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DikeiZ

detective gameplay

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It occurs to me that to implement the detective gameplay in the hunt for an enemy, it would only be enough to make the white paper degrade after 3 minutes of a brown color, then another 3 minutes to spoil and 3 more minutes to disappear. In this period of time, he could add a circle with the blurred footprints in the 3 meter range that marks which side the player went to.

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I think it would be strange for paper to degrade in that way. 

Camp fires could have different stages of cooling down to give an indication of how old it is. I think it's a bit abrupt currently. 

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