Jump to content
Kyiara

Console Update 1.21

Recommended Posts

Console 1.21 Update 1 - Version 1.21.156182 (Released on 23.05.2023)

NOTES

GAME

ADDED

  • Crossbow and color variants
  • Bolts and Improvised Bolt variants
  • Sword
  • Mace
  • Chainmail
  • Chainmail Leggings
  • Chainmail Coif
  • Norse Helm
  • Chest plate
  • Medieval Boots
  • Wool Gloves with fingerless and color variants
  • Feathers
  • Game hints in the loading screen
  • Added new game hints
  • Thrown items and moving vehicles now move smoother on high refresh rate devices
  • Status icon for mild leg injuries
  • UI brightness can be adjusted in the settings
  • The character now spawns with items pre-assigned to their Quickbar
  • Sound indicator when dying of thirst
  • Support for the "Players Met" functionality on PlayStation

FIXED

  • The game would crash on PlayStation if the user attempted to search for servers without internet connection
  • Proximity chat was not audible on Xbox when the user was in Party Chat
  • Accepting a friend invite to a server while connecting to a separate server would not cancel the ongoing connection process
  • The game profile was not updating properly when switching profiles on Xbox
  • Combining fuel in a fireplace would in some circumstances not work
  • Leaning was only possible with raised hands when using MnK
  • The controls screen had the "menu" and "inventory" buttons swapped (https://feedback.bistudio.com/T169894)
  • The Livonia DLC ownership indicator would not always update immediately after purchase on Xbox
  • The Gamertag in the Online list would sometimes display a '*' instead of the actual symbol or letter being used
  • Fixed further exploits to look through walls (https://feedback.bistudio.com/T170298 - private)
  • Fixed an exploit to glitch through walls
  • It was possible to execute a stealth kill even if there was an obstacle between the player and the target
  • Several explosions were missing their tail sounds
  • The camera would move sharply when a vehicle turns opposite to the mouse/joystick movement
  • The camera would glitch when swimming with a broken leg (https://feedback.bistudio.com/T170499)
  • The action to refill a partially filled gasoline container would appear at water sources
  • The Scout rifle reload sounds would echo (https://feedback.bistudio.com/T169535)
  • Items ruined while in a container carried in hands would float in the air
  • Fixed issues with several structures (https://feedback.bistudio.com/T160592, https://feedback.bistudio.com/T168942, https://feedback.bistudio.com/T169537 - private)
  • It was very difficult to reach the "Open trunk" action for the Olga 02 wreck
  • Ruining handcuffs would not free the cuffed player (https://feedback.bistudio.com/T169831)
  • Arming/disarming damaged Remote Detonation Units would reset the health of the explosive and detonator (https://feedback.bistudio.com/T169981)
  • Links between remote detonators and explosives were not persistent
  • The character could collide with items dropped from a thrown fireplace
  • Interrupting of building by another player could result in desync
  • On lowest FOV settings, the camera would zoom out instead of in when focusing the view
  • Items inside the vehicle cargo were not drying or changing their temperature (https://feedback.bistudio.com/T163152, https://feedback.bistudio.com/T170216)
  • Exhaling sound was missing when exiting ADS while holding breath (https://feedback.bistudio.com/T169869)
  • The player could fall to their death when reconnecting while high on a  ladder (https://feedback.bistudio.com/T156308)
  • Infected could walk through specific base building objects
  • Fire barrels did not have accessible cargo space when attached to a truck (https://feedback.bistudio.com/T170054)
  • Aiming to attach wooden sticks to an improvised shelter could display non-functional selection arrows
  • Weight of the heat pack was irrationally high
  • It was not possible to purify water in a cauldron (https://feedback.bistudio.com/T170056)
  • It was possible to purify an empty container
  • Placing a tent inside a bigger tent could cause inventory management problems
  • Thermometer was not displaying realistic temperatures in cases of sickness
  • The character could get stuck when changing stances while dropping an item
  • Player could desync and fall through the map by going prone or being attacked by infected (https://feedback.bistudio.com/T170823, https://feedback.bistudio.com/T170837, https://feedback.bistudio.com/T170747, https://feedback.bistudio.com/T170752, https://feedback.bistudio.com/T170854)
  • Accessing ladders from crouch position could offset the character's collision
  • PU scope reticle would glow slightly at night
  • Heat comfort was not handled properly after reconnecting on elevated positions in buildings
  • The tripwire could not be moved in the inventory in ruined state (https://feedback.bistudio.com/T170682)
  • Advanced placement did not work as intended in the small factory building (https://feedback.bistudio.com/T170826)
  • Some clothes, accessories, tools and car parts could not be shot through (https://www.youtube.com/watch?v=XVCXhVkur0M)
  • A damaged Battery could lose quantity when being swapped
  • A square shape was present when looking through the iron sights of the 4x ATOG optic (https://feedback.bistudio.com/T159711)
  • UI tabs were resized when changing sliders in the settings (https://feedback.bistudio.com/T170570)
  • The control when looking through binoculars and certain scopes in hands was very floaty (https://feedback.bistudio.com/T167629)
  • Desync when reconnecting near a car or entering a running car's network bubble could result in the client showing a stalled state for the car
  • Aiming while prone would not take the terrain surface into account normally
  • The state of weapons would not be reflected properly when dropped to the ground
  • The texture for bloody hands was darker on survivor model 11
  • The action to wash hands was even available when gloves are put over the bloody hands
  • Infected could walk through rocks
  • Infected could walk through piles of wooden planks
  • The NVG headstrap could be dropped on the ground upon reconnect
  • Vehicle startup sounds were not synchronized with the animation (https://feedback.bistudio.com/T169846)
  • Freelook could only turn the camera by 90 degrees (https://feedback.bistudio.com/T160427)
  • Bird and cricket ambient sounds would cut instantly when a player shoots within 500 meters
  • Bird and cricket ambient sounds would not react to explosion sounds
  • The player could get stuck in the load-in queue at position 0 while being kicked off the server
  • Fixed a bug that could transform vehicles into unusual shapes
  • Fixed an issue where players with poor network connection could influence the connection of other players
  • Fixed several cases of items falling through the map when being thrown
  • Reigniting a fireplace would not increase its heat again (https://feedback.bistudio.com/T171086)
  • It was possible to glitch through a wall of the airfield tower (https://feedback.bistudio.com/T171454 - private)
  • Vehicles stuck outside of the map would not despawn (https://feedback.bistudio.com/T170836 - private)
  • M1025 tires were not properly aligned on wrecks (https://feedback.bistudio.com/T171065)
  • Interrupting the unpacking action by jumping would spawn unlimited amounts of paper
  • Fixed an instance of the blow torch causing desynchronization (https://feedback.bistudio.com/T170681)
  • Eye zoom reduction would trigger in not-intended situations (https://feedback.bistudio.com/T170939, https://feedback.bistudio.com/T171809)
  • It was not possible to repair certain masks with a sewing kit (https://feedback.bistudio.com/T171736)
  • Water from animal troughs was not contaminated with cholera
  • It was possible to shave a character's face while it was covered with a mask
  • RPM of cars could jump up while entering

