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Valentino Mane

Server not showing up in community

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So my server Locally hosted on a google cloud machine its not showing up ive tried everything i opened all ports and shit but nothing is working 

Server CFG 

hostname = "PK GANG";  // Server name
password = "";              // Password to connect to the server
passwordAdmin = "";         // Password to become a server admin

enableWhitelist = 0;        // Enable/disable whitelist (value 0-1)
 
maxPlayers = 60;            // Maximum amount of players

steamqueryport = 2305;
 
verifySignatures = 2;       // Verifies .pbos against .bisign files. (only 2 is supported)
forceSameBuild = 1;         // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
 
disableVoN = 0;             // Enable/disable voice over network (value 0-1)
vonCodecQuality = 20;        // Voice over network codec quality, the higher the better (values 0-30)
 
disable3rdPerson=0;         // Toggles the 3rd person view for players (value 0-1)
disableCrosshair=0;         // Toggles the cross-hair (value 0-1)

disablePersonalLight = 1;   // Disables personal light for all clients connected to server
lightingConfig = 0;         // 0 for brighter night setup, 1 for darker night setup
 
serverTime="SystemTime";    // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=12;  // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
serverNightTimeAcceleration=1;  // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours.
serverTimePersistent=0;     // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
 
guaranteedUpdates=1;        // Communication protocol used with game server (use only number 1)
 
loginQueueConcurrentPlayers=5;  // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time.
loginQueueMaxPlayers=500;       // The maximum number of players that can wait in login queue
 
instanceId = 1;             // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files

storageAutoFix = 1;         // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)

 
class Missions
{
    class DayZ
    {
        template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName>
                          // Vanilla mission: dayzOffline.chernarusplus
                          // DLC mission: dayzOffline.enoch
    };
};

 

 

 

Start.bat

 

@echo off
:start
::Server name
set serverName=PK GANG
::Server files location
set serverLocation="c:\dayzserver\DZSALModServer"
::Server Port
set serverPort=2302
::Server config
set serverConfig=serverDZ.cfg
::Logical CPU cores to use (Equal or less than available)
set serverCPU=4
::Sets title for terminal (DONT edit)
title %serverName% batch
::DayZServer location (DONT edit)
cd "%serverLocation%"
echo (%time%) %serverName% started.
::Launch parameters (edit end: -config=|-port=|-profiles=|-doLogs|-adminLog|-netLog|-freezeCheck|-filePatching|-BEpath=|-cpuCount=)
start "DayZ Server" /min "DZSALModServer.exe" -config=%serverConfig% -port=2302 -profiles=Profilesfolder "-mod=@VPPAdminTools;@CF" -cpuCount=%serverCPU% -dologs -adminlog -netlog -freezecheck
::Time in seconds before kill server process (14400 = 4 hours)
timeout 10800
taskkill /im DayZServer_x64.exe /F
::Time in seconds to wait before..
timeout 10
::Go back to the top and repeat the whole cycle again
goto start

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Greetings. please let me know how it's going.

Ithink you made a mistakes:

  1. steamqueryport = 2305; should be 2303 (game port +1) if you running on 2302
  2. There's no native game port in cfg file you shall fix that to steamport = 2302;

Here my configs just replace with your passwords ports and etc.

