HappyVoo. 2 Posted August 6, 2021 (edited) 1. Can we extend the offline time during the war? There is no limit to offline time now. If I cannot defeat the enemy, I can go offline at any time. There is no sense of urgency in this experience. Regardless of whether you have been seriously injured and bleed, only busy followers are left. 1A.If the bullet falls nearby or after shooting, you can increase the offline time, or you can increase the offline time, I think there is no difference between 1 minute and 10 minutes in a safe place. In the case of unsafe conditions, we still have to seriously confirm whether we are safely offline. And there is no abuse of offline evasion. 2. It only takes 45 seconds to get rid of the handcuffed enemy. This makes me think this project is absurd. I unlocked the handcuffs for the enemy, and the handcuffs will be in his hands. 2A.Can you increase the time for handcuffs to break free? In addition, when we unlock the handcuffs, the handcuffs will return to us instead of the enemy's hands. 3. Fighting, or shocking zombies, long-term pressing of R may not trigger the change of the magazine. I do not know why this is so. This role is too nervous, forget he still has a magazine? Edited August 6, 2021 by HappyVoo. 1 1 Share this post Link to post Share on other sites
Homeschooliazon 87 Posted August 6, 2021 There should be a sound when people log out, like a loud yawn or something. The sound of someone in a room you have pinned down, sitting down is so quiet and sounds so much like any other movement, it makes it incredibly easy to combat log behind *any* cover you find. I agree with everything in this post. 2 Share this post Link to post Share on other sites
drgullen 597 Posted August 6, 2021 3 hours ago, Homeschooliazon said: There should be a sound when people log out, like a loud yawn or something. The sound of someone in a room you have pinned down, sitting down is so quiet and sounds so much like any other movement, it makes it incredibly easy to combat log behind *any* cover you find. I agree with everything in this post. I like these ideas a lot. The files to implement it already exist if they use a specific combination of sounds. It could perhaps be something like one cough immediately followed by one Kuru laugh occurs if the person is logging out within a certain time frame of being shot at as the OP suggested. In this case, you can still log off in 15 seconds, but the character would remain on the server for perhaps as long as 5 minutes which would most likely mean death for that character since they'd be found and killed by those they were in combat with. If enough time had passed since you were shot at or you weren't shot at at all, you could log off normally as you do now. Share this post Link to post Share on other sites