CHANGED

  • Login timer will be prolonged upon immediate account or device switch, with escalating time on repeated attempts
  • Assigned scope zoom to Right on the D-Pad on the new control scheme
  • Reworked falling damage impact depending on height
  • Tweaked sounds of doors with valve lock
  • Changed the horn sound of the M3S truck
  • Increased the audibility of explosions
  • Allowed eye gear to spawn on infected (https://feedback.bistudio.com/T162844)
  • Login timers are now also displaying in minutes and hours
  • Zoom functionality is no longer reduced during fast movement in crouch or prone
  • Applied minor visual tweaks to the Great Helm
  • Reduced the weight of the plastic explosive by 60% (https://feedback.bistudio.com/T170175)
  • Tweaked impact sounds for metallic objects depending on the targeted surface
  • Ripened horticulture plants now stay for twice as long before they start to decay
  • Increased the minimum amount of quick slots available to the player
  • Reduced the amount of additional quick slots given by certain gear
  • Interactions with a power generator now refresh the lifetime of it and all items connected to it (https://feedback.bistudio.com/T137688)
  • Removed the "Loading..." text on the login timer
  • Washing hands is now a continuous action
  • Tweaked the width of all tire tracks
  • Changed the animation for pill consumption
  • Improved the visuals of the PSO-1, PSO-1-1 and P1-87-L Scopes
  • Reduced the reflection on the glass of scopes
  • Improvised fishing rod can now be dismantled
  • Adjusted position/rotation of individual weapons when carried on the shoulder (https://feedback.bistudio.com/T165127)
  • Distant lights are much dimmer
  • Transition from close up light to distant is much smoother
  • Slightly increased the damage the Sarka 120 takes from impacts
  • The drying rate of items has been adjusted to correctly reflect item location and outside influences
  • Increased the duration of the wringing action
  • Adjusted inventory lighting to make the item previews more read-able (less over-exposed) and more in the style of UI (flatter lighting)
  • Reduced the chances of pristine weapons getting jammed when chambering a bullet
  • It was possible to see under the map while driving with vehicles in 3rd person
  • Reduced the view obstruction of the great helm
  • Adjusted the sizes of several dialogue boxes to better fit their texts
  • Items will now be placed to the side of vehicles when dropped

