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Update 1.22 Xbox Experimental (Change Log)

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Xbox Experimental 1.22 Update 1 - Version 1.22.156458 (Released on 27.07.2023)

NOTES

GAME

ADDED

  • Sling Bag
  • Army Pouch
  • Canvas Bag
  • Leather Duffel Bag
  • Hip Pack
  • Craftable Drysack Bag
  • New animation and sound for activating the heat pack
  • White variant of the fingerless wool gloves

FIXED

  • Fixed a game crash related to the login process
  • The regular logout timer and the one prompted when accepting a server invitation were not consistent
  • Some button prompts were not present in the inventory after dropping an item
  • Option to put item in hands back into inventory was not displayed in inventory hints
  • HUD brightness settings were not connected to the account
  • Fixed a server crash related to vehicle deletion
  • Car horns were not played when started outside of other players' network bubble
  • Fixed a cause of the character and creatures movement giving the perception of micro-stutters at inconsistent but reliably high frame rate
  • Fixed an exploit to stand up from prone faster
  • Throwing an item into rivers/ponds/lakes would not produce a splash sound in deep water
  • Throwing an item into water would incorrectly play the sound at the bed of the water
  • The character was unable to enter some building entrances that were slightly above ground level
  • Players dying under water would not float up to the surface
  • Fixed a case of door animation desynchronization related to navmesh updates
  • The character name in the server browser was not displayed correctly in all cases
  • Fixed an exploit related to poison gas zone triggers (https://feedback.bistudio.com/T172418 - private)
  • When attempting to turn the car on with low fuel, the engine state between server and client would desynchronize
  • Actions that would hide items in hands would display the item to other players if they entered the network bubble after the action was started
  • AI were unable to enter the Livonia bunker
  • AI would not register open doors of the service hangar
  • It was not possible to detach the battery from a head torch looted from infected
  • Flares shot from the flare gun would produce a continuous sound when stuck in objects (https://feedback.bistudio.com/T172688)
  • The clerk infected looked too dark
  • Road flares would continue to burn for up to a minute even after reaching ruined state
  • Some weapon attachments were not registering hit impacts
  • Mining rocks with smaller tools did not play sounds
  • Destroyed fuel pumps would still yield gasoline
  • Washing hands with a water bottle did not have sounds
  • Certain can opening actions did not have sounds
  • Interrupting the washing hands action could result in a character glitch
  • Fixed several exploits to look through walls (https://feedback.bistudio.com/T157876 - private, https://feedback.bistudio.com/T165940 - private, https://feedback.bistudio.com/T169841, https://feedback.bistudio.com/T171015, https://feedback.bistudio.com/T171773 - private)
  • Several clothing items were missing their hitboxes
  • Camera was glitching when attempting to switch to prone in deep water
  • Bolts could get stuck in water
  • Crossbow bolts did not reflect their damage states correctly
  • It was not possible to shave while wearing the carnival mask
  • After removing a burlap sack from a player's head, their hair could clip with their head gear
  • The red dot of the RVN Optic was not aligned with the center of the screen (https://feedback.bistudio.com/T171772)
  • If a dead body was skinned and quartered, bolts stuck in it would disappear
  • Attempting to treat another player's wounds could result in false prompts to bandage yourself
  • Fixed several instances of items being held badly by the player
  • Fixed several instances of clothing items clipping
  • Fixed several building issues and exploits (https://feedback.bistudio.com/T170849, https://feedback.bistudio.com/T169681)
  • Item widget would stay on the screen for the duration of hold actions (https://feedback.bistudio.com/T143492)
  • While driving, the user would constantly get the item widget of the car prompted
  • Medieval helmets had inconsistent impact sounds when thrown
  • The crossbow did not have sounds when used in prone
  • The crossbow did not have sounds when dry shooting indoors
  • The reload sound of the crossbow was more quiet while moving
  • The thirst indication sound could overlap with the fever sound
  • The thirst sound was not being played while wearing a gas mask or helmet
  • Prison doors played the wrong sounds (https://feedback.bistudio.com/T162517)
  • Audio of certain doors was desynchronized (https://feedback.bistudio.com/T170418)
  • The respawn timer was skipped as soon as the game was loaded (https://feedback.bistudio.com/T159902)
  • The reticle of the ATOG 6x48 optic was blurry on low graphics settings (https://feedback.bistudio.com/T171572)
  • Widgets connected to dead bodies were not static on the screen (https://feedback.bistudio.com/T172420)
  • An unconscious player could temporarily go into falling state and see their surroundings
  • Jumping while applying a gag bugs the rag
  • It was possible to access the inventory while blindfolded after waking up from unconsciousness
  • Deployed fence kits could block ladder exits (https://feedback.bistudio.com/T173115 - private)
  • The audio effect of the flash grenade would persist after respawn if the player was killed during it (https://feedback.bistudio.com/T172824 - private)
  • Certain car wreck doors wouldn't open in all cases (https://feedback.bistudio.com/T172885)
  • Despawned fireplaces could still cause damage to players at their position
  • It was possible to collapse the hand slot container in the inventory (https://feedback.bistudio.com/T170500)
  • Fixed an exploit that allowed auto-rolling
  • Ambient sounds were missing after relogging while alt-tabbing in the Livonia underground
  • It was possible to warm up pills and split them
  • It was possible to bypass travel/server hop spawns by logging off on a ladder (https://feedback.bistudio.com/T173612 - private)
  • The player could cancel the stagger animation from a heavy hit by jumping (https://feedback.bistudio.com/T173573 - private)
  • Gun shot tail sounds were not present when using a suppressor

