WOLVERlNES 135 Posted March 3, 2023 I thought traps had a week of persistence? I’ve set two tripwire claymore traps for base defense — and both despawned leaving the tripwire attached detonator useless!? Why are claymore despawning so fast? What’s the duration traps last now? Share this post Link to post Share on other sites
RenDark2000 34 Posted March 3, 2023 (edited) interesting question. a look into the actual "types.xml" shows: 7 days lifetime for a beartrap and 4 hours for a claymore, in example. But i`m not sure if that is counting for a placed trap. (4h until despawn for a placed claymore would be a bit strange) maybe they have another counter in that case now(5 days?). anyways, active flags definitely refresh the expired timer off all traps in a 60m radius.. Edited March 3, 2023 by RenDark2000 1 Share this post Link to post Share on other sites
WOLVERlNES 135 Posted March 3, 2023 Thanks, would you be able to list the lifespans of all traps here? I used to run a server, but don’t have access to xml files anymore. It’s silly that the explosive despawns leaving behind a useless tripwire and detonator. Share this post Link to post Share on other sites
lay-4bd59d3ef91bba9a 5 Posted March 3, 2023 (edited) 10 minutes ago, WOLVERlNES said: Thanks, would you be able to list the lifespans of all traps here? I used to run a server, but don’t have access to xml files anymore. It’s silly that the explosive despawns leaving behind a useless tripwire and detonator. Slightly outdated but it's the official source Up to date provided by the DayZ Offline Mode which if I had to guess is a copy of the DayZ server client update for 1.20 Edited March 3, 2023 by lay-4bd59d3ef91bba9a 1 Share this post Link to post Share on other sites
RenDark2000 34 Posted March 3, 2023 I´ve downloaded the 1.20 SourceCode .zip from github: github/Bohemiainteractive/Dayz-Central-Economy and this is what i have: <type name="ImprovisedExplosive"> <lifetime>14400</lifetime> (this lifetime differs from the update note: Increased the lifetime of improvised explosives to 5 days, which can be refreshed through a flagpole) <type name="Plastic_Explosive"> <lifetime>14400</lifetime> <type name="ClaymoreMine"> <lifetime>14400</lifetime> <type name="RemoteDetonator"> <lifetime>14400</lifetime> <type name="TripwireTrap"> <lifetime>604800</lifetime> <type name="BearTrap"> <lifetime>604800</lifetime> <type name="LandMineTrap"> <lifetime>604800</lifetime> 1. you used the claymore without any flag at your base, right? The unflagged lifetime of the claymore is: 14400 seconds or 4h. 2. you placed the detonator from the claymore on your tripwire? that increases ONLY the lifetime of the detonator to: 604800 seconds or 7 days (lifetime of the tripwire) 3. so yes, it´s not useful to place this combination without a flag for longer than 4 hours. 4. personally, i think it`s because of balancing reasons. imagine: tripwire-claymore-traps everywhere on the map with a lifetime of 7 days like the mines. that would lead us thraight into real armageddon. xD 5. they gave us a very good alternative now with the improvised bomb, increasing it´s timer up to 5 days. and you can combine it with detonator/tripwire too, as far as i know. (why not 7 days like the mine or beartrap? idk. maybe it`s their weird sense of "balancing" again). 6. hint: watch WoBo (the ultimate dayz Sourceror) on youtube for more informations about the various traps and possible combinations. 1 Share this post Link to post Share on other sites
WOLVERlNES 135 Posted March 5, 2023 (edited) Thanks much! Yeah, I’ve been watching his channel for years. Edited March 5, 2023 by WOLVERlNES Share this post Link to post Share on other sites
WOLVERlNES 135 Posted March 11, 2023 If we build a flagpole, will that renew traps timers like tents, barrels etc? Share this post Link to post Share on other sites
General Zod 1118 Posted March 12, 2023 On 3/3/2023 at 6:51 PM, RenDark2000 said: 4. personally, i think it`s because of balancing reasons. imagine: tripwire-claymore-traps everywhere on the map with a lifetime of 7 days like the mines. that would lead us thraight into real armageddon. xD Claymores are so rare that this would definitely not be a case. it's far easier to find regular mines or grenades to make tripwire traps. 4 hours is ridiculously short compared to 7 days for a mine. Share this post Link to post Share on other sites
RenDark2000 34 Posted March 14, 2023 On 3/12/2023 at 12:35 AM, WOLVERlNES said: If we build a flagpole, will that renew traps timers like tents, barrels etc? yes. only with attached flag of course Share this post Link to post Share on other sites
RenDark2000 34 Posted March 14, 2023 On 3/12/2023 at 10:53 AM, General Zod said: Claymores are so rare that this would definitely not be a case. it's far easier to find regular mines or grenades to make tripwire traps. 4 hours is ridiculously short compared to 7 days for a mine. it`s 5 days now, right? so we will see soon. Share this post Link to post Share on other sites
WOLVERlNES 135 Posted March 14, 2023 Claymores are 4hrs. Share this post Link to post Share on other sites
General Zod 1118 Posted March 14, 2023 Does anyone know if mines are affected by being left in water ? Or if they can be set in water ? Share this post Link to post Share on other sites
RenDark2000 34 Posted March 15, 2023 5 hours ago, WOLVERlNES said: Claymores are 4hrs. Oh, sorry, yes of course, you are absolutely right! Seems something confused myself.. (behind you: a 3 headed monkey! xD) clarification: claymore=4h and improvised explosive=5 Days (1.20) 6 hours ago, General Zod said: Does anyone know if mines are affected by being left in water ? Or if they can be set in water ? I never tried out but i don`t think so. (At least it shouldn't) Share this post Link to post Share on other sites
WOLVERlNES 135 Posted March 17, 2023 I also hate how devs changed the blast area of damage to a radius rather than its initial cone of damage, which was more realistic. The claymore is pretty useless now: they’re hard to find, they only persist for 4hrs (even when made into a tripwire trap) and they don’t have a long cone if damage. Share this post Link to post Share on other sites