Jump to content
Sign in to follow this  
Sean_87__

Game mechanics and console version

Recommended Posts

There are several suggestions I have for the console version as well as the overall game itself.

1) On console, players constantly log out to see where players are at around them because the assets take a while to load up. In the console community, this is referred to as “hard logging.” I have a better suggestion to fix this later on, but a quick fix would be to make the entire screen black for an allotted time, say 20 seconds, so players can’t look around for others while the map assets are loading in.

2) On console, players constantly “combat log” while in a fight. Several times I snipe a player on a building to knock them unconscious, but by the time I get there, they have already logged out. This completely ruins all combat in this game. My suggestion to fix this problem, as well as the “hard logging” problem, is to make specific log out only locations on the map. For example, the entire edge of the map can be a log off spot for players as well as a few throughout the map. Something like 3 in the north, 3 middle map, 3 in the south. Having the entire border of the map as a log off spot will keep players from camping the other log off spots as much. You could also incorporate log off spots for people’s bases, but have to have a system in place where they can’t constantly log off and back in while under attack. Maybe something tied to the flag pole, if it gets lowered, they can’t log back in or out at that location. If a player logs off anywhere else in the map, the character stays in the server for say, 4 hours, able to be killed by another player. After 4 hours, the character is kicked off server, and when they rejoin they are spawned in at a fresh spawn location.

3) I know you guys have been trying to fix the problem with the alternate account problem on console, but those cheaters have already found a way around it. My suggestion is to make the gamer tag tied to a user ID number or something like that. If they want more accounts, make them pay full price for the game. Another suggestion is to increase the timer to 24 hours and make it bullet proof. The cheaters have already found a way around the current system.

4) I have heard that the game still has a duping problem. I don’t know for sure, but this needs to be fixed as well. Duping means that they find a way to duplicate their gear and have double of what they currently have. You can see that this ruins the game.

In conclusion, you can see that there are a few issues with the game that ruin the honest player’s experience. I hope that someone will read these few suggestions and find a way to implement them into the game, because it will surely benefit the overall health of the game.

Thank you, psn Sean_87_

  • Like 1
  • Confused 1

Share this post


Link to post
Share on other sites

I would also like to add,

5) On console, players should not be able to change servers with characters from another server. What I mean by this is, each server has its own character. If you join a new server, you should have to start over in that server. No transferring loot or characters from server to server. Each server has its own character progression.

6) On console, most players leave the server as soon as it becomes dark. People are not playing a very intense and cool element to the game. So many things in the game become useless such as, lights, night vision, etc. This is another reason to have only certain spots you can log off at (refer to suggestion #2). It will force players to hunker down somewhere or navigate the night if they are not near a log off location.

  • Confused 1

Share this post


Link to post
Share on other sites

Hi, 

Quote

1) On console, players constantly log out to see where players are at around them because the assets take a while to load up. In the console community, this is referred to as “hard logging.” I have a better suggestion to fix this later on, but a quick fix would be to make the entire screen black for an allotted time, say 20 seconds, so players can’t look around for others while the map assets are loading in.

 1. ok, listen please to my solution for this problem, it`s very simple:

Just make some use of the wakeup-sequence (after unconciousness). this mechanism is already in the game and just some adoption should be needed, i think.

2. honestly, I`m not convinced by your other suggestions, sorry. Some of my reasons are:

-> your proposals are changing the whole gameplay to much and you want to sanctionize a lot of people realy bad.

- >Seriously, we have an accumulative penalty-timer now since update 1.21, starting with a 5 minutes penalty followed by 15 min and raising up to 1h 50 min for the 4 acc in the row. 

That`s simply TOO MUCH!!! (5 minutes delay between each switch should be the max)

-> I really don`t want to waste my worthful and rare free time, waiting to switch between my accounts. and I`ve never used them for any exploit during a combat situation!  so, why do you want to punish me for nothing???

 in my opinion, this is an encroaching mindset and in the end i´m going to play something else instead.

3. but there is one further idea of yours that is worth to talk about, i think. And that`s some kind of a, let`s call it, "soulbound-server":

-> On these special offficial servers, your character is bound to it until you die and only one char/acc per console is allowed at the same time on these servers. also, I would like to see them as  "tandem-servers", with each tandem composed of a pair Chernarus/livonia-maps and you can travel between them only via few transmission-points (or zones) near the border of the map. 

