Kyiara 787 Posted November 7, 2023 Console Stable 1.23 Update 1 - Version 1.23.156951 (Release on 07.11.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Characters can now push vehicles Designated marksman rifle (DMR) with 10- and 20-round magazines Field Shovel Padded Gloves Winter Coif OKZK hat Petushok hat Firefighter M3S Wreck The server browser now displays the number of players in the waiting queue Sound for deploying fireplaces and improvised explosives Sounds for crafting rags Sounds for washing hands Sounds for locked valve doors Sounds for cutting planks Sounds for (un)equipping the pipe wrench Sounds for pulling corpses from vehicles Sounds for placing a claymore mine Sounds for placing and arming the improvised explosive Sounds for crafting fireplaces Sounds for crafting a hand drill Functionality to hide/show the password when entering servers FIXED Objects behind the player would not always cast shadows from dynamic lights The drain/pour sound could get stuck by jumping during the action The sound of emptying a bottle was still played after interrupting the action (https://feedback.bistudio.com/T174590) The gas stove was playing baking sounds even without food (https://feedback.bistudio.com/T174360) While boiling food, the sound of frying would be played (https://feedback.bistudio.com/T165500) The camera was not following the character correctly when falling unconscious while jumping Throwing in prone when turning could result in the character turning on its stomach Deploying the fishnet trap would spawn it above the water surface Fixed instances of several items not causing stagger when used for heavy melee attacks Shots fired with double-fire would not register properly Godrays from the sun could shine through the horizon Reduced clipping issues with several clothing items Hunting jackets did not have their damaged textures when equipped Jumping while picking up items could result in desync Fixed a texture glitch on the character ankles when wearing dress shoes without pants (https://feedback.bistudio.com/T159464) A bush type was hidden too early (https://feedback.bistudio.com/T173227) The damaged status of canned was even shown on he food inside the cans Baked Penny Bun mushrooms had no texture (https://feedback.bistudio.com/T172474) Fixed exploits in structures (https://feedback.bistudio.com/T173121) Items would not get wet when put into a barrel filled with water The watchtower roof would block the selection of other items on the second floor Certain animations to equip an item were played twice when triggered (https://feedback.bistudio.com/T170730) Entering ADS of a weapon with a scope while throwing the weapon could result in a broken HUD It was possible to see through certain textures with selected scopes (https://feedback.bistudio.com/T173070 - private) Some two-handed melee weapons had broken attack animations (https://feedback.bistudio.com/T166360 - private) When disarming an improvised explosive after a server restart, the explosives inside could not be removed Fixed an exploit to access medium tents from outside (https://feedback.bistudio.com/T172852 - private) Digging up worms close to objects could cause the character to get stuck (https://feedback.bistudio.com/T157630) Fixed an animation-related exploit to look through walls (https://feedback.bistudio.com/T169133 - private) Fixed an instance of desynced hand slots through the equip action (https://feedback.bistudio.com/T166276, https://feedback.bistudio.com/T172331 - private) Certain door sounds in the prison building were too quiet (https://feedback.bistudio.com/T162517) Respawn after dying while in unconscious state would trigger a confirmation request An alarm tied to an improvised explosive would keep ringing after the explosion in certain cases With some optics the view would shift to the right when looking through them (https://feedback.bistudio.com/T172261) Shooting large amounts of bullets indoors would result in sounds being played with delay The image of the pear when held in hands was cropped in the inventory It was not possible to bury a Drybag (https://feedback.bistudio.com/T174739) The clapping gesture was playing the wrong sound when having certain food items in hands The stone oven fire could be extinguished by rain Fixed a config animation path for the BK-133 (https://feedback.bistudio.com/T175263) Fixed an exploit that allowed to walk through walls (https://feedback.bistudio.com/T176156 - private) It was not possible to interact with error message pop ups after losing connection with the controller (https://feedback.bistudio.com/T174566) Overlay elements were still present after accepting an invite to a server Missing control hint to switch the camera position between shoulders The tooltip for "save character" was fully capitalized CHANGED Major overhaul of the skybox and its textures Reworked the interior of the large castle tower Removed