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Vessal-132e042a05905035

Suggestions for combat grenades

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I would like to touch on the topic of combat grenades. I don’t see any difference in M67 and RGD, but there should be! I believe that an RGD grenade should have a pop from the fuse after being thrown, but the M67 should remain quiet when thrown. One small sound will affect part of the gameplay. People will be more willing to look for the M67 because it can make a big difference in a gunfight. I think this feature will greatly please players.

And it would be nice to make the ballistics of weapons more complicated, like in Arma 2... Well, my dreams have already gone)))))

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1 hour ago, Vessal-132e042a05905035 said:

I would like to touch on the topic of combat grenades. I don’t see any difference in M67 and RGD, but there should be! I believe that an RGD grenade should have a pop from the fuse after being thrown, but the M67 should remain quiet when thrown. One small sound will affect part of the gameplay. People will be more willing to look for the M67 because it can make a big difference in a gunfight. I think this feature will greatly please players.

And it would be nice to make the ballistics of weapons more complicated, like in Arma 2... Well, my dreams have already gone)))))

Igniters / Initiators of Soviets URGZM same as RGZM (RGD5, F1) is not poping from fuse. It's poping when you release the safety clip from your hand while throwing, that means that knocker had been released and had been initiated (5 secs countdown began), while flame retardant isn't burned out it blocks knocker from hitting detamation part of base fuse that will ignite main explosive charge inside body of grenade. But you will not see how it burns without the thermal scope it even has no huge amount of smoke.

Sad that the game has no difference in attack and defence grenades where F1 is attack one (more shards to kill more peoples and cover more range) when RGD5 is Defending Grenade - it's creating more shards but they are smaller and shard range is more lower you may throw away the RGD5 granade out of your trench on the 2 meters/feets away and it has 80% that you won't be damaged by shard and shell-shocked by near grenade explosion, but never try such idea with soviet F1 coz you'll be shell-shocked and in 90% dead.

And yeah RGZM was used since 1938 year in soviet army and with little modification is still in use in Russian army same as in post Soviet armies...

That would be quite awesome to see in the game.

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