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WOLVERlNES

Improved Melee Combat

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Since a focus this year is to re-visit infected’s movements, behaviors and combat — perhaps survivor’s melee combat should also be considered to work in harmony with the infected’s changes?

I love melee combat in games, one that gets it right is Red Dead Redemption 2. It’s robust, organic, fluid and gritty.

I just learned there’s an uppercut attack in DayZ, I’ve been playing since console launch and never knew this.

There’s a heavy 3-hit combo, if you have the stamina, that when pressing heavy attack in quick succession 3 times one performs:

  1. A Right Hook
  2. Left Uppercut
  3. A Second Right Hook

Which I thought was cool, the downside, we’ll never connect with the left uppercut nor following right punch.

Why?

Because the initial right hook haymaker, stuns infected and causes them to become staggered and immediately back pedal.

Survivors can’t step forward and punch simultaneously, so the left uppercut and third right don’t connect and deplete one’s stamina completely. Thus leaving a string of furious pugilism waisted and the survivor vulnerable after the missed punches.

This should change so the string of punches can actually hit the intended target 🎯 and not drain stamina as much.

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So the solution would be to either make the infected stagger less back which would kind of defeat the purpose of loaded up strikes or and this is the better solution to allow players to move forward during the combo. 

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Yup, that’s exactly what I was saying to my friends last night.

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