muppet1856 25 Posted July 7, 2012 Add a timer for disconnect.Sounds great' date=' but I have a fundamental issue with your implementation.If neither zombie or player is nearby, 5 seconds disconnect.If zombies are within a certain range, 10 seconds disconnect.If players are within a certain range, 20 seconds disconnect.Each of the above provides the user with a useful piece of intel he may not have been aware of, like the presence of another player. I have several bandit friends who would love to know there was a player in range. They would gladly cancel their D/C to get another murder.If you move during the countdown' date=' disconnect is cancelled. If you do a hard shutdown, your character still remains in the game, vulnerable, for the timer duration.[/quote']This seems reasonable...If you log back on to another server directly after leaving another' date=' your log off time is trippled during the coming 20 minutes or so.[/quote']There are a great many servers that do not properly advertise their rules/configuration such as GMT offsets and veterancy 3rd Person, etc. which is my most often reason for D/Cing from a server. It think a 30 sec. D/C timer should be okay, especially if it is cancelled by movement. Share this post Link to post Share on other sites
Caviano 287 Posted July 7, 2012 My idea would be to add a new action called "Go to sleep". Causes player to go prone, wait for 20-30 seconds, then auto-logs out. Share this post Link to post Share on other sites
elliotleathers@hotmail.co.uk 1 Posted July 7, 2012 Im totally with these rules, i killed two bandits today and both disconnected before i could loot, it completely ruins the game and really puts a bad image on the Dayz community. :( Share this post Link to post Share on other sites
Mastiff (DayZ) 42 Posted July 7, 2012 My friend and I were camping Stary Sober deciding whether to venture in (his first day on DayZ) so we ended up just sniping animals with our enfields and seeing what sort of shot we could get with pistols from range, was having a laugh. We went off for a cup of tea came back and shortly after we heard a rifle shot from near by but neither of us heard the bullet whizz so we assumed that it wasn't shot at us. We progressed whilst on the floor up the edge of the tree lie and them suddenly I see a survivor running across the open field about 300m away, my first shot puts him on the floor and I can see blood pissing out of him, my next 2 to 3 shots as far as I could tell completely missed him and by that time my friend had also acquired the target. I fire one more round and then he randomly disappears....I instantly thought he's definitely DC'D, checked the server list in the map menu and saw that there were 3 people in the lobby who I previously saw playing when I got back from making my cuppa. We decided to run and peg it away from that area find another vantage point looking down on both where he disappeared and where we fired from. By the time we got to our new position I realised that in a flurry of madness I had actually ignored the fact I had seen an additional murder added to my tally. So did he flat our die and his body despawn because we were so far away? die and disappear due to a bug, or did he DC and the game told me I killed him anyway?Edit: To be honest I don't care if he did disconnect because I have a sneaky suspicion I broke one of his bones as he hit the floor the moment the shell hit him which means he couldn't of heard the shot by then. So if he had disconnected he will be stuck in the field unless he had morphine. I will openly admit I have logged out on occasions where I feel the status of the game in Alpha had reflected on the performance of the zombies, e.g zombies from 200m away have detected me whilst prone. One case I logged one evening after being away for the entire day and I logged on the roof of a building, I quickly found that over 15% of the total zombie population (225) were around me when 30 other players were on the server, and I was only in a village with 4/5 buildings... No way that was fair, I log off and come back on and they were definitely spawned for me.So basically I can see why people disconnect when the zombie distribution is terrible or the detection is unfair.... OR in the worst event you do everything properly with the best intent and then a zombie magically walks through a closed door/teleports etc... I think that is fair to DC because the zombie clearly isn't suppose to be able to do that and this is Alpha..So I guess what I am suggesting is I don't want to see people disconnecting but I understand why they do PvE wise but PvP I think is a bit lame but doesn't bother me as long as they don't come up behind me by re logging. Perhaps integrate such a log off time when the game is in its closing beta stages with most problems solved. Ensuring the log off timer isn't absurd and if I have to answer the phone or quickly dash off I'm not going to have my character stand up for another 5 minutes. Share this post Link to post Share on other sites
DesertRose 8 Posted July 8, 2012 If you Alt+F4 just as you die, your body will disappear.And avoiding zombies is not as plain cut as you make it out to be, unless you have a silenced weapon then if you do aggro a zombie and you WILL aggro zombies. Sometimes there is no avoiding it no matter how skilled you are, then you have two choices, run away (in which you risk aggroing MORE zombies) and kill them a distance from where they spawn, or shoot him on the spot, which is going to aggro more zombies no matter what.Depending on your location you will either get away with it relatively easily, as most of your spawned zombies will be out of aggro range, and any that are will die quick enough before they re-spawn.HOWEVER, there are often issues in area's (such as airfields, or barns) where zombies will continuously re-spawn within aggro range. Thus the unlimited numbers of zombies.This also happens at crashed helicopter sights if you attempt to take them out at medium range from the helo. Anything more than 40 meters away from the crash and the zombies will just re-spawn as fast as you can kill them...Yes I can sneak in, avoiding the zombies but its so tedious without a silenced weapon.... As there is a very good chance you will aggro one of them, unless you wish to crawl your way to the crashed helicopter.I for one would like to get in and out with as little trouble and time spent AS POSSIBLE! Spending 40 minutes looting a Heli site.. You may as well sign your death warrant.If you stop zombies from excessively spawning then allot of players will be happy, because stealth is not guaranteed.Fix the Disconnect problems and the excessive zombie spawning and you will make the game a much better place to be. Share this post Link to post Share on other sites
