important information is written, such as the location of hidden treasure, important or emotional messages, disputes, confidential documents, numbers that open doors that are otherwise inaccessible.

Or some puzzle that can only be solved if you are in a certain place at a certain time or where it is necessary for two or more people to do something at the same time in different places at a certain time.

For example, a specific Morse code could be broadcast over radio frequencies that would communicate an important location that leads to hidden documents or to a key that opens a drawer with classified documents.

Or a puzzle that requires one survivor to make a sacrifice to make something happen. Or an special ingame map that can be found anywhere on the map on which is marked a location where there is something that can be found such as loot drop or it's just a trap (landmine, tripwire, anything really)

A million scenarios and puzzles can be done this way, and I don't think it's necessary to invest a lot of work and it doesn't need to be complicated.

Just that there is something new, something that would add a new charm to the new upcomings updates, something that the whole community can group togheter and and discove/solve things. And with each new update, the puzzle would be solved. This would keep the old maps (Chernarus, Livonia) always fresh for new explorations and adventures.

What is your opinion on it and what additional ideas do you have?

Huge inspiration I get from this video and from GTA V mystery

As I said, it doesn't need to be complicated, notes would be enough, with written information that would tell a story or lead to a certain place, or some sound/light effect that would be triggered in a certain place at a certain time if two or more people shot at the same time or something similiar. And after each update there is a new mystery made by devs that can give players an opportunity to solve it.

It would be up to each individual whether they want to participate and hunt these mysteries and puzzles. Nothing would be forced or imposed on the players. But I think these kinds of puzzles would add a new glow to the game, especially once you're fully equipped and don't know what else to do except kill others.

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14 hours ago, kevo1414 said:

Wouldn't be cool that after each update devs gives us some in-game riddles or mysteries to solve and it doesn't need to be big such as Livonia bunkers or some big project. Could be something simple such as special sound effect(s) that tell us something or gives some clues what to do next to solve the riddle. 

Notes of dead people (civilians, military, journalists, etc.) in unusual places, where important information is written, such as the location of hidden treasure, important or emotional messages, disputes, confidential documents, numbers that open doors that are otherwise inaccessible.

Or some puzzle that can only be solved if you are in a certain place at a certain time or where it is necessary for two or more people to do something at the same time in different places at a certain time.

For example, a specific Morse code could be broadcast over radio frequencies that would communicate an important location that leads to hidden documents or to a key that opens a drawer with classified documents.

Or a puzzle that requires one survivor to make a sacrifice to make something happen. Or an special ingame map that can be found anywhere on the map on which is marked a location where there is something that can be found such as loot drop or it's just a trap (landmine, tripwire, anything really)

A million scenarios and puzzles can be done this way, and I don't think it's necessary to invest a lot of work and it doesn't need to be complicated.

Just that there is something new, something that would add a new charm to the new upcomings updates, something that the whole community can group togheter and and discove/solve things. And with each new update, the puzzle would be solved. This would keep the old maps (Chernarus, Livonia) always fresh for new explorations and adventures.

What is your opinion on it and what additional ideas do you have?

Huge inspiration I get from this video and from GTA V mystery

As I said, it doesn't need to be complicated, notes would be enough, with written information that would tell a story or lead to a certain place, or some sound/light effect that would be triggered in a certain place at a certain time if two or more people shot at the same time or something similiar. And after each update there is a new mystery made by devs that can give players an opportunity to solve it.

It would be up to each individual whether they want to participate and hunt these mysteries and puzzles. Nothing would be forced or imposed on the players. But I think these kinds of puzzles would add a new glow to the game, especially once you're fully equipped and don't know what else to do except kill others.

Hey Kevo, that sounds pretty cool, but it also feels more like a treasure hunt game.
We do have lots of Easter eggs scattered throughout the maps, but they're only enjoyable when you stumble upon them yourself.
I agree they're fun; I've always appreciated the teasers the team puts out with hidden notes and content. We'll definitely keep that going! ❤️

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I had a blast unlocking Battlefield 1's "PeaceKeeper".
This is a video that explains what you need to do:
https://www.youtube.com/watch?v=j_TUMddOdLQ
Battlefield Hardline also has several unlocks (or rewards) where you have to solve puzzles to get them.
Generally the rewards aren't that great, but it's a lot of fun solving the puzzles... a game within a game.
I just hope that if DayZ implements something like this, it's done in a way that I can fix it on my own since I don't have any friends/playmates in DayZ
But it is also true that when more people are needed to solve a puzzle, there are also players willing to help who you don't know and in other countries... not everyone tries to cheat you (many do, however... :-P)

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