CHANGED

  • Mouse cursor in menus is now visible only when the mouse is connected and enabled in options
  • While moving an item in the inventory, the selected item remains highlighted as well
  • Balanced gear armor values against melee weapons
  • Balanced damage caused by melee weapons and infected
  • Blunt melee weapons now inflict significantly more shock damage than health damage
  • Sharp melee weapons now inflict significantly more health damage than shock damage
  • The chance of suffering bleeding now both depends on the weapon/infected type, as well as protective clothing
  • Certain low tier sharp weapons will no longer cause push-back even when using heavy attack.
  • Chance of suffering bleeding is now based on weapons and armor
  • Added collisions for the player with dead bodies large animals
  • Reduced the weight of gas canisters (https://feedback.bistudio.com/T171733)
  • Improved the fire geometry for several firearms
  • Improved the fire geometry of several weapon attachments
  • Improved sounds of explosives
  • Reduced the damage taken by belts from torso hits by 20 percent
  • Reduced surface noise when driving over specific surfaces (https://feedback.bistudio.com/T171153)
  • Item widgets are no longer visible when blinded by a flash grenade or burlap sack
  • Updated the game credits
  • The in-game server browser now displays exact player numbers
  • Removed the column for slots in the server browser

CENTRAL ECONOMY

  • Added: Missing armbands for new flag variants
  • Fixed: Fixed misaligned spawnpoints for various buildings
  • Changed: Reduced the amount of backpacks spawning on infected
  • Changed: Reduced amount of backpacks spawning in the world
  • Changed: Rebalanced spawning locations of backpacks
  • Changed: Reduced amount of tools that work as high tier weapons and increased their low tier counterparts
  • Changed: Gasoline Canisters no longer spawn with full gasoline
  • Changed: Gas Canisters no longer spawn with full gas
  • Changed: Power generator no longer spawns with full fuel

CHERNARUS

LIVONIA

  • Fixed: A police event close to Brena was misplaced

SERVER

KNOWN ISSUES

  • Bolts are instantly ruined on impact - a fix is in internal testing
  • Players can leave ghosts for remotes at the edge of the network bubble - a fix is in internal testing
  • Player is desynced when changing seat or leaving the vehicle and falling down unconscious - a fix is in internal testing
  • White Fingerless wool gloves are missing their damaged textures - a fix is in internal testing
  • The character position in the water does not change with the water level - a fix is in internal testing
  • The explosion sounds of the improvised explosive lacks direction - a fix is in internal testing
  • Watchtower's roof widget blocks other wall widgets - a fix is in internal testing
  • Vehicles will keep driving after the driver is killed

______________________________________________________________________________________________________________________________________________________________________________________________________________________________

Xbox Experimental 1.22 Update 2 - Version 1.22.156502 (Released on 08.08.2023)

NOTES

GAME

FIXED

  • Fixed a server crash related to network behavior
  • Fixed a Linux server crash (https://feedback.bistudio.com/T174328)
  • White fingerless wool gloves were missing their damaged textures
  • Dead animals would keep their collisions after being skinned
  • Bolts were instantly ruined on impact
  • The player could desync when changing seat or leaving a vehicle and falling down unconscious
  • The character position in the water did not change with the water level
  • Player corpses did not always float in water
  • Fixed certain exploits to look through walls (https://feedback.bistudio.com/T172611 - private)
  • Loading a weapon with an integrated magazine was not loading all bullets
  • It was possible to throw two-handed weapons through walls if standing too close to them
  • The Sling Bag was carried badly
  • Sounds of certain explosions were not reflected correctly in the 3D environment
  • Animals would shift their position on the ground after being killed while standing still
  • The flare gun was reflecting wrongly in the UI that it was loaded with an empty shell after firing
  • Holding shift while moving in throwing stance would consume stamina
  • Gun shot tail sounds were not present when using a suppressor