CENTRAL ECONOMY

  • Fixed: Removed headtorches definitions from "cfgspawnabletypes.xml" and "cfgrandompresets.xml"
  • Fixed: Humvee wheels were not marked as "vehicleparts" causing them to often spawn in sheds instead of on wrecks
  • Fixed: Chicken feather was missing from "types.xml"
  • Tweaked: Adjusted spawning of gloves to accommodate for the new wool gloves
  • Tweaked: Adjusted medieval loot spawns to accommodate new items
  • Tweaked: Reduced amount of 7.62x54 mm and 9x39 mm ammunition spawning

CHERNARUS

  • Fixed: Chernarus economy files included Livonia animal territories
  • Changed: Updated the Chernogorsk football field

LIVONIA

SERVER

  • Added: Server config parameter 'disableMultiAccountMitigation' (default = false) to disable login timer increases upon account or device switch on the server (Documentation)
  • Added: Xbox whitelist now supports hashed ID and not just gamertag
  • Added: Object spawner supports direct p3d spawning (Documentation)
  • Added: Server config int parameter 'networkObjectBatchSend' (default = 10) which is how many objects within a players network bubble are sent to be created within a server frame (https://feedback.bistudio.com/T169094) (Documentation)
  • Added: Server config int parameter 'networkObjectBatchCompute' (default = 1000) which is how many objects within a players network bubble are processed to check if it already exists for the player within a server frame (Documentation)
  • Added: Optional logging for raising/lowering flags at flag poles (https://feedback.bistudio.com/T170287)
  • Added: Object Spawner: "enableCEPersistency" which when set to true will make an object behave as configured by economy, otherwise it will not be saved in the server storage until a player puts it in inventory
  • Fixed: Script execution not functioning properly in certain situations depending on init.c (https://feedback.bistudio.com/T169822 - private)
  • Fixed Several inconsistencies in the admin logs (https://feedback.bistudio.com/T170195)
  • Fixed: It was not possible to spawn infected with functional head torches attached (https://feedback.bistudio.com/T162844)
  • Fixed: Items spawned before CE Init were not persistent
  • Changed: Shortcut for map toggling is not available if use3dMap option is enabled (https://feedback.bistudio.com/T170401)

KNOWN ISSUES

  • Player can fall through some structures, spawned through the Object Spawner. Fix is already in testing and temporary solution is to change the scale of to be slightly less or more than 1.0 (https://feedback.bistudio.com/T172353)
  • Player position on server can be desynced while in combat with Infected enemies
  • Player can fall through terrain or object when going prone
  • Other players can hear character's groan when landing from a small height
  • Arrow disappears right after removing from Crossbow
  • A bolt is missing from Crossbow after reconnecting
  • Bolt stuck in an AI can be picked up into your inventory but not taken into hands
  • Bolt stuck in an item sometimes disappears when taken into inventory
  • String is not stretched when the Crossbow is on shoulder or in the inventory
  • Minutes and seconds values are swapped while logging out with French set up
  • Cancelling the pulling back of the crossbow string will show it as loaded
  • Plants, Rocks spawned by Object Spawner are deleted after interaction
  • Loot spawned with Object spawner does not despawn if moved (https://feedback.bistudio.com/T172579)

________________________________________________________________________________________________________________________________________________________________________________________________________________________
Console 1.21 Update 3 - Version 1.21.156243 (Released on 06.06.2023)

NOTES

GAME

FIXED

CHANGED

  • Reduced the volume of the thirst indication sounds

CENTRAL ECONOMY

  • Fixed: Vehicle parts on truck wrecks were spawning badly rotated
  • Fixed: Items spawn points were misaligned in various buildings

SERVER

KNOWN ISSUES

  • Admin logs are not writing deaths by AI correctly

______________________________________________________________________________________________________________________________________________________________________________________________________________________________

