gimmeurlard 21 Posted September 4, 2021 Makes no sense to nerf landmines and change the overall uncon stats over the last updates and now adding the tripwire which kills instantly. So are you guys going to add these changes to the grenades too? Share this post Link to post Share on other sites
DefectiveWater 539 Posted September 4, 2021 1 hour ago, gimmeurlard said: tripwire which kills instantly. Does it tho? I thought there was like a 2-3 sec delay just like normal grenade fuse. I don't think mines deserve a nerf in terms of damage, maybe rarity nerf (make them more rare). Share this post Link to post Share on other sites
DayzDayzFanboy 1280 Posted September 4, 2021 1 hour ago, gimmeurlard said: Makes no sense to nerf landmines and change the overall uncon stats over the last updates and now adding the tripwire which kills instantly. So are you guys going to add these changes to the grenades too? It doesn't kill instantly. I just survived one. To be fair, I was buggered because I was fresh spawn, but it just knocked me out and broke my leg Share this post Link to post Share on other sites
gimmeurlard 21 Posted September 4, 2021 13 minutes ago, DayzDayzFanboy said: It doesn't kill instantly. I just survived one. To be fair, I was buggered because I was fresh spawn, but it just knocked me out and broke my leg Yeah I think that's just good luck once at a time. I think we all died at least once through a grenade even like 15 meters away from the explosion. Also the tripwires are almost invisible in doorways and make no sound when they're triggered. There's barely no chance to survive this trap. And on top of that grenades are more common than landmines too. But let's wait for it. Would swear there's coming massive feedback and complains when it hits stable like it is now Share this post Link to post Share on other sites
gimmeurlard 21 Posted September 4, 2021 After all these changes to the shock damage it's a logical thing to nerf the op grenades too imo Share this post Link to post Share on other sites