  • Players could leave ghosts for remotes at the edge of the network bubble

CHANGED

KNOWN ISSUES

  • Watchtower's roof widget blocks other wall widgets - a fix is in internal testing
  • Vehicles will keep driving after the driver is killed
______________________________________________________________________________________________________________________________________________________________________________________________________________________________

Xbox Experimental 1.22 Update 3 - Version 1.22.156564 (Released on 17.08.2023)

NOTES

GAME

ADDED

  • DLC section in the main menu

FIXED

  • Some ambient sounds were missing in the amusement parks (https://feedback.bistudio.com/T169241)
  • It was possible to skip the staggering animation triggered by a heavy attack (https://feedback.bistudio.com/T173573 - private)
  • Unconscious players did not receive falling damage
  • Crafted baseball bats did not have knockback
  • When joining the game without a microphone plugged in, it was not possible hear other players' voice chat
  • Changing voice level would not function as intended if no microphone was enabled/connected
  • It was not possible to arm improvised explosives on the first attempt (https://feedback.bistudio.com/T166879)

CHANGED

  • Infected can spawn with head torches again
  • Experimental: It was possible to escape from the melee arena map
  • Reduced the amount of shock damage dealt by hands.
  • Reduced the chance for infected to cause bleeding wounds
  • All heavy attacks across the board now cause knockback

KNOWN ISSUES

  • Watchtower's roof widget blocks other wall widgets - will be fixed in the following update 1.23
  • Vehicles will keep driving after the driver is killed - will be fixed in the following update 1.23
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Please add 1pp/3pp search filter for console community servers browser 🙏QoL QoL QoL

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In 'known issues' you post "- Vehicles will keep driving after the driver is killed"... Well, irl if someone is killed while driving, of course the vehicle will continue to travel until it hits something to stop it (unless the driver had stopped the vehicle first and kept their foot on the brake when killed)... If this game is supposed to mimic reality, why do you keep coming up with hair-brained changes that defy that? Seems as though this isn't an issue and should be left as is... Exception would be server restarts, the vehicle should stop at its last logged location upon a server restart - THAT is fair... If some players are crying that vehicles continue driving when they get killed (if said vehicle was in motion at the time the player was killed) they need to grow up do a little thinking on reality and physics - a car moving when a driver passes out or gets killed in real life will absolutely keep moving (driving) until something/someone stops it... Just seems like you guys are trying to break more things by trying to fix something that isn't broken... As the saying goes, "if it ain't broke, don't fix it"...

Edited by Dennis F
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On 7/28/2023 at 1:59 AM, Dennis F said:

In 'known issues' you post "- Vehicles will keep driving after the driver is killed"... Well, irl if someone is killed while driving, of course the vehicle will continue to travel until it hits something to stop it (unless the driver had stopped the vehicle first and kept their foot on the brake when killed)... If this game is supposed to mimic reality, why do you keep coming up with hair-brained changes that defy that? Seems as though this isn't an issue and should be left as is... Exception would be server restarts, the vehicle should stop at its last logged location upon a server restart - THAT is fair... If some players are crying that vehicles continue driving when they get killed (if said vehicle was in motion at the time the player was killed) they need to grow up do a little thinking on reality and physics - a car moving when a driver passes out or gets killed in real life will absolutely keep moving (driving) until something/someone stops it... Just seems like you guys are trying to break more things by trying to fix something that isn't broken... As the saying goes, "if it ain't broke, don't fix it"...

It depends; when someone has an accident, the foot usually slips from gas, so the car stops accelerating and stops. The car is not meant to drive for another xx kilometers without stopping at all.

Please note this is a known bug, not a feature. 

On 7/27/2023 at 7:51 PM, Drift13b88 said:

Please add 1pp/3pp search filter for console community servers browser 🙏QoL QoL QoL

Feedback forwarded

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I request you to incorporate an administrative menu, regardless of its size, provided we have two or three administrative options for community servers.

