Kyiara 787 Posted April 23 Xbox Experimental 1.25 Update 1 - Version 1.25.157877 (Release on 23.04.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED VS-89 rifle and magazine Support for game crash reporter FIXED It was possible to aim with a weapon with an opened gesture wheel With the "disableContainerDamage" server setting enabled, it was not possible to repair sea chests and wooden crates (https://feedback.bistudio.com/T177819) Deploying any trap while there was a player within 150m to 1100m away would prevent certain behaviours from working on the client (https://feedback.bistudio.com/T179347, https://feedback.bistudio.com/T179743) Removed impact of bad internet connectivity on the weapon lift check Fixed multiple exploits to look through walls (https://feedback.bistudio.com/T179674 - private) Server time was not properly translated in the server browser Players muted outside of the game were still audible in some cases (PlayStation) CHANGED Items located inside of nested containers are no longer accessible through the quick bar or the reload key Reworked the sound sets for all shotguns shots Reworked the sound set for the crossbow shots Reworked the sound set for the M79 grenade launcher shots Adjusted the attenuation of character action sounds Reworked character reconciliation between client and server Updated the game credits Reduced the width of the weapon collection triggers to allow more natural behavior of the weapon lifting Removed promotional Livonia DLC highlighting Detailed further several connection errors for better understanding SERVER Added: Server config parameter 'networkObjectBatchUseEstimatedBandwidth' to switch between the method of replication limiter. Enabled means it will use an estimated bandwidth sent and disabled means it will use the true bandwidth (recommended disabled) Added: Server config parameter 'networkObjectBatchUseDynamicMaximumBandwidth' to choose if the bandwidth limit should be a percentage of the maximum bandwidth or an absolute value. The maximum bandwidth can fluctuate depending on network quality Added: Server config parameter 'networkObjectBatchBandwidthLimit', if above is enabled, the range is (0, 1). If above is disabled, the range is (1000, inf). Recommended is 0.8 and 20000 respectively Fixed: Server crash when running out of loot points to spawn items (https://feedback.bistudio.com/T179664 - private) Fixed: CfgGameplay: Values set for 'rotationSpeedJog' or 'rotationSpeedSprint' would not synchronize to clients resulting in stuttering movement (https://feedback.bistudio.com/T178103, https://feedback.bistudio.com/T175489, https://feedback.bistudio.com/T178397) Fixed: Spawning ammopile types into weapons with inner magazines via json loadouts was not fucntioning properly (https://feedback.bistudio.com/T179268) Changed: Server config parameter 'networkObjectBatchSend' split into 'networkObjectBatchSendCreate' and 'networkObjectBatchSendDelete' Changed: Improved replication statistics in server debug window on diag builds MODDING Added: 'Math3D.IntersectRayPlane' Added: 'Math3D.MatrixInverse3'/'Math3D.MatrixInverse4' Added: 'Pawn' class with full feature set of functions Added: 'PawnMove' and 'PawnState' class Added: 'PlayerIdentity.Possess(Pawn)' to possess a Pawn Added: Security: Config parameter 'hasHistory' per entity type to allow tracking of the entity as it may move throughout the world, otherwise only current position is used Fixed: Object creation on remote clients would update the last value synchronized for clients that had already had the Object created Changed: Moved calls to 'OnVehicleSeatDriverEnter' and 'OnVehicleSeatDriverLeft' from script to native, 'OnVehicleSeatDriverLeft' is now called when getting out starts instead of when the command ends Changed: 'Human.LinkToLocalSpaceOf' will now internally call 'UnlinkFromLocalSpace' if 'Human' is already parented and prevent linking if already parented to the same entity Changed: 'DayZPlayerTypeRegisterItems' now gets called when (re)joining servers KNOWN ISSUES Xbox consoles might experience performance degradation over time, noticeable in a decreasing frame rate - a fix is in the works and will be deployed as soon as possible In rare occasions, the character might be desynced after respawning - a fix is in the works ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.25 Update 2 - Version 1.25.156961 (Release on 25.02.2024) GAME FIXED Fixed an issue that would result in increasing performance drops over time In rare occasions, characters could desynchronized after respawning Grenades were not deleted properly when they exploded inside of a corpse's inventory ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.25 Update 3 - Version 1.25.158033 (Release on 02.05.2024) GAME ADDED In-game ambient soundtrack FIXED Several edge cases related to the weapon lift mechanic Fixed individual exploits to look through walls CHANGED Optimized the system greatly behind noise system reducing drops in server performance when AI is around many dynamic objects or there is AI grouped together attacking a player Share this post Link to post Share on other sites
Shendralaria 0 Posted April 23 We're will the new gun Spawn? Share this post Link to post Share on other sites