Console 1.21 Update 4 - Version 1.21.156300 (Released on 20.06.2023)

GAME

FIXED

SERVER

  • Fixed: Kills by AI were not logged correctly in the admin logs

 

 

  • Thanks 1
  • Confused 1
  • Sad 2

Share this post


Link to post
Share on other sites

I would like to know just HOW, and WHERE you are supposed to place this disableMultiAccountMitigation = false command string in the Nitrado files for the PLAYSTATION console server owner/players who do not have access to the back end server files? I have multiple accounts for my children and my wife who all play on my console on my two private passworded servers and having to wait three to five minutes, or longer if someone backs out,  between log in and play is ridiculous! I can understand if this was for public servers, but this is a parameter that should be immediately available for private server owners to disable ESPECIALLY if it's a passworded server! Either that, or it should have been a worked in feature added in the general settings page of the web interface AHEAD OF TIME!

THIS IS ABSOLUTELY INSANE AND REDICULOUS! FIX THIS IMMEDIATELY!😡

  • Like 2

Share this post


Link to post
Share on other sites

I hope one day, server owners on PlayStation can have the choice to hide the PSN view on the screen when a player is talking, it totally breaks the immersion and the identity of DayZ imo, let the PSN on official servers but please let server owners an option to choose that, we pay and I don't understand why Sony is blocking you like that, very sad.

Share this post


Link to post
Share on other sites

I was super excited for this update so the logs got better. They're worse now.

Why can't we just have the bullet that killed the player's damage and body hit part on the logged dead line.


And the "Log Damage" setting is absolutely useless because it still logs zombies hits, vehicle hits and animal hits.
2023-05-24-10-54-21.png

Melee now just says "killed by Player" and nothing else
01:48:12 | Player "REMOVED" (id=REMOVED pos=<11948.1, 3492.2, 7.2>)[HP: 7.63505] hit by Player "REMOVED" (id=REMOVED pos=<11949.1, 3491.1, 7.2>) into Torso(24) for 15 damage (MeleeFist_Heavy)
01:48:13 | Player "REMOVED" (DEAD) (id=REMOVED pos=<11948.1, 3492.4, 7.2>) killed by Player "REMOVED" (id=REMOVED pos=<11949.1, 3491.1, 7.2>)

Sometimes kills have the damage above the kill
15:45:43 | Player "REMOVED" (id=REMOVED pos=<4662.4, 10486, 339.6>)[HP: 0.76984] hit by Player "REMOVED" (id=REMOVED pos=<4663, 10480, 339.1>) into Torso(15) for 36.6142 damage (Bullet_308Win) with LAR from 6.07215 meters 
15:45:44 | Player "REMOVED" (DEAD) (id=REMOVED pos=<4662.3, 10486, 339.6>) killed by Player "REMOVED" (id=REMOVED pos=<4663.1, 10480, 339.1>) with LAR from 6.06058 meters 
Sometimes it just appears like this
15:47:36 | Player "REMOVED" (DEAD) (id=REMOVED pos=<4802.0, 10571.2, 370.0>) killed by Player "REMOVED" (id=REMOVED pos=<4803.8, 10571.1, 370.0>) with AUR AX from 1.75903 meters 
15:47:37 | Player "REMOVED" (DEAD) (id=REMOVED pos=<4011.1, 10476.2, 344.7>) killed by Player "REMOVED" (id=REMOVED pos=<4190.4, 10561.6, 342.3>) with M70 Tundra from 198.628 meters 