a redundant sound during the gas canister explosion Disabled shadows for fireworks and reduced their light radius to reduce their performance impact Increased maximum bandwidth limits of Client->Server traffic to reduce movement desync when firing weapons Updated the game credits Renamed the fire-mode of the crossbow from semi-auto to single (https://feedback.bistudio.com/T174788) The clutch for the M3S now triggers faster Increased the inertia of the M3S Slightly adjusted the weight of the M1025 Offroad to be able to climb climbing hills Adjusted explosion sounds and ranges Tweaked red tracer bullets for better visibility (https://feedback.bistudio.com/T173456) Adjusted vehicles for better control on grass Added a warning icon to the "Disconnect Warning Session lost" error The server browser now displays the time of day on the server CENTRAL ECONOMY Changed: Reduced the spawning of warm hats to account for newly added items CHERNARUS Added: Overhead lines for the railway network Changed: Major overhaul for the Vybor Air Base (NWAF) Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers Changed: Moved VSD and FAL to contaminated area spawns and decreased their numbers Changed: Moved KA74, KA74U and M16A2 to higher military tier spawns LIVONIA Changed: Base building items can no longer be placed in the Livonia underground Changed: Moved ASVAL and VSS spawns from contaminated areas to high tier military areas and increased their numbers Changed: Moved VSD and Aug from military to contaminated area spawns and decreased their numbers SERVER Added: Group Spawning system (documentation) Added: JSON file system to assign gear for players to spawn with (documentation) Added: New gameplay json parameter to disallow items spawning in underground areas (documentation) Added: Gameplay config ability to disable respawn of unconscious players from the ingame menu (documentation) Fixed a typo related to vehicleparts resulting in CE errors Fixed: Items spawned by CE as attachments are not affected by quantity min and max set in types.xml (https://feedback.bistudio.com/T171237) Fixed: Certain spawnabletypes.xml setups could crash the server (https://feedback.bistudio.com/T168256) ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console Stable 1.23 Update 2 - Version 1.23.157045 (Release on 30.11.2023) GAME FIXED Fixed a severe instance of server crashes Dynamic events, items, objects and AI could spawn crooked (https://feedback.bistudio.com/T176391, https://feedback.bistudio.com/T176843, https://feedback.bistudio.com/T176868, https://feedback.bistudio.com/T176859, https://feedback.bistudio.com/T176845, https://feedback.bistudio.com/T176851) Items dropped inside a structure could spawn on a higher or lower level (https://feedback.bistudio.com/T176861, https://feedback.bistudio.com/T176819) When a player died in prone position, their item in hands could not be picked up (https://feedback.bistudio.com/T176466, https://feedback.bistudio.com/T176374) After certain combinations of inventory interactions, it was not possible to equip some headgear pieces (https://feedback.bistudio.com/T174699, https://feedback.bistudio.com/T175642) Fixed several issues with the new barrack basement (https://feedback.bistudio.com/T175992) A filled dry sack could not be taken into the inventory (https://feedback.bistudio.com/T176820) It was not possible to bury a dry sack (https://feedback.bistudio.com/T174739) The green OKZK hat appeared beige on female characters It was not possible to attach chicken steak to indoor fireplaces Fixed an exploit resulting in a server crash Picking up an item would sometimes fail for remotes SERVER Fixed: Navigation in the pause menu was not working when the respawn from unconsciousness was disabled on the server (https://feedback.bistudio.com/T176865) LAUNCHER Fixed: Sever details in the server browser claimed a missing Livonia DLC for servers not running Livonia Fixed: Closing the server details in the server browser unfocused the launcher 3 Share this post Link to post Share on other sites
Drift13b88 28 Posted November 7, 2023 New update thanks 🙌😍 I shall ask as per every update, please add 1pp only search filter for console community servers please, much needed QoL addition, PC has feature why don't we... Share this post Link to post Share on other sites
Kyiara 787 Posted November 7, 2023 2 hours ago, Drift13b88 said: New update thanks 🙌😍 I shall ask as per every update, please add 1pp only search filter for console community servers please, much needed QoL addition, PC has feature why don't we... OK 😊 1 Share this post Link to post Share on other sites
Supramk5 0 Posted November 7, 2023 Pls add name tag of players upon death instead of survivor :) Share this post Link to post Share on other sites
lemmac 100 Posted November 7, 2023 yeah there must be far better ways to label a corpse than 'survivor' ... shaking my head Share this post Link to post Share on other sites