4. but As always, many questions remain unanswered/open, here are some of them:

-> is BI still in the position to limit the amount of available accounts per game on console? (I`m sure they won`t wait any second to do that if they could!)  or how do you want to realize your restrictive ideas on console without Sonys support?

-> would it be nessesary to install multiple versions of the game on the same console then?

- > and haven`t you noticed that (since they`ve implemented the penalty-timer) there are sometimes issues, conneting to  the official servers, completely independent from a possible previous attempt of acc-switching??? (you get this message here on Playstation : "server is momentarily not available!" and sometimes you need multiple attempts to get access)

->again: Is it really worth to change the game so fundamentally, only to take away my right of multi-accounting on console?

5. look,  i always try to think about every idea/suggestion i have from the end:

-> What is the possible outcome, what kind of new problems are thinkable? or could it be abused when i change something? 

-> what`s the overall impact on the whole game balance?

-> what is needed: new animations? new objects/models? completely new game mechanics etc.?

->and finally: is it a useful, interesting or needed enhancement of the game ?

so far, cheers

PS: excuse me for my bad english please. 

Edited by RenDark2000

Share this post


Link to post
Share on other sites
52 minutes ago, RenDark2000 said:

 

Seriously, I´m very happy that they decided to reduce the incredible annoying penalty-timer from 15 min(and more!!!)

to 5 min now (don`t know if it`s still additional after multiple acc-switches?) with the last update.

and Everything longer than 5 minutes is forcing me to play something else then!!!

 

I consider using multiple accounts on 1 server as cheating. It’s a survival game and you are only supposed to have 1 life per person. Anything you do to circumvent that is cheating. 

Share this post


Link to post
Share on other sites
11 hours ago, Sean_87__ said:

I consider using multiple accounts on 1 server as cheating. It’s a survival game and you are only supposed to have 1 life per person. Anything you do to circumvent that is cheating. 

yeah, that`s your personal interpretation. i see that completely different.

i`m thinking about my accounts more as a group of friends who are working together from time to time. and they usually live in completely different regions of the map each following his own quest and way of live mostly. 

PS: Unfortunately, I had to correct my previous comment because i just realized that this terrible 15 minute-penalty is still in game but i`ve used that  to explain my thoughts about your suggestions a little bit more now. please look above 

Edited by RenDark2000

Share this post


Link to post
Share on other sites
1 hour ago, RenDark2000 said:

yeah, that`s your personal interpretation. i see that completely different.

i`m thinking about my accounts more as a group of friends who are working together from time to time. and they usually live in completely different regions of the map each following his own quest and way of live mostly. 

PS: Unfortunately, I had to correct my previous comment because i just realized that this terrible 15 minute-penalty is still in game but i`ve used that  to explain my thoughts about your suggestions a little bit more now. please look above 

It’s not a personal interpretation. It is clearly exploiting the game, therefore cheating. You can make up whatever story you want to justify what you do, but you are still cheating. I quite frankly don’t care to continue this conversation with you. I have no respect for people like you.

  • Haha 2

Share this post


Link to post
Share on other sites
23 hours ago, Sean_87__ said:

It’s not a personal interpretation. It is clearly exploiting the game, therefore cheating. You can make up whatever story you want to justify what you do, but you are still cheating. I quite frankly don’t care to continue this conversation with you. I have no respect for people like you.

That`s childish, stupid and disgusting!!!

you can think about me whatever you want, it`s not relevant.

but please try to understand some of these arguments:

1. the penalty hurts the unintended when the "ALT" is a family member who wants to play

2. as long as there are workarounds possible to avoid the penalty timer  it`s pointless.

3. BI definitely can`t disable the option of multiple accounts on Playstation, only Sony themself can do this!

4. what if somebody is used to play in different groups on different servers?

5. No, it`s definitely NOT cheating! it`s what the Playstation is made for: to play with your whole family and/or to share your console with your friends. it`s possible, it`s legal and i give a shit on your sentimental feelings about this available option

6. you can`t install multiple copies of the same game on PS. It´s not intended!

7. i really wanted to discuss this topic with you in a civilized manner, but it`s difficult with maximalists like you...

8. this mindless penalty-timer will lead us to less populated official servers on console

9. did you know: you can play on a community server where it`s not allowed to use multiple acc.