Jajsjdj Kdkdjdjdjs 0 Posted April 23 So the update was lazy af. Reskinned mosin and some other usless stuff...nice not caring about players wishes like new vehicles or basebuilding, just do the same shit every update. Share this post Link to post Share on other sites
AmyntorGaming 0 Posted April 23 So I noticed on the Playstation after last years updates you could see the name of the players if close enough, is that going to be added to XBox. Share this post Link to post Share on other sites
Drift13b88 28 Posted April 23 6 hours ago, AmyntorGaming said: So I noticed on the Playstation after last years updates you could see the name of the players if close enough, is that going to be added to XBox. Hopefully no never that's a horrible feature, please never add floating gamertags to players Xbox 🙏🏻 1 Share this post Link to post Share on other sites
Drift13b88 28 Posted April 23 (edited) https://dayz.fandom.com/wiki/Long_Range_Scope Bring back .57 Long Range Scope that was removed from game that update and allow it to be attached to only VS-89 not Mosin as it was originally used, or allow Hunting Scope to be attached to VS-89 otherwise where really is the desirability of the VS-89??? Edited April 24 by Drift13b88 Share this post Link to post Share on other sites
Hephren 2 Posted April 24 10 hours ago, Drift13b88 said: Hopefully no never that's a horrible feature, please never add floating gamertags to players Xbox 🙏🏻 Wdym, that would be such a good feature. I hope they allow us the ability to toggle it though. Share this post Link to post Share on other sites
Kyiara 787 Posted April 24 19 hours ago, Jajsjdj Kdkdjdjdjs said: So the update was lazy af. Reskinned mosin and some other usless stuff...nice not caring about players wishes like new vehicles or basebuilding, just do the same shit every update. Hi, as mentioned multiple times, here it's from the article:Some of you may be wondering whether there’s anything more to this update. Well, there isn't. This is mostly due to the fact that update 1.25 was built on top of 1.24. That’s because we are currently extremely busy with a very important milestone which is slated for delivery later this year. We are super excited to tell you more about it soon! If you wish to write some constructive feedback, I will gladly take it into account. 17 hours ago, AmyntorGaming said: So I noticed on the Playstation after last years updates you could see the name of the players if close enough, is that going to be added to XBox. Hi, we don't wish to have the name tags in the game (If present, it's due to the platform restrictions), it won't be implemented on official servers from our side. This is more of a CoD and less of a DayZ feature. 21 hours ago, Shendralaria said: We're will the new gun Spawn? Hi, mainly the military areas. 1 Share this post Link to post Share on other sites
Drift13b88 28 Posted April 24 4 hours ago, Hephren said: Wdym, that would be such a good feature. I hope they allow us the ability to toggle it though. Yeah no it is immersion breaking and will only lead to drama and harassment Share this post Link to post Share on other sites
Drift13b88 28 Posted April 24 3 hours ago, Kyiara said: Hi, we don't wish to have the name tags in the game (If present, it's due to the platform restrictions), it won't be implemented on official servers from our side. This is more of a CoD and less of a DayZ feature. Tyvm keep up the great work DayZ staff & devs 🙏🏻♥️ 1 Share this post Link to post Share on other sites
Kyiara 787 Posted April 25 Xbox Experimental 1.25 Update 2 - Version 1.25.156961 (Release on 25.02.2024) GAME FIXED Fixed an issue that would result in increasing performance drops over time In rare occasions, characters could desynchronized after respawning Grenades were not deleted properly when they exploded inside of a corpse's inventory Share this post Link to post Share on other sites
Lu-Cas 0 Posted April 25 Any chance of we getting deadzone settings for controller? Share this post Link to post Share on other sites
Kohlbar 269 Posted April 25 At around 1:40PM est the game stopped responding, couldn't open inventory or interact with anything, could only walk around. I waited about 10 minutes and then restarted the game, it says unable to get servers now. from what I've seen zombies are really aggro this patch? I like it, but I don't think there were any zombie changes so maybe this is just me haha. I would like to see more done on the zombie ai side of things, there used to be huge hordes to deal with, now they just trickle in one after the other usually. It used to be a huge mistake to shoot a loud weapon in the middle of town, now it's just a minor inconvenience. honestly though I'm so happy with the progress this game has made for the 9 or so years I've been playing, like zombies blocking and surrounding the character, that's so cool. This paired with greater zombie numbers and reaction to shots/loud noises would make them terrifying. Other than that I personally think food is still too available and suppressors are way too common, I'd like to hear more shots! Great job devs! Share this post Link to post Share on other sites