Unknown/Dead Entity still spams logs from Zombies
16:53:44 | Player "Unknown/Dead Entity" (id=Unknown pos=<4940.8, 10448.9, 334.2>)[HP: 74.4033] hit by ZmbM_priestPopSkinny into Torso(1) for 7.5 damage (MeleeZombieMale)
16:53:45 | Player "Unknown/Dead Entity" (id=Unknown pos=<4940.8, 10448.9, 334.2>)[HP: 73.6533] hit by ZmbM_priestPopSkinny into LeftArm(18) for 7.5 damage (MeleeZombieMale)
16:53:45 | Player "Unknown/Dead Entity" (id=Unknown pos=<4940.8, 10448.9, 334.2>)[HP: 72.9033] hit by ZmbM_priestPopSkinny into RightArm(17) for 7.5 damage (MeleeZombieMale)
16:53:46 | Player "Unknown/Dead Entity" (id=Unknown pos=<4940.8, 10448.9, 334.2>)[HP: 72.1533] hit by ZmbM_priestPopSkinny into RightArm(17) for 7.5 damage (MeleeZombieMale)
16:53:46 | Player "Unknown/Dead Entity" (id=Unknown pos=<4940.8, 10448.9, 334.2>)[HP: 70.4658] hit by ZmbM_priestPopSkinny into RightLeg(3) for 6.75 damage (MeleeZombieMale)
16:53:48 | Player "Unknown/Dead Entity" (id=Unknown pos=<4940.8, 10448.9, 334.2>)[HP: 69.7158] hit by ZmbM_priestPopSkinny into RightArm(17) for 7.5 damage (MeleeZombieMale)
16:53:48 | Player "Unknown/Dead Entity" (id=Unknown pos=<4940.8, 10448.9, 334.2>)[HP: 68.0283] hit by ZmbM_priestPopSkinny into RightLeg(3) for 6.75 damage (MeleeZombieMale)
16:53:49 | Player "Unknown/Dead Entity" (id=Unknown pos=<4940.8, 10448.9, 334.2>)[HP: 66.3408] hit by ZmbM_priestPopSkinny into LeftLeg(8) for 6.75 damage (MeleeZombieMale)
16:53:49 | Player "Unknown/Dead Entity" (id=Unknown pos=<4940.8, 10448.9, 334.2>)[HP: 58.8408] hit by ZmbM_priestPopSkinny into Torso(1) for 7.5 damage (MeleeZombieMale)

Share this post


Link to post
Share on other sites

Someone else is having problems trying to enter their respective local servers in the case of their dayz server offline, because I can't enter after this 1.21v update my dedicated local offline server is off in the louncher and I can't even click to access... I already reinstalled everything and the same problems continue, and before the update on Monday I played in a good way with my friends, I hope someone has the answer, because I only bought it to play with friends and if it doesn't work I'll ask for my money back .

Share this post


Link to post
Share on other sites
17 hours ago, lawdog89301 said:

I would like to know just HOW, and WHERE you are supposed to place this disableMultiAccountMitigation = false command string in the Nitrado files for the PLAYSTATION console server owner/players who do not have access to the back end server files? I have multiple accounts for my children and my wife who all play on my console on my two private passworded servers and having to wait three to five minutes, or longer if someone backs out,  between log in and play is ridiculous! I can understand if this was for public servers, but this is a parameter that should be immediately available for private server owners to disable ESPECIALLY if it's a passworded server! Either that, or it should have been a worked in feature added in the general settings page of the web interface AHEAD OF TIME!

THIS IS ABSOLUTELY INSANE AND REDICULOUS! FIX THIS IMMEDIATELY!😡

Yeah, this isn't going to be fixed! Nitrado will not give access to the server file that has the parameters to change this. Quoting the directly from the ticket I submitted to Nitrado

" Apologies for the confusion unfortunately this parameter can only be set on PC servers.
 
This function is not available on console servers due to limited access to settings and files.
 
We appreciate your patience and comprehension on this matter."

Another case of Bohemia and Nitrado not knowing their rear ends from a hole in the ground.

I cancelled my server! As I was within the 3 day cancellation refund period. No point in paying for what I and my family on the same IP address but different sub nets can't play correctly! Good luck to the rest of you. 🤷‍♂️

Share this post


Link to post
Share on other sites

Self built base, through a staircase bends all the fun, Konsole Ps5

Edited by loggel1

Share this post


Link to post
Share on other sites

Cool down for switching accounts is the worst change ever. I don't understand how you came up with this stupid idea. I am sure you designers never played the game. You don't even know how it important for solo players and pvp players. You know what, solo player will never Keep their loots which they spent the whole week to find. And Most people would stay at the coast.  Awesome!  You spent almost one year to add some useless And boring setting And you never fix the car issue.NEVER! You are destroying the game. You are losing your players. You will see if you don't believe that. We have 15 people play together and we deleted this joking updated game together last night. Once again, this login cool down will destroy this game and you will see that! Good luck!

  • Like 1

Share this post


Link to post
Share on other sites
On 5/25/2023 at 2:35 AM, Yizhen said:

Cool down for switching accounts is the worst change ever. I don't understand how you came up with this stupid idea. I am sure you designers never played the game. You don't even know how it important for solo players and pvp players. You know what, solo player will never Keep their loots which they spent the whole week to find. And Most people would stay at the coast.  Awesome!  You spent almost one year to add some useless And boring setting And you never fix the car issue.NEVER! You are destroying the game. You are losing your players. You will see if you don't believe that. We have 15 people play together and we deleted this joking updated game together last night. Once again, this login cool down will destroy this game and you will see that! Good luck!

