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DeGrincH

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About DeGrincH

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    On the Coast
  1. The answer here is to just use TB. Granted the learning curve can be a bit intimidating but using TB and BDZR is a lot easier than trying to awork around porting imports into TB.
  2. DeGrincH

    How to edit map as group of people

    Nobody bothered to answer this question for you in over 8 years? I mean, sure it's a bit of a task to deal with this type of joint effort project, but it's not impossible. The real solution is in ensuring you both have access to a git or a repo on a server somewhere which will allow you both to access the most recent and updated data. The biggest challenge in this situation is terraforming. IE Heightmap. You both need to be sure you pull the heightmap from the repo before starting the project You would need to import the most recent HM into TB, save, and then begin map development. You would need to be sure that neither of you alter the HM from it's original status after pulling it from the repo... like, not modified at all. You would, in all honesty, want to be sure that your HM modifications and adjustments are made by one person, and you would also want to make sure that any necessary adjustments are immediately pushed to the repo, before the other party(s) pulled the HM to build on their end. Although I do not work for BI, nor am I employed by any of their 3rd party business ventures "On behalf of Bi... I would like to apologize to you for leaving you hanging for 8+ years... 😮 I hope I have helped other people that may someday seek answers to the same question you've asked... 8 years ago....ahem... https://discord.gg/vM3uVgVFCB
  3. DeGrincH

    Iztek

    Well that's kinda toxic... *Shifty Eyes....*
  4. DeGrincH

    Map stretched

    This is usually due to the image not being the correct size on all rasters. Additionally this is also possible due to the image it'self being over size and not filling the canvas correctly. use gimp, check your map closely (zoom in, leave no blank areas along the edges. The easiest way to fix this is to Import your map into GIMP or whatever editor you prefer to use Create a new layer with the correct dimensions ZxZ as your map Make sure the layer is filled with a solid white background (underneath your map layer) Match the top left corner, and then make sure there is no white space along the right edge or bottom edge of your actual map image. If you have major gaps or white spaces on either edge you may need to do more edumication before progressing further... The real question here is how much (if any) dev you've done on the map? If you have added no buildings then you can likely get away with resizing the map layer to fit on the correct size layer... If you've got a lot of structures and have already built a great deal of locations based on satmap placement or imagery, then you may want to simply look into making your map Coastal (IE Below 0M elevation) on the east and the south edges in order to remove any issues. For more tips and help join https://discord.gg/vM3uVgVFCB
  5. DeGrincH

    Why do zombies not function in part of my map

    Well hello my friend. 🙂 This is navmesh and/or raster size(s) related 😉 But I believe you are aware of the solution already.
  6. DeGrincH

    Problem building map - PBOProject "EnvSounds Quadtree is uncnompressed"

    For the solution you can uncheck warnings are errors, in your pboproject You may also want to disable quadtree is not compressed on pbo project setup From what I am seeing, you are far more likely to find solutions at the discord community link I have shared above than you will find here.
  7. DeGrincH

    Problem building map - PBOProject "EnvSounds Quadtree is uncnompressed"

    Feel free to check out the World Design Resources discord community for help in/with your map dev journey. The discord invite link is https://www.discord.gg/XEBAvpnvjx
  8. DeGrincH

    Large Terrain & Terrain Builder Settings

    So what you are telling us is that your map is 230000 Meters by (x) 230000 Meters... Which works out to 230Klms x 230Klms (which equals) = 52900 Square Klms... Is this correct?
  9. DeGrincH

    1.23 Server Wipe Announcement

    The amount of people that need to understand this difference is astounding.
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