Could you please confirm if this will be implemented and if it's feasible? 🙏

Edited by Sombreee

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21 hours ago, Sombreee said:

I request you to incorporate an administrative menu, regardless of its size, provided we have two or three administrative options for community servers.

Could you please confirm if this will be implemented and if it's feasible? 🙏

Hi, sorry, not sure If I get it. Can you please be a bit more specific?

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Suggestion: 

please reduce the frequency of rainstorms, or at least create a condition that prevents the server from raining for over 30-45 minutes. I'm not even exaggerating when I say that it rained (heavy) off and on for hours during my session today; I even switched servers from Livonia to Chernarus after over an hour and half of dealing with rain, and it was raining there too. Rain can be atmospheric, relaxing even, but extended periods of heavy rain is just a headache inducing nuisance and makes it very hard to communicate with your mates. 

-Thanks for your consideration

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23 hours ago, Misnomera said:

Suggestion: 

please reduce the frequency of rainstorms, or at least create a condition that prevents the server from raining for over 30-45 minutes. I'm not even exaggerating when I say that it rained (heavy) off and on for hours during my session today; I even switched servers from Livonia to Chernarus after over an hour and half of dealing with rain, and it was raining there too. Rain can be atmospheric, relaxing even, but extended periods of heavy rain is just a headache inducing nuisance and makes it very hard to communicate with your mates. 

-Thanks for your consideration

Hi, we will add it to community suggestion list but personally, I am afraid there will be no changes (or at least not anytime soon) as it's aspect of the game. There are days when there is minimum of the rain and days when there is more of it. It's still far from the British weather ☺️

Also, people usually don"t pay much attention when it's not raining but when it starts, it feels like "it's always raining", If you know what I mean.
Appreciate the feedback though!

 

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6 hours ago, Kyiara said:

Hi, we will add it to community suggestion list but personally, I am afraid there will be no changes (or at least not anytime soon) as it's aspect of the game. There are days when there is minimum of the rain and days when there is more of it. It's still far from the British weather ☺️

Also, people usually don"t pay much attention when it's not raining but when it starts, it feels like "it's always raining", If you know what I mean.
Appreciate the feedback though!

 

Thanks for the response, and I think I get what you mean.

It'd be nice if it didn't stop and start so much since a lot of players dry off when the rain stops, just to have it start again lol 

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Xbox Experimental 1.22 Update 2 - Version 1.22.156502 (Released on 08.08.2023)

NOTES

GAME

FIXED

  • Fixed a server crash related to network behavior
  • Fixed a Linux server crash (https://feedback.bistudio.com/T174328)
  • White fingerless wool gloves were missing their damaged textures
  • Dead animals would keep their collisions after being skinned
  • Bolts were instantly ruined on impact
  • The player could desync when changing seat or leaving a vehicle and falling down unconscious
  • The character position in the water did not change with the water level
  • Player corpses did not always float in water
  • Fixed certain exploits to look through walls (https://feedback.bistudio.com/T172611 - private)
  • Loading a weapon with an integrated magazine was not loading all bullets
  • It was possible to throw two-handed weapons through walls if standing too close to them
  • The Sling Bag was carried badly
  • Sounds of certain explosions were not reflected correctly in the 3D environment
  • Animals would shift their position on the ground after being killed while standing still
  • The flare gun was reflecting wrongly in the UI that it was loaded with an empty shell after firing
  • Holding shift while moving in throwing stance would consume stamina
  • Gun shot tail sounds were not present when using a suppressor
  • Players could leave ghosts for remotes at the edge of the network bubble

CHANGED

KNOWN ISSUES

  • Watchtower's roof widget blocks other wall widgets - a fix is in internal testing
  • Vehicles will keep driving after the driver is killed

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On 7/31/2023 at 5:25 AM, Kyiara said:

It depends; when someone has an accident, the foot usually slips from gas, so the car stops accelerating and stops. The car is not meant to drive for another xx kilometers without stopping at all.

Please note this is a known bug, not a feature. 

Feedback forwarded

With certain accidents this is true, but not every death is caused by an accident..., most deaths while driving are the result of being shot and killed or bleeding out - which in these cases the foot would most likely remain on the gas pedal and the vehicle would indeed continue to drive until it hits something... And by the way, why does the sound for passing out play when a player is already prone or laying down? THAT makes no sense... You can't fall down if you're already laying down.