Server.cfg

steamport = 2302;											// Server port
steamqueryport = 2303;										// Server port +1
hostname = "PK GANG";										// Server name
password = "";												// Password to connect to the server
passwordAdmin = "Please Replase ME!!!!!!";					// Password to become a server admin
enableWhitelist = 0;										// Enable/disable whitelist (value 0-1)
maxPlayers = 60;											// Maximum amount of players
verifySignatures = 2;										// Verifies .pbos against .bisign files. (only 2 is supported)
forceSameBuild = 1;											// When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
disableVoN = 0;												// Enable/disable voice over network (value 0-1)
vonCodecQuality = 20;										// Voice over network codec quality, the higher the better (values 0-30)
disable3rdPerson=0;											// Toggles the 3rd person view for players (value 0-1)
disableCrosshair=0;											// Toggles the cross-hair (value 0-1)
disablePersonalLight = 1;									// Disables personal light for all clients connected to server
lightingConfig = 0;											// 0 for brighter night setup, 1 for darker night setup
serverTime="SystemTime";								// Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time
															// to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=1;									// Accelerated Time (value 0-24)// This is a time multiplier for in-game time.
															// In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
serverNightTimeAcceleration=12;								// Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value.
															// Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours.
serverTimePersistent=0;										// Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
lootHistory = 2;											// How many persistence history files should been kept by instance, number is looped over during save
guaranteedUpdates=1;										// Communication protocol used with game server (use only number 1)
loginQueueConcurrentPlayers=10;								// The number of players concurrently processed during the login process.
															// Should prevent massive performance drop during connection when a lot of people are connecting at the same time.
loginQueueMaxPlayers=20;									// The maximum number of players that can wait in login queue
instanceId = 1;												// DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
storeHouseStateDisabled = true;								// Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1;											// Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
enableCfgGameplayFile = 1;									// Enabling editing some of adtional configs such as stamina and other shit!

adminLogPlayerHitsOnly = 1;									// 1 - log player hits only / 0 - log all hits ( animals/infected )
adminLogPlacement = 1;										// 1 - log placement action ( traps, tents )
adminLogBuildActions = 1;									// 1 - log basebuilding actions ( build, dismantle, destroy )
adminLogPlayerList = 1;										// 1 - log periodic player list with position every 5 minutes

multithreadedReplication = 1;								// enables multi-threaded processing of server's replication system
															// number of worker threads is derived by settings of jobsystem in dayzSettings.xml by "maxcores" and "reservedcores" parameters (value 0-1)
disableBaseDamage = 0;										// set to 1 to disable damage/destruction of fence and watchtower
disableContainerDamage = 0;									// set to 1 to disable damage/destruction of tents, barrels, wooden crate and seachest

class Missions
{
    class DayZ
    {
        template="dayzOffline.chernarusplus"; // FireTeam_DayZ FireTeam_DayZ_Trader
    };
};

Secondary your cmd/bat is wrong
Instead:

start "DayZ Server" /min "DZSALModServer.exe" -config=%serverConfig% -port=2302 -profiles=Profilesfolder "-mod=@VPPAdminTools;@CF" -cpuCount=%serverCPU% -dologs -adminlog -netlog -freezecheck

it should be like:

title "DayZ Server"
start /min "DZSALModServer.exe" -config=%serverConfig% -port=2302 -profiles=Profilesfolder "-mod=@VPPAdminTools;@CF" -cpuCount=%serverCPU% -dologs -adminlog -netlog -freezecheck
@start /min DayZServer_x64.exe "-config=C:\DayZSA_Server_Dir\serverDZ.cfg" "-profiles=C:\DayZSA_Server_Dir\My Ammazing Server Prile\" "-port=2302" "-mod=@VPPAdminTools;@CF" "-name=My Ammazing Server Prile" "-user=My Ammazing Server Prile" "-BEPath=C:\DayZSA_Server_Dir\My Ammazing Server Prile\BattlEye God have all those Cheaters\" -cpuCount=0123456789 -dologs -adminlog -netlog -freezecheck

Now why so and no way else:

Beauce if you not undersand why that's not working then you shall leave your server.

  1. /min - start process minimized - is parametr for start command and not the server or what ever shit u 're using.
  2. DZSALModServer.exe - your trasholder launcher is awesome but not starting DayZServer_x64.exe - witch shall be registered at start into Steam servers list same as Bohemia Interractive servers list to apper in Comunity tab servers.

Now tryout this configuration and i thing it now shall working. If somehow your server starder twice (2 DayZServer_x64 instance - then remove that crp from your bat DZSALModServer.exe or find the way to not start instance of server through it, that shoulbe started asaddition to the server and not as like prime server!

 

I hope that your server will start normaly without any exceptions.

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