No, it's the best change they have done.

Why don't you play the game properly and hide/bury your loot in the server, as designed.

I'm tired of fighting the same person multiple times while trying to raid a base, which also doesn't have any loot in because it's all on storage accounts too. State of play has been pathetic for years.

  • Like 3

Share this post


Link to post
Share on other sites

Bonjour,

Vous parlez qu'on peut ajouté des arbres, rocher donc comment les introduire sur dayz editor ? Pour qu'on puisse les mettre sur le serveur si vous avez un tuto je suis preneur merci 

Je suis sur ps4 

Share this post


Link to post
Share on other sites
On 5/22/2023 at 8:06 PM, Kyiara said:

Player can fall through some structures, spawned through the Object Spawner. Fix is already in testing and temporary solution is to change the scale of to be slightly less or more than 1.0 (https://feedback.bistudio.com/T172353)

Hope it is fixed quickly, wanted to enter at my self-built base ( modding ). unfortunately I fall thereby ( Console )

Share this post


Link to post
Share on other sites

Good morning,

You speak that we can add trees, rock so how to introduce them on dayz editor? So that we can put them on the server if you have a tutorial I'm interested thank you

I'm on ps4

Share this post


Link to post
Share on other sites
On 5/26/2023 at 6:24 PM, RZ0R said:

No, it's the best change they have done.

Why don't you play the game properly and hide/bury your loot in the server, as designed.

I'm tired of fighting the same person multiple times while trying to raid a base, which also doesn't have any loot in because it's all on storage accounts too. State of play has been pathetic for years.

nah, i used to be a solo player and i am sick of building a base or burying the loots coz it always got raided no more than 2dayz. And in this game it's quite hard to fight with people in group. Coz it's not pubg. You can't hold any loots which you spent lots time to get them.  There's no any game experience. I viewed lots of comments on official Twitter. Almost half people complained about this log in timer issue. That means it does have some problem. i mean the cool down is too long and it keep increasing. I think it should no more than 3 mins and i should not increasing. Sometimes you killed Somebody and 3mins is long enough for picking up the loots and leave.you don't have to worried about switching alts. 5 Mins is too much and 15mins 30mins is terrible and unreasonable. 

Share this post


Link to post
Share on other sites

I bought the game on pc even though I had it on cloud gaming bc the falling through map glitch thought it was console only I guess not also idk if anyone else had this glitch but guns can get stuck in the rugs of the police station if dropped lost a fully modded Glock to that.

Share this post


Link to post
Share on other sites

Every update that gets added to console the dev team fucks up something then we got to wait to a week later or more for them to fix there mistakes also maybe next console update add something useful. Last update you guys fucked up the json and made it to were cars can't drive this update you added some stupid login timer bs and made it so people can walk through walls let's not also forgot how you turned cars into dam feathers  

Share this post


Link to post
Share on other sites
On 5/27/2023 at 1:31 PM, Yizhen said:

nah, i used to be a solo player and i am sick of building a base or burying the loots coz it always got raided no more than 2dayz. And in this game it's quite hard to fight with people in group. Coz it's not pubg. You can't hold any loots which you spent lots time to get them.  There's no any game experience. I viewed lots of comments on official Twitter. Almost half people complained about this log in timer issue. That means it does have some problem. i mean the cool down is too long and it keep increasing. I think it should no more than 3 mins and i should not increasing. Sometimes you killed Somebody and 3mins is long enough for picking up the loots and leave.you don't have to worried about switching alts. 5 Mins is too much and 15mins 30mins is terrible and unreasonable. 

I think you want to play a different game. 

Share this post


Link to post
Share on other sites

HOLY F***.  You changed a lot of "gravity point" 's items.  You fckd everything up.  I worked a lot of hours on a store to align every items, now all is fckd up.

 

Now you fall off buildings spawned in json.

 

And that TIMER !!!???   Console servers don't have access to that parameter.  It scks A LOT.

I have multiple stores and multiple spots to organize events on every servers.  How am I supposed to do it now ???

There's no admin tools in game, now, except if you have a random annoying server without any dev on it, you can't manage a server, you can't dev a server, you can't serve your community.

