CatKiss 7 Posted February 14, 2022 At the moment, the players can defend themself with a hand block (with bare hands or when holding some object) for unlimited time against zombies or vs hits from other players. I suggest making the stamina decrease when the player gets hit. For example, stamina drops by 10% from punches, or 15% from hits with a medium object and 25% from a large object. At zero stamina, the player will not be able to use the block with his hands and must wait until it recovers to 10% minimum. 3 Share this post Link to post Share on other sites
DefectiveWater 536 Posted February 14, 2022 1 hour ago, CatKiss said: At zero stamina, the player will not be able to use the block with his hands and must wait until it recovers to 10% minimum. Also additionally, at zero stamina player should not be able to punch if player can't block. 1 hour ago, CatKiss said: For example, stamina drops by 10% from punches, or 15% from hits with a medium object and 25% from a large object. I would suggest 0% punches, 10% medium objects and 25% large object. Blocking is just a bit too OP right now so maybe it shouldn't block all the damage. I suppose this is just a reaaally early implementation of Blocking/Attacking and I hope they expand upon it. Share this post Link to post Share on other sites
General Zod 1118 Posted February 14, 2022 (edited) I think punches need a massive nerf in general, it is absolutely ridiculous that while I wear a helmet that can stop a 7.62 round I still need to worry about newbies knocking me out with bare hand in a matter of seconds. And that especially goes for Assault helmet with the visor attached because with other helmets you still have a lot of face exposed so you can still get hit in a jaw. But with helmets with full head coverage such as assault and motorcycle head strikes you have next to zero effect. Same goes for body punches with plate carrier and press vest. And yes that will make newbies life harder against the infect, which is an additional benefit. You would not run around punching violence crazed infected during apocalypse. Edited February 14, 2022 by General Zod Share this post Link to post Share on other sites
Homeschooliazon 87 Posted February 14, 2022 (edited) 1 hour ago, General Zod said: I think punches need a massive nerf in general, it is absolutely ridiculous that while I wear a helmet that can stop a 7.62 round I still need to worry about newbies knocking me out with bare hand in a matter of seconds. You don't need to worry about that. It is impossible to defeat someone wearing a gorka helmet and a plate with your fists only (unless the person is a potato). 😜 I am a geared-guy-beatdown-lover, I attacked countless geared guys with my fists and melee weapons and I can tell you that it is unfair gameplay and realism wise. Three power attacks with my fists and three regular attacks afterwards chained in quick succession and the guy is not knocked out, if he wears a helmet and a plate. I have seen instances of even more punches not knocking them down. What ALWAYS happens: The geared guy makes the mistakes of letting you get close enoguh to beat him, and he is too slow or unwary to counter your inital punch and even the three most easily avoided normal punches after the three power attacks, straight in his head/throat/groin/onto his weapon. What is he punished with in this non forgiving game, all about being able to loose it all in the blink of an eye? Nothing. His stamina bar is even full still. What are you punished with? Your stamina is now empty, you are now unable to fight back in any way shape or form, the geared guy INSTANTLY sprints five steps away and shoots you since you cant run or jump. So what if you corner a really inexperienced player who doesnt even know how to bash with a gun? After they make the mistake of letting someone corner and also punch them? You will get your power attacks off, then they will put their gun INSIDE you or in the space that your character creates while punching and you will get shot, then afterwards if you did do enough damage they will get knocked out but you are already dead. Even with MANY melee weapons all you can do is get your inital power attacks off and hope that after those your geared noob enemy is afk, otherwise they will step back and shoot you, shoot you while you are literally touching them because the gun-raise mechanic doesnt work and also the melee animations always make space inbetween your enemy and you, or they bash you and shoot you. I hugely prefel the way it was in earlier versions where two punches in the head would knock you out unless you had a helmet, then you would have to beat someone many many times but it was at least POSSIBLE. 😀 Edited February 14, 2022 by Homeschooliazon Share this post Link to post Share on other sites
General Zod 1118 Posted February 14, 2022 (edited) And yet I see plenty of videos where a freshie gets a geared player in a stun lock and walks away with his gear, because the geared guy didn't even had a chance to spray and pray from the hip which is what you would do. Not to mention that punching things like helmets and body armour should cause health damage to the person punching and not the person being punched. How many times do you think you could punch someone with full strength in the kevlar before breaking bones in your hand ? And that's even if the pain after first two would let you punch at all. Edited February 14, 2022 by General Zod Share this post Link to post Share on other sites
Tristan Cooper 12 Posted February 16, 2022 On 2/14/2022 at 2:27 PM, Homeschooliazon said: Even with MANY melee weapons all you can do is get your inital power attacks off and hope that after those your geared noob enemy is afk, otherwise they will step back and shoot you I’m not sure about that… shovels are pretty effective and a stun mechanic does exist. Share this post Link to post Share on other sites