hksilverstab 0 Posted July 8, 2012 I am tired of this disconnect exploit. Each player I kill disconnects when shot, making their body sink into the ground or just disappear when wounded. I don't even have to directly hit them, sometimes I scare them by troll shooting near them and they disappear INSTANTLY. The hell happened to the 5 second log out timer? I've played ARMA for a long time, ever since the start it is riddled with exploits, a recent patch finally fixed the desync, if anyone was around to not experience that, you could get killed from your stood still lagged out body and you'll just die when the desync finishes or watch people and vehicles teleport everywhere depending how bad it was.I stopped playing ARMA due to the desync it once had, the game became playable, but still not quite perfect, with its slow hit detection, normally resulting in both players killing each other before it registers the full clip of rounds pumped into each others bodys.However this disconnect exploit... ruins the fun completely, server hopping for loot is disgusting as it is, but being able to disappear instantly upon being shot is just pathetic. This should be a priority, way before anything else Share this post Link to post Share on other sites
imdrunk 0 Posted July 8, 2012 DO disconnect if:- You have to go AFK for more than a couple of minutes - You've finished playing for the day/night- The server is not your preferred time of day/night (I might get flammed for that one' date=' but i dont see the problem if you dont move)DONT disconnect if:- You're being chased by zombies- You're under attack from players and/or hurt- You're trying to remove zombies in the immediate vicinity- You're planning on server hopping to aquire more loot or flank players- [EDIT'] You think/see someones near byI'll probably receive a whole bunch of hating for this "pointless" thread, but it seems like almost everyone is taking part in the DONT list?? Surely it must be a lack of knowledge rather than them all being pussy exploiters.... right?Who do you think you are decreeing how people should behave?People paid money to access this mod and are free to do whatever the hell they want with it, arbitrary toilet breaks included.Unless the developer made this move explicitly illegal or out right impossible, for instance, immediate global ban, DCing will never, ever go away. Given that people are aware of it it's their totally accessible avenue of escape under duress.Just like how insta-ego boosting moral superiority rant thread telling how people should live according to their view would never go away because there are no explicit rules against it, Stepping over their bounds and appoint them self moral legislature in guise of perfect model citizens but with no credentials.I honest do not think you have never ever break you own rules and anyone claiming they never DC'd is lying, of course unless they aren't aware that evasive DCing are possible, everyone have had their DCing experience.edit/additional:also what is this? majority of replies are people disappointed being denied of loot.new character used to shoot each other with makarovs on sight at the shore why do expect them to just bend over and comply with you just because you wanted them to? Share this post Link to post Share on other sites
fish911503 136 Posted July 8, 2012 I was on seatlle100 a few days ago leaving a town when suddenly a zombie sprinted toward me and then right past me..i turned and saw zeds from all directions racing towards something.at least 10 or 15. I couldnt see what they were sprinting for but i was scared. Then they stopped and started lumbering around again. I figured the threat was gone and stared to move again when they all started sprinting again toward the opposite side of town. This time I saw them all converge around a vehicle (a small car) with idk how many survivors in it. I watched as the car vanished and then reappeared a few meters away.......I DC'd. I figured they werent playing fair and i wasnt going to wait around for them cheat me to death. Q: Is it ok that I disconnected or should I've waited around to be killed and farmed? Share this post Link to post Share on other sites
The Poacher 31 Posted July 8, 2012 I think that the driver was lagging. But my personal rule of thumb is to always abort when you suspect foul play, cheating, and exploiting. Share this post Link to post Share on other sites
clever 12 Posted July 8, 2012 DCing is pretty lame, although it's definitely fun to get into a firefight with a group of bandits who don't DC. Pretty intense to engage them with a group of your own, DC'ing just really ruins part of the game. 1 Share this post Link to post Share on other sites
Pyro_Marine 147 Posted July 8, 2012 When the zombies stop exploiting the latency, I'll stop discoing when a shit load of them decide to just walk through the walls. Share this post Link to post Share on other sites
Regiee 5 Posted July 9, 2012 They will, but you'll probably have to wait for Beta testing, and stay a apart of the problem, thanks for the self name and shame :) Share this post Link to post Share on other sites
Pyro_Marine 147 Posted July 10, 2012 They will' date=' but you'll probably have to wait for Beta testing, and stay a apart of the problem, thanks for the self name and shame :)[/quote']Zombies run like hackers imho. ;)I don't abort against players. I fill their faces with lead. (:< Share this post Link to post Share on other sites
dead3ye 21 Posted July 10, 2012 Everything in your DON'T list is in my DO list. Share this post Link to post Share on other sites
SmokenScion 7 Posted July 13, 2012 When the zombies stop exploiting the latency, I'll stop discoing when a shit load of them decide to just walk through the walls.Mommy the game isn't working as intended! Share this post Link to post Share on other sites
Regiee 5 Posted July 14, 2012 Everything in your DON'T list is in my DO list.Then your backwards as matey, another self name and shame to add to the list, thanks :) Share this post Link to post Share on other sites
Pyro_Marine 147 Posted July 17, 2012 Oh no. Some nerd put us on his list of zombie disco folks when the zombies glitch up. Oh nooooo. Share this post Link to post Share on other sites