 

WE NEED the timer parameter available for console servers.  Or better, some admin tools to teleport, spawn etc... things.   WE NEED IT NOW!!!!  Not in a few weeks!!!

 

I can't understand how and why you ruin everything at each update.  Hire some real dev, WTF !!!

 

Those updates were USELESS !!!   Work on vehicles and admin tools (like an admin account with teleportation, spawner, chat, inventory check, invisible mode, etc...like all the other games)   STOP spending hours for nothing more than bugs and useless updates, PLZ

Edited by Didier Dewalque
  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
On 5/28/2023 at 8:52 PM, Didier Dewalque said:

HOLY F***.  You changed a lot of "gravity point" 's items.  You fckd everything up.  I worked a lot of hours on a store to align every items, now all is fckd up.

 

Now you fall off buildings spawned in json.

 

And that TIMER !!!???   Console servers don't have access to that parameter.  It scks A LOT.

I have multiple stores and multiple spots to organize events on every servers.  How am I supposed to do it now ???

There's no admin tools in game, now, except if you have a random annoying server without any dev on it, you can't manage a server, you can't dev a server, you can't serve your community.

 

WE NEED the timer parameter available for console servers.  Or better, some admin tools to teleport, spawn etc... things.   WE NEED IT NOW!!!!  Not in a few weeks!!!

 

I can't understand how and why you ruin everything at each update.  Hire some real dev, WTF !!!

 

Those updates were USELESS !!!   Work on vehicles and admin tools (like an admin account with teleportation, spawner, chat, inventory check, invisible mode, etc...like all the other games)   STOP spending hours for nothing more than bugs and useless updates, PLZ

True!!! Dev is broke!!!

Share this post


Link to post
Share on other sites

in all updates something happens.
don't you test it before updating?
You are losing more and more users. I have been managing a 64 slot server in PS for 3 years. and in each update I see how some users leave because of bugs.


They keep putting updates with content that we don't need and they ignore what is truly necessary.
teleportation for admins, godmode, spawn of objects without the need to restart the server and useful tools to be able to give a good service is what we need.

Honestly, every time they announce an update I die of fear just thinking about the amount of work they are going to give me fixing or trying to fix all their bugs.

I remember the update in which all the objects in the editor were duplicated.
when the whitelist and banlist broke and the admins were useless.
now all editor projects moved and unbalanced.
and many more that after so long one begins to get very tired.

please take more time to update but do it with useful content and notable improvement.
the summed up feeling is a lot of trouble and work for a crossbow and a medieval costume.

  • Like 1

Share this post


Link to post
Share on other sites

At least, we've been heard for the multi account.  Thanks lord

 

"Disable Multi Account Mitigation".  Not very explicit and I didn't try it yet, but I guess (hope) it is the parameter to turn off the timer.

 

The best update for private console servers owners would be an "Admin list" where you could set some account to be admin. 

An admin account could use tools like teleportation (to players and to locations X/Y), flying mode, invisibility, invincible mode, item spawner, freeze players, send global messages...

 

I agree, that's a lot of work, but it could send this game on a very higher level.  We love this game, but it is a pain in the ass to admin.

 

I am thankfull for the correction.  I just hope that the devs are aware of the priorities.  Admin tools are really the best move that could be done.

👏

Share this post


Link to post
Share on other sites

Some objects have very strange behavior.

"Objects": [
        {
            "name": "BakedBeansCan_Opened",
            "pos": [5078.60, 176.17, 13087.85],
            "ypr": [0.0, 0.0, 0.0]
        },
        {
            "name": "BakedBeansCan_Opened",
            "pos": [5078.60, 176.17, 13087.75],
            "ypr": [0.0, 0.0, 0.0]
        },
        {
            "name": "BakedBeansCan_Opened",
            "pos": [5078.60, 176.17, 13087.65],
            "ypr": [0.0, 0.0, 0.0]
        },
        {
            "name": "BakedBeansCan_Opened",
            "pos": [5078.75, 176.17, 13087.85],
            "ypr": [0.0, 0.0, 0.0]
        },
        {
            "name": "BakedBeansCan_Opened",
            "pos": [5078.75, 176.17, 13087.75],
            "ypr": [0.0, 0.0, 0.0]
        },
        {
            "name": "BakedBeansCan_Opened",
            "pos": [5078.75, 176.17, 13087.65],
            "ypr": [0.0, 0.0, 0.0]
        },

Those cans are at the same level on the Z axis

 

If I replace by "BakedBeansCan", they are at different levels

 

Same for a few items like SpaghettiCan, PeachesCan, TacticalBaconCan, SardinesCan, Rice, AmmoBox_22_50Rnd, AmmoBox_556x45_20Rnd, AmmoBox_556x45Tracer_20Rnd, Armband_DayZ,.... and more

 

HOW???  How could it be???