Kohlbar 269 Posted April 25 Also, just wanted to mention I never see obvious signs of hacking on console, but I hear duplicating is still a big thing on here. I know there were some changes made to discourage alts but they are still a big problem. Idk if there's any getting around that on console though. One more thing I don't currently play on PC but I know that hacks are still a huge issue for official servers, one of my favorite YouTubers (superftlol) says he may be finished making videos for a while because he's so discouraged from getting ESP'd shot through walls, grenades from kilometers away, etc. are there any plans for updating the anti-hacks? FT's idea was to give server control to the community, but I'm personally always against this idea. one of those things that sounds like a great idea until it's implemented hahahaha. thanks for all the hard work devs. Share this post Link to post Share on other sites
Zacharyking 11 0 Posted April 26 When is it going to be in for dayZ dayZ Share this post Link to post Share on other sites
Kohlbar 269 Posted April 26 still says "unable to get servers" on Xbox. are they down atm? Share this post Link to post Share on other sites
Kohlbar 269 Posted April 27 never mind... had the server filters messed up somehow... resetting the filters fixed it 😕 Share this post Link to post Share on other sites
Anak1nnn 0 Posted April 28 If you are merging Livonia why don't you let us download if for free? Share this post Link to post Share on other sites
steam-76561198127700314 0 Posted April 28 Hello DayZ developers, Recently on Steam Workshop, we received one of the best possible mods for the PC community, which consists of new animations for bicycles, horses, and motorbikes. However, it suffers from a limitation of the Enfusion graphics engine, which means that when more than one animation is used on the server, it crashes. I leave the link to the creators of the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2918418331&searchtext=animation Share this post Link to post Share on other sites
Kyiara 787 Posted May 2 Xbox Experimental 1.25 Update 3 - Version 1.25.158033 (Release on 02.05.2024) GAME ADDED In-game ambient soundtrack FIXED Several edge cases related to the weapon lift mechanic Fixed individual exploits to look through walls CHANGED Optimized the system greatly behind noise system reducing drops in server performance when AI is around many dynamic objects or there is AI grouped together attacking a player Share this post Link to post Share on other sites
Oliver Vogel 1 Posted May 5 Das mit den Containern is nicht so schön. Ich hatte jetzt die ganze Zeit tachen und Halfter in der Tasche und konnte verhindern wen ich mein Messer rausholen und dan zur Pistole wechsle das mir das Messer den Platz für die Pistole verbaut. Das mit den Taschen und so ist mir egal aber ich würde mir wünschen das ihr es möglich macht das man Pistolen und Messer anders bewerten würdet zum Beispiel für Halfter und Scheiden enine andere Kategorie anzulegen das man da immer noch die jeweiligen Waffen schnell wegstecken kann oder wenn man ein messer weggesteckt dafür zu sorgen das das Spiel überprüft ob eine Scheide oder ein anderer messer slot vorhanden sind und das messer da plaziert und nicht da wo die Pistole ist . Aber der erste Vorschlag ist beschtimmt leichter. Ich hoffe das ihr mir und dem Rest dem es genauso geht da helft. Danke in Hoffnung bohemia Team 1 Share this post Link to post Share on other sites
Ketchup Sharp 1 Posted May 8 (edited) for the background of the music, I thank those who did it. there are other troubles that have disappointed again these zombies who have to be corpses they need to learn how to open the door (10%) Very disappointing night sky which is blue in reality at night the atmosphere is black. I don't like the performance of the sports compass it doesn't work properly. Edited May 8 by Ketchup Sharp Share this post Link to post Share on other sites
Kyiara 787 Posted May 9 On 5/8/2024 at 10:23 AM, Ketchup Sharp said: for the background of the music, I thank those who did it. there are other troubles that have disappointed again these zombies who have to be corpses they need to learn how to open the door (10%) Very disappointing night sky which is blue in reality at night the atmosphere is black. I don't like the performance of the sports compass it doesn't work properly. 1) Infected - this is not planned but I will note it down in suggestions. 2) Night sky - my assumption is: While real-life night skies are pitch black, in games, it's tricky to replicate that without making it too dark to see anything. We tweak things to keep it playable and give enough contrast for navigation. Also, our eyes adjust differently in-game. Plus haing different screens etc. 3) Can you please elaborate here? We'll take your feedback on board.THX! Share this post Link to post Share on other sites
Oliver Vogel 1 Posted May 10 Bei anderen haben wir sofort geantwortet aber nur weil ich auf deutsch schreibe wird es ignoriert oder was Share this post Link to post Share on other sites
Kyiara 787 Posted May 13 On 5/10/2024 at 7:47 AM, Oliver Vogel said: Bei anderen haben wir sofort geantwortet aber nur weil ich auf deutsch schreibe wird es ignoriert oder was Well... Spoiler 12) English only: The primary language for the chat is English. Use other languages primarily to assist non-fluent users, considering that English may not be the first language for some forum participants. But I actually reacted to your post with a like. Which means "noted". English would be appreciated since that is the language of this forum. Share this post Link to post Share on other sites