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On 8/8/2023 at 11:44 PM, Dennis F said:

With certain accidents this is true, but not every death is caused by an accident..., most deaths while driving are the result of being shot and killed or bleeding out - which in these cases the foot would most likely remain on the gas pedal and the vehicle would indeed continue to drive until it hits something... And by the way, why does the sound for passing out play when a player is already prone or laying down? THAT makes no sense... You can't fall down if you're already laying down.

Even in such a case, there is no active push to the pedal, but I do agree that there might be times when the foot gets stuck on it or something. Either way, the car usually crashes shortly after, anyway.
I will check on the sound. 👍

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Before the patch comes out to console, is it possible to give the console players the ability to configure keybindings? I notice on PC they have this luxury and I know we aren't close to that performance but being able to change the bindings would be nice. Like for instance, PC can open doors and interact with the left mouse button OR F, whereas the console guys gotta just use F if you are using a keyboard. Its a bit annoying and being able to reconfigure the lean buttons would be nice. I use the mouse that has those 2 buttons beside the thumb, forget what its called, but being able to reconfigure the  bindings and have those in use would be nice as well. 

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On 8/10/2023 at 12:28 PM, Sombreee said:

add admin menu for console server :
https://cdn.discordapp.com/attachments/749979550993350727/1139233689151217754/fdsdsdf.png

(please this is really important) 
 

just let me know if it's possible

Most killfeed bots offer exactly what you are looking for - even more if you have a paid subscription to that bot... What I would like to see is an integrated Admin panel in game for Server owners/Admins... There is NO WAY you can tell me it's not possible... If bots can access certain functions then there HAS TO BE A WAY it can be done from in game... Any answer in relation to "not possible" is b.s. and a flat out lie... Get better devs...

Edited by Dennis F
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12 hours ago, TFletch said:

Before the patch comes out to console, is it possible to give the console players the ability to configure keybindings? I notice on PC they have this luxury and I know we aren't close to that performance but being able to change the bindings would be nice. Like for instance, PC can open doors and interact with the left mouse button OR F, whereas the console guys gotta just use F if you are using a keyboard. Its a bit annoying and being able to reconfigure the lean buttons would be nice. I use the mouse that has those 2 buttons beside the thumb, forget what its called, but being able to reconfigure the  bindings and have those in use would be nice as well. 

Hi, feedback forwarded.

12 hours ago, Dennis F said:

Most killfeed bots offer exactly what you are looking for - even more if you have a paid subscription to that bot... What I would like to see is an integrated Admin panel in game for Server owners/Admins... There is NO WAY you can tell me it's not possible... If bots can access certain functions then there HAS TO BE A WAY it can be done from in game... Any answer in relation to "not possible" is b.s. and a flat out lie... Get better devs...

Hey, I might have misunderstood it. I see now it was meant for community servers, not official. I can't say If it's or is not possible as I am no dev, but I for sure can forward the feedback for them to look into it.👍 (You can also use https://feedback.bistudio.com/ for suggestions)

Please note: Any suggestions that are not directly related to the 1.22 update will be considered, evaluated, and If possible - planned for, but this process may take some time. The main focus and priority for the 1.22 update are the tasks or features that have already been planned out. That is what the 1.22 Experimental is mainly for.

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Xbox Experimental 1.22 Update 3 - Version 1.22.156564 (Released on 17.08.2023)

NOTES

GAME

ADDED

  • DLC section in the main menu

FIXED

  • Some ambient sounds were missing in the amusement parks (https://feedback.bistudio.com/T169241)
  • It was possible to skip the staggering animation triggered by a heavy attack (https://feedback.bistudio.com/T173573 - private)
  • Unconscious players did not receive falling damage
  • Crafted baseball bats did not have knockback
  • When joining the game without a microphone plugged in, it was not possible hear other players' voice chat
  • Changing voice level would not function as intended if no microphone was enabled/connected
  • It was not possible to arm improvised explosives on the first attempt (https://feedback.bistudio.com/T166879)

CHANGED

  • Infected can spawn with head torches again
  • Experimental: It was possible to escape from the melee arena map
  • Reduced the amount of shock damage dealt by hands.
  • Reduced the chance for infected to cause bleeding wounds
  • All heavy attacks across the board now cause knockback

KNOWN ISSUES

  • Watchtower's roof widget blocks other wall widgets - will be fixed in the following update 1.23
  • Vehicles will keep driving after the driver is killed - will be fixed in the following update 1.23

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46 minutes ago, s2pidmunkey said:

DLC section? Can someone please explain. 

Just a separated section on the main menu for Livonia DLC to be, it was previously sharing the Mods space in the interface 🙂

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