 

And again, I fell through the map and died.  That's very annoying.

 

ROLL BACK to the previous version untill you have TESTED AND APPROVED what you've done!  It looks like a bunch of teenagers trying to code with youtube howto videos.  That's a shame.

 

You ruined all my servers and all my communities.  I can't believe how low skilled you are

Share this post


Link to post
Share on other sites
On 5/27/2023 at 10:39 AM, viper38270 said:

Good morning,

You speak that we can add trees, rock so how to introduce them on dayz editor? So that we can put them on the server if you have a tutorial I'm interested thank you

I'm on ps4

Hi, is this what you are looking for?
This may help you.

On 6/4/2023 at 12:23 AM, Didier Dewalque said:

"Disable Multi Account Mitigation".  Not very explicit and I didn't try it yet, but I guess (hope) it is the parameter to turn off the timer.

 

The best update for private console servers owners would be an "Admin list" where you could set some account to be admin. 

An admin account could use tools like teleportation (to players and to locations X/Y), flying mode, invisibility, invincible mode, item spawner, freeze players, send global messages...

 

👏

1) I can confirm "Disable Multi Account Mitigation" is now working for community servers on consoles.
2) We are looking into this option but I have no info for now.

On 6/4/2023 at 4:39 AM, Didier Dewalque said:

Some objects have very strange behavior.


"Objects": [
        {
            "name": "BakedBeansCan_Opened",
            "pos": [5078.60, 176.17, 13087.85],
            "ypr": [0.0, 0.0, 0.0]
        },
        {
            "name": "BakedBeansCan_Opened",
            "pos": [5078.60, 176.17, 13087.75],
            "ypr": [0.0, 0.0, 0.0]
        },
        {
            "name": "BakedBeansCan_Opened",
            "pos": [5078.60, 176.17, 13087.65],
            "ypr": [0.0, 0.0, 0.0]
        },
        {
            "name": "BakedBeansCan_Opened",
            "pos": [5078.75, 176.17, 13087.85],
            "ypr": [0.0, 0.0, 0.0]
        },
        {
            "name": "BakedBeansCan_Opened",
            "pos": [5078.75, 176.17, 13087.75],
            "ypr": [0.0, 0.0, 0.0]
        },
        {
            "name": "BakedBeansCan_Opened",
            "pos": [5078.75, 176.17, 13087.65],
            "ypr": [0.0, 0.0, 0.0]
        },

Those cans are at the same level on the Z axis

If I replace by "BakedBeansCan", they are at different levels

Same for a few items like SpaghettiCan, PeachesCan, TacticalBaconCan, SardinesCan, Rice, AmmoBox_22_50Rnd, AmmoBox_556x45_20Rnd, AmmoBox_556x45Tracer_20Rnd, Armband_DayZ,.... and more 

HOW???  How could it be???

And again, I fell through the map and died.  That's very annoying.

ROLL BACK to the previous version untill you have TESTED AND APPROVED what you've done!  It looks like a bunch of teenagers trying to code with youtube howto videos.  That's a shame.

You ruined all my servers and all my communities.  I can't believe how low skilled you are

Seems like those issues:
https://feedback.bistudio.com/T172640
https://feedback.bistudio.com/T172637

There should be fix present on the Experimental servers already. If you are on Xbox, you can try it out.

20 hours ago, loggel1 said:

@Kyiara How long does it take the structures to lift them?

Sorry, I don"t understand your question. Could you please elaborate?

Share this post


Link to post
Share on other sites
15 hours ago, Kyiara said:

Hi, is this what you are looking for?
This may help you.

1) I can confirm "Disable Multi Account Mitigation" is now working for community servers on consoles.
2) We are looking into this option but I have no info for now.

Seems like those issues:
https://feedback.bistudio.com/T172640
https://feedback.bistudio.com/T172637

There should be fix present on the Experimental servers already. If you are on Xbox, you can try it out.

Sorry, I don"t understand your question. Could you please elaborate?

Who is Structure hotfix update?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×