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DOBRO-6033a81170ac9dcd

When importing from Editor to TB. Objects randomly rotate around their axis and sometimes, not all, but take off above their location.

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Position in place in 75% of cases. But here, with the rotation orientation, 50% of the objects stand up normally, the rest turn in random orders. Basically, those who tossed and turned in the process of mapping move out.

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The answer here is to just use TB. Granted the learning curve can be a bit intimidating but using TB and BDZR is a lot easier than trying to awork around porting imports into TB.

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