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Bubbehn

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About Bubbehn

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    On the Coast
  1. I now notice this in the console log. But I don't know what to do with the information: 16:22:20 !!! [CE][DE] DynamicEvent "StaticMedDrop" does not have position 'player', so it needs configured positions. 16:22:20 !!!!!! [CE][DE] DynamicEvent "StaticMedDrop" setup is invalid, event will be disabled. 16:22:20 !!! [CE][DE] DynamicEvent "StaticLifeboat" does not have position 'player', so it needs configured positions. 16:22:20 !!!!!! [CE][DE] DynamicEvent "StaticLifeboat" setup is invalid, event will be disabled. 16:22:20 !!! [CE][DE] DynamicEvent "ItemWoodenPlanks" does not have position 'player', so it needs configured positions. 16:22:20 !!!!!! [CE][DE] DynamicEvent "ItemWoodenPlanks" setup is invalid, event will be disabled. 16:22:23 !!! [CE][DE] DynamicEvent "VehicleCivilianCars" does not have position 'player', so it needs configured positions. 16:22:23 !!!!!! [CE][DE] DynamicEvent "VehicleCivilianCars" setup is invalid, event will be disabled. 16:22:23 !!! [CE][DE] DynamicEvent "VehicleTrucks" does not have position 'player', so it needs configured positions. 16:22:23 !!!!!! [CE][DE] DynamicEvent "VehicleTrucks" setup is invalid, event will be disabled. 16:22:23 !!! [CE][DE] DynamicEvent "VehicleMilitary" does not have position 'player', so it needs configured positions. 16:22:23 !!!!!! [CE][DE] DynamicEvent "VehicleMilitary" setup is invalid, event will be disabled. 16:22:23 !!! [CE][DE] DynamicEvent "VehicleSnowmobiles" does not have position 'player', so it needs configured positions. 16:22:23 !!!!!! [CE][DE] DynamicEvent "VehicleSnowmobiles" setup is invalid, event will be disabled. 16:22:23 [CE][DynEvent] :: 23 types 16:22:23 [18] VehicleCivilianCars 16:22:23 Primary Spawner: "Vehicle", active: no, repeat: 1 16:22:23 [19] VehicleTrucks 16:22:23 Primary Spawner: "Vehicle", active: no, repeat: 1 16:22:23 [20] VehicleMilitary 16:22:23 Primary Spawner: "Vehicle", active: no, repeat: 1 16:22:23 [21] VehicleSnowmobiles 16:22:23 Primary Spawner: "Vehicle", active: no, repeat: 1
  2. Hello, a weird issue, after wiping our DB by deleting the storage_1 content and booting everything up all seemed fine until our users including myself noticed that the vehicles we have didn't spawn anymore. They can of course be spawned in by admins. Any ideas what can cause this? All worked fine before the "wipe" and no config changes have been done to any of the event files. The vehicles are all set to active. I noticed a couple of Vehicle.bin files under storage_1 could a possible fix be to delete those files and see what happens? Side-note; forgot to mention that we have DayZ-Dogs enabled and their spawn is fine, its just vehicles. //Br
  3. Just wanted to say that the problem was solved. It was a faulty ce entry. Thanks!
  4. I've had a look around and I'm a bit confused, some hits tells me that, yeah lifetime is set dictating before an item despawn, but will not if inside a container. (Unless the container de-spawns of course) But it's apparent that this is not the case since some items do disappear after a restart even in a container. I'll have to test simply adding the one of the faulty items to the default types and see if that makes any difference. Furthermore, what makes it even more confusing is that the items does spawn properly. (Mod items) yet not defined, and the included types.xml is not added to our types. So how do they even spawn.
  5. Hello, I have been experiencing some issues with items de-spawning after a server restart, while some doesn't. I'm quite new to DayZ configuration and I am trying to figure out how/where to add items so this does not happen. Some examples are; Attached scopes to weapons stored in a lockers, for instance PU scopes. While some doesn't. Bags, those tested are not vanilla, so I guess it needs to be added somewhere? Along with misc items such as compasses. What file/s dictates that an item have a lifetime which prevents it from despawning? Or how does this work? Please go easy on me, best regards Bubbehn
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