Kean__1 144 Posted November 7, 2023 Maybe I missed it but do Community servers require a wipe. I have a couple modified files on my private server and was able to get in a few minutes ago but was kicked. Just making sure it wasn't due to a conflict in one of the files, wipe required or server issues. Thanks. Share this post Link to post Share on other sites
Hunting_Hornet 3 Posted November 7, 2023 (edited) Im a little bit disappointed that we didn't get the good rays effect from the sun back on Console with the new skybox ....😭 Edited November 7, 2023 by Hunting_Hornet 1 Share this post Link to post Share on other sites
WOLVERlNES 134 Posted November 7, 2023 9 hours ago, Kyiara said: Added: Group Spawning system If let’s say, 3 friends all create fresh spawns and log onto a server at the same time, will they be near each other? Share this post Link to post Share on other sites
WOLVERlNES 134 Posted November 7, 2023 1 hour ago, Kean__1 said: Maybe I missed it but do Community servers require a wipe. I have a couple modified files on my private server and was able to get in a few minutes ago but was kicked. Just making sure it wasn't due to a conflict in one of the files, wipe required or server issues. Thanks. I’d recommend backing up your modded files, install default 1.23 files onto Nitrado. Then carefully re-introduce your modded file values into their 1.23 versions to reduce conflicts. 1 Share this post Link to post Share on other sites
Drift13b88 28 Posted November 7, 2023 (edited) 5 hours ago, Supramk5 said: Pls add name tag of players upon death instead of survivor 🙂 Please never do this Devs, you should not know who you killed only leads to drama and toxicity. Crimes against humanity should remain anonymous unless killer outs themselves, it's bad enough discords have kill feeds root of all drama... The great servers don't for these reasons. Edited November 7, 2023 by Drift13b88 2 Share this post Link to post Share on other sites
martin98 0 Posted November 8, 2023 good day, I'm very happy for your game, unfortunately I share the problem with all playstation players, when we are lucky enough to find a car and fix it in a while, the problem is that the game crashes and appears after a while in a tree, if you're lucky the whole team survives if I'm unlucky you will die and lose your loot, it really annoys me that players stopped playing your game because of this, thousands of players would be happy if you could fix this problem and focus on it, I think it would even make them happy much more than adding new items like this the game, even though it is older, has no analogues in the world of survival and I have played many of them, but nothing compares to your game, I know that it can be difficult to fix it and please try to put it together somehow, I believe that more players would play this game again and it would bring you more money, we trust you that you will focus on that problem as soon as possible, your loyal fans from the Czech Republic Share this post Link to post Share on other sites
TheC1kra 0 Posted November 8, 2023 These updates are great, but when will we get a code lock in the game so that we don't have to suffer with the bike lock? Even if they raid, if they fall, the code lock will show the codes of the other locks, if they are the same! Share this post Link to post Share on other sites
Johnycola 0 Posted November 8, 2023 (edited) Win Edited November 8, 2023 by Johnycola . Share this post Link to post Share on other sites
Zombiemouse 0 Posted November 9, 2023 On 11/7/2023 at 4:03 PM, Drift13b88 said: Please never do this Devs, you should not know who you killed only leads to drama and toxicity. Crimes against humanity should remain anonymous unless killer outs themselves, it's bad enough discords have kill feeds root of all drama... The great servers don't for these reasons. I think there could be a happy medium. Maybe a very rare forensics kit you can use on a dead human to extract the name of their killer? Share this post Link to post Share on other sites
RenDark2000 28 Posted November 9, 2023 (edited) There is an issue with the small waterproof bag. It's not possible to move them with their content into your inventory or any container but Empty bags in the inventory can be filled. (playstation) Edited November 9, 2023 by RenDark2000 Share this post Link to post Share on other sites
WOLVERlNES 134 Posted November 11, 2023 (edited) Dry Sacks cannot be stowed in inventory if they have anything inside them. I saw on feedback tracker it was an issue during experimental—but it’s still like that after 1.23 launch 🚀 Another bug that started recently is that Shotguns have a floating buckshot or slug when first loading into server. Survivors have to eject that round and reload to fix it. New skybox looks awesome! Love the new gear, looking forward to finding an m14 eventually to try it out. Edited November 11, 2023 by WOLVERlNES Share this post Link to post Share on other sites