10. can you accept please, that many people don`t want to play Dayz like you (and BI) try to dictate us? it`s offensive!

11. There are absolutely legitimate reasons for alts outside of people attempting to exploit the game.

12. a lot of people are going to be surprised by how many times they still get killed by what they would have previously thought was an alt, but is actually just the other half of a duo catching up

13.  The parameters need to be clear. I really don’t see how 5 minutes between switches doesn’t accomplish the intended goal. Maybe even up it to 15 min

14. 15 mins max is more than enough protection to make base defending with alts unworkable. if that 3rd alt coming at 35 mins into the raid make a big difference then you are raiding wrong. Get in grab what you want and get out.

15. Currently it`s: 0 mins: Your main account 5 mins: 1st Alt 20 mins: 2nd Alt (5 mins + 15 mins)

50 mins: 3rd Alt (5 + 15 + 30) 1 hr 50 mins: 4th Alt (5+15+30+60)

If we had the times be 5-15 mins with 15min being the max it would be:

0 mins: Main 5 mins: 1st 20 mins: 2nd 35 mins: 3rd 50 mins: 4th

Even in the current system an alt would be coming in 5 mins. The extra super long wait times are unnecessary!

 16. the most important question for community servers is now: how to remove the alt-timer?

17. any idea how many of the community servers are using the timer right now?

Edited by RenDark2000
  • Like 1

Share this post


Link to post
Share on other sites

 Cringeness level 404:

Quote

For example, the entire edge of the map can be a log off spot for players as well as a few throughout the map. Something like 3 in the north, 3 middle map, 3 in the south. Having the entire border of the map as a log off spot will keep players from camping the other log off spots as much. You could also incorporate log off spots for people’s bases, but have to have a system in place where they can’t constantly log off and back in while under attack. Maybe something tied to the flag pole, if it gets lowered, they can’t log back in or out at that location. If a player logs off anywhere else in the map, the character stays in the server for say, 4 hours, able to be killed by another player. After 4 hours, the character is kicked off server, and when they rejoin they are spawned in at a fresh spawn location

I´m curious: is anybody else here supporting these specific suggestions mentioned above?

if yes, why? i`m open for REAL arguments

Edited by RenDark2000

Share this post


Link to post
Share on other sites

Continued…

7) the controls on console are not well optimized. I don’t even use the lean buttons because I don’t play with my middle finger. Leaning should be L3 and R3, with a toggle option (so I don’t have to keep button held). The same goes with hold breath, it should be L1 with a toggle option as well. You could also make L2 a multifunctional aim. For example, tap L2 to shoulder gun, hold L2 to aim down sights, or vice versa. I think most people would agree that the control setup needs to be addressed at some point with better options. Most shooters have lean with L3 and R3 when gun is shouldered (with a toggle option). The grenade throwing needs some attention as well, it shouldn’t take a mortal kombat fatality move to throw one. It needs to be simplified using L2 as underhand throw, R2 as overhand throw. You can have a button such as triangle to unpin/repin grenade. You could also allow us to make custom controls with toggle options to make everyone happy with their setup.

Edited by Sean_87__

Share this post


Link to post
Share on other sites

8)The gun ballistics don’t make any sense for the rifles in game. Why is there such a dramatic damage drop off past 100 yards? I would prefer a more realistic approach when it comes to gun ballistics. With the company’s history of making arma, I am disappointed that this isn’t already a thing. I expected dayz to be fairly realistic game when it came to gun mechanics when I purchased the game. Also, less going unconscious and more dying instantly. I think someone getting riddled with a dozen bullets or so should die fairly quick most of the time. 

Share this post


Link to post
Share on other sites

Bringing back to top of list. Make Dayz more realistic, over. Stop the logging anywhere!

Share this post


Link to post
Share on other sites

It seems you only play official servers, some community servers have already tackled a lot of these issues.

All official would maybe need is increased logout timer like 1 minute to stop combat logging being a issue, I'm sorry but your suggestions are horrible.

Default controller layout is fine, and with 7k+ hours playing it's fast easy and efficient can even manage entire inventory while walking easy.

The only thing I agree with is leaning and only leaning right not left, leaning right is annoying and clunking feeling with my long arse fingers and compromises my gun play, leaning left fine and comfortable for me.

Edited by Drift13b88
  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×