Smeins 0 Posted January 21, 2022 Hello guys, i think everyone knows of the current hacker problem on DayZ´s community servers. The hackers use an exploit to load modded files to the server, these files are able to kill all players and shut the server down. The problem is if the player with the modded files is banned he is still able to load them, thats because the game loads the files befor it checks the bann list. My question on this is, if DayZ forces to load in playerfiles first, before it checks if the player is banned? If not it would be able to make a script against it. If DayZ forces it, only Bohemia can fix it! Greetings Smeins. Share this post Link to post Share on other sites
THEGordonFreeman 664 Posted January 21, 2022 Actually, they are not loading modded files. They are using simple batch scripts and sending RPC calls to the DayZ server with malformed GUIDS, so they connect to the sever outside of DayZ, THEN just start flooding the server with bogus data using RPC to send data to the database, they can delete and move bases, or jsut junk things up so badly the database is useless and a crash ensues. This exploit has been around for many years, and these scripters are using it to hold communities hostage. And it's not JUST community servers, this used against console servers as well, all DayZ servers are at risk. You cannot stop it, ONLY BI can. They did not put any protection in their Server exe to ignore malformed or illegal GUIDS, so there is no proper checking to see if the client is real or not, very lax security. Share this post Link to post Share on other sites