WOLVERlNES 134 Posted November 11, 2023 On 11/7/2023 at 5:45 AM, Kyiara said: Changed: Moved VSD and Aug from military to contaminated area spawns and decreased their numbers Do Augs still spawn in Livonia Bunker? Share this post Link to post Share on other sites
Hollowtip 5 Posted November 14, 2023 On 11/11/2023 at 12:35 AM, WOLVERlNES said: Do Augs still spawn in Livonia Bunker? Yes AUG AX still in NVG room. Share this post Link to post Share on other sites
Drift13b88 28 Posted November 14, 2023 On 11/9/2023 at 12:52 AM, Zombiemouse said: I think there could be a happy medium. Maybe a very rare forensics kit you can use on a dead human to extract the name of their killer? This is the post apocalypse... forensics kit, lab work or dental records? Yeah no place for that in DayZ, and no matter how rare you think nothing is rare or hard to get in DayZ, this would only lead to drama and toxicity, please don't jeopardize the ability to remain anonymous with crimes against humanity. Unless killer outs themselves this is so immersion breaking of a idea it's not even funny. You want to know who you killed play a server with a kill feed or PlayStation there's the middle ground. Share this post Link to post Share on other sites
paladin5711 0 Posted November 14, 2023 just so you guys know the drysacks are currently bugged if you have on in your inventory it fill up with loot you pick up but if you remove it you cannot put back in you're inventory with items in it you have to drop them put the bag in your inventory then pick the items back up Share this post Link to post Share on other sites
lemmac 100 Posted November 15, 2023 On 11/9/2023 at 5:52 AM, Zombiemouse said: I think there could be a happy medium. Maybe a very rare forensics kit you can use on a dead human to extract the name of their killer? what's the point? the killer doesn't have an address, there are no laws, no gun registry, and they are probably dead too before you've finished inspecting the crime scene...just play on a server with a killfeed ffs 😉 Share this post Link to post Share on other sites
Jabber Jaws 0 Posted November 21, 2023 (edited) Where do we report a major bug regarding placing anything under a watchtower? Everytime I place an object under it, it floats all the way to the top and sometimes you can't grab it if it covers the stairs. Has anyone else tried this? Edited November 21, 2023 by Jabber Jaws Share this post Link to post Share on other sites
Kyiara 787 Posted November 22, 2023 On 11/21/2023 at 4:30 PM, Jabber Jaws said: Where do we report a major bug regarding placing anything under a watchtower? Everytime I place an object under it, it floats all the way to the top and sometimes you can't grab it if it covers the stairs. Has anyone else tried this? Hi, you can follow the progress on this here, similar like this one here. Share this post Link to post Share on other sites
singleplayerproohio 0 Posted November 25, 2023 add singleplayer plz Share this post Link to post Share on other sites
Kyiara 787 Posted November 30, 2023 Console Stable 1.23 Update 2 - Version 1.23.157045 (Release on 30.11.2023) GAME FIXED Fixed a severe instance of server crashes Dynamic events, items, objects and AI could spawn crooked (https://feedback.bistudio.com/T176391, https://feedback.bistudio.com/T176843, https://feedback.bistudio.com/T176868, https://feedback.bistudio.com/T176859, https://feedback.bistudio.com/T176845, https://feedback.bistudio.com/T176851) Items dropped inside a structure could spawn on a higher or lower level (https://feedback.bistudio.com/T176861, https://feedback.bistudio.com/T176819) When a player died in prone position, their item in hands could not be picked up (https://feedback.bistudio.com/T176466, https://feedback.bistudio.com/T176374) After certain combinations of inventory interactions, it was not possible to equip some headgear pieces (https://feedback.bistudio.com/T174699, https://feedback.bistudio.com/T175642) Fixed several issues with the new barrack basement (https://feedback.bistudio.com/T175992) A filled dry sack could not be taken into the inventory (https://feedback.bistudio.com/T176820) It was not possible to bury a dry sack (https://feedback.bistudio.com/T174739) The green OKZK hat appeared beige on female characters It was not possible to attach chicken steak to indoor fireplaces Fixed an exploit resulting in a server crash Picking up an item would sometimes fail for remotes SERVER Fixed: Navigation in the pause menu was not working when the respawn from unconsciousness was disabled on the server (https://feedback.bistudio.com/T176865) LAUNCHER Fixed: Sever details in the server browser claimed a missing Livonia DLC for servers not running Livonia Fixed: Closing the server details in the server browser unfocused the launcher Share this post Link to post Share on other sites