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Homeschooliazon

My opinion on DayZ gamebalance

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My opinion on DayZ balancing:

I think most videogame balancing hurts DayZ.

 

FAMAS and M16 not having attachments is balancing done right, because:

Just as in real life you can't (easily) attach the existing scopes, it makes sense that these old/exotic guns dont have all kinds of specifically designed attachments lying around in Chernarus.

 

Ok now that one tiny compliment has ben made, I am now allowed to complain as much as i want:

 

ALERT(constructive) COMPLAINING:

 

I absolutely disliked other "balancing" attempts such as the one update where they changed the gunshot volume. It was baffleingly unrealistic and lame and it was done so that lower tier weapons had the benefit of not being as loud, low tier players would not be noticed from as far when shooting.

That was just completeley insanely unauthentic, you would blast a giant shotgun in a village and someone 500 meters down the street would hear nothing.

Or that other update where they made Assault rifles really inaccurate so that you would be forced to pick a bolt action to snipe.

That was so lame as hell, I had a lot of fun sniping with already inferior at range assault rifles and I was never bothered by people using them to snipe. All it did was irritate people, you can snipe with ARs irl (i think idk) so how come i cant hit anything a bit further away? It was not fun and it was also not authentic or hardcore just lame and annoying.

Thankfully they rolled back on those changes, kind of.

Now you can snipe with an AR but you need a scope, scopes double the accuracy of a gun.

This is again completely lame. Not realistic, not authentic not fun.

It is fun to snipe with iron sights, it makes you feel like a hawk *gurr gurr*!

It is really hard to snipe with iron sights because you can't see, now you can't shoot at range without a scope for no reason and it is lame.

I had some awesome moments in the past where i got an iron sight shot at 200+ meters and i felt like the biggest pro in the world, what did this change bring with it?:

-Feeling of being the biggest pro in the world/and or being the biggest hawk in the world removed

-Added unrealism and irritation that nobody asked for

 

But yeah most of the time the balancing is perfectly inbetween hardcore authenticity and fun, those 3 examples that i didnt like are the only ones i could pick out. Good job!

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4 hours ago, Homeschooliazon said:

you would blast a giant shotgun in a village and someone 500 meters down the street would hear nothing.

Still the worst change in 2021 if you ask me, it was perfectly fine how it was before.

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I agree, the sound system for firearms didn't feel wrong before that huge balance they did; the distances, the levels of sound, the indoors shots sound, the outdoors ones, the suppressed shots range. I don't understand why they changed something that was more than ok, something that no one complained about and even felt realistic.

Now the pistols shots, just for being pistol sounds lot less distance than a MP5 even if they use the same caliber... or the shotgun and SMGs, very low range... or the suppressed shots...

Apart from that huge sound change, I am happy for what 2021 has brought to DayZ, and still there is one more update before the year ends

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On 10/15/2021 at 7:53 AM, Homeschooliazon said:

Now you can snipe with an AR but you need a scope, scopes double the accuracy of a gun.

This is again completely lame. Not realistic, not authentic not fun.

It is fun to snipe with iron sights, it makes you feel like a hawk *gurr gurr*!

It is really hard to snipe with iron sights because you can't see, now you can't shoot at range without a scope for no reason and it is lame.

Dispersion is not a big deal. Scope on M4 only inreases accuracy by 33% from iron sights, not double. And even with carry handle sights, or no sights, it's still accurate enough to "snipe". Check the dispersions:

M4A1 Carbine in ARMA 2: 0.00175
M4A1 Carbine in DayZ: 0.0015 (carry handle sight)
M4A1 Carbine in DayZ: 0.0010 (ACOG)

DayZ is more accurate if you have any kind of iron sight. Even if you take iron sight off it's only 14% difference.

AKM in ARMA 2: 0.0018
AKM in ARMA 3: 0.00145
AKM in DayZ: 0.002

AKM is less accurate than ARMA. But by 11% more than ARMA 2 not a big difference. Even 38% more than ARMA 3 not crazy. And unlike those games you can put PSO-1 on, that makes it 31-44% more accurate than ARMA games. If you also put suppressor on it's 66-72% more accurate than ARMA games. 

These numbers don't make much sense for realism. But in terms of hitting, there shouldn't be major accuracy problems to 250-300 m for AKM and 350-400 m for M4A1 with the iron sights. And people are tiny at those ranges in this game.
 


Which brings us to the real reason you can't hit at long range with iron sights in DayZ. In ARMA 2/3, you get 66% more "eye zoom". 300 m in ARMA looks like 500 m in DayZ. And you don't have a time limit based on breath in ARMA because it's your character's eyesight and that doesn't make sense. In DayZ they reduced your vision for some reason so you can't see at long range and without a scope you only have a few seconds to make the shot before eyesight zooms out again. Super annoying.

You should have seen the early dispersion of this game. The M4 could not make reliable headshots past 15-20 metres and hitting a torso-sized target at 100 m was about a 1-in-4 chance.

Edited by -Gews-
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4 hours ago, -Gews- said:

Dispersion is not a big deal. Scope on M4 only inreases accuracy by 33% from iron sights, not double. And even with carry handle sights, or no sights, it's still accurate enough to "snipe". Check the dispersions:

Thanks for the facts, I misinterpreted the patch notes when they made the scopes add accuracy.

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