Jump to content
Sign in to follow this  
Misnomera

Trap Persistence Questions

Recommended Posts

Can anyone tell me the persistence of the different traps (claymores, tripwires, IEDs, and landmines)? 

I've set up a few claymores attached to tripwires and it seems that they always disappear on reset. I know for a fact that it was not simply stolen in one instance, so I'm curious if this is supposed to be happening. There doesn't seem to be much use in claymores (for defending my base) if they disappear that quickly. Any insight would be appreciated! 

Share this post


Link to post
Share on other sites

Hi I'm trying to get an answer to this question also as i don't know what the complete tripwire names are called to be able to create the persistence file.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×