KommanderWar-94971bcb672f9055 26 Posted September 20, 2021 bohemia could also make a skill system to pull the sniper's bolt faster as time goes by. I find it very slow when the weapon locks to unleash it and the bolt, why not make it a little faster depending on the skill, these things would make a bit of a difference permanently in dayz. your character doesn't necessarily need to be a complete idiot with weapons, after all it's not realistic for the guy to spawn on the beach to go out taking weapons and killing everyone, it would be good to balance everything as a skill system, maybe with a little book like expansion brought to us , I personally don't like expansion very much, but they had very good ideas, it would be great to have a radiation system like fallout has, over time you will get more radiation and decreasing your maximum life, maybe it would be necessary to increase the maximum life a little of the character for that, and a new remedy would solve that, it would be more complete. the notebook would be the best option to add future things to dayz, it would be great to see your level of progression, character status, abilities, start with the notebook until the end and see everything changing, as updates add new features to the notebook, maybe achievements to the game, dayz is a dead game, for example you are born get loot dies learn play 5,000 hours and it's like you had done nothing, the game needs achievements, a progression for the character that would give more life to the character, please consider these suggestions or create a new game from scratch as you can't add anything more basic that so many have asked for for years.. Share this post Link to post Share on other sites
Just Caused 423 Posted September 20, 2021 As once said there will never be any skill that will help you gain even a slightest advantage over another player in PvP. May that be good or bad, but it's up to them. What are they working on, however, are soft skills like skinning animals faster and stuff like that. You can see the UI element in bottom left side of the inventory, however, personally I don't think it makes any difference so far. Share this post Link to post Share on other sites