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BaitedHook

View distance actually locked to 1000m? anything beyong that is fog?

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i just jumped into chernarus in normal arma 2 and i found i can see waaaaay far. (when i mean far i mean fucking far) when cranked to 10000 setting.

why is dayz full of fog and stuff?

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It is set like that (I assume) for balance and fair play to all players. Imagine someone with a topnotch machine and gpu, what settings they could use :) as opposed to someone on a budget setup.

The guy with the big-rig would have a massive advantage.

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I've seen the fog level vary at random as with other weather patterns. I'll notice the sky get a few shades brighter and see that the fog has rolled in a bit.

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yea but its unfair to limit guys with high end machines..... a guy with budget setup always have the potential to upgrade but if you lock down the setting everything is rigid and unflexible....

try chernarus without the fog and tell me you dont want that.

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It goes both ways. Terrain detail is also locked, preventing players from completely removing grass. I've seen 15-20FPS increases from setting terrain detail from normal to low, but I can't in DayZ, so people with low-end machines need to take the performance hit for fairness.

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DayZ outright shits on players with high end machines. No matter what beast you got on your table, your fps is locked serverside. And it doesn't fucking care if the server side fps is 10.

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damn :/ no wonder the game never seem to utilize my gpus to full potential.....

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Really? Never noticed it locked at a kilo.

Which is weird, because I can sometimes see Cherno from the edge of Electro. Especially if you're up on that ridge near the road.

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It goes both ways. Terrain detail is also locked' date=' preventing players from completely removing grass. I've seen 15-20FPS increases from setting terrain detail from normal to low, but I can't in DayZ, so people with low-end machines need to take the performance hit for fairness.

[/quote']

This isn't a compromise so don't make it out to be one, the only ones losing out are high end machines. Locking grass in this game is like locking TREES, or are you suggesting we should be able to get rid of trees for performance?

If you have a bad PC, get a job and buy a new one. Or read a book and get a better job. It's that simple.

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Really? Never noticed it locked at a kilo.

Which is weird' date=' because I can sometimes see Cherno from the edge of Electro. Especially if you're up on that ridge near the road.

[/quote']

you can see almost the edge of the map if you get to a high tower/high point in arma 2 chernarus with full 10000m view distance.

you can see like almost to the airfield if you get on a chopper and fly up in arma from cherno.

guys go test the map in arma 2 for yourself, you will really really want it after seeing it i promise

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It goes both ways. Terrain detail is also locked' date=' preventing players from completely removing grass. I've seen 15-20FPS increases from setting terrain detail from normal to low, but I can't in DayZ, so people with low-end machines need to take the performance hit for fairness.

[/quote']

This isn't a compromise so don't make it out to be one, the only ones losing out are high end machines. Locking grass in this game is like locking TREES, or are you suggesting we should be able to get rid of trees for performance?

If you have a bad PC, get a job and buy a new one. Or read a book and get a better job. It's that simple.

Graphics should be about looks, and looks only. When graphics settings can provide a tactical advantage over one another (terrain detail, view distance), then a balance needs to be set so that everyone is on even footing, regardless of computer specs.

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