Jump to content
Sign in to follow this  
Shuriken333

Sniper help and avoidance.

Recommended Posts

This may or may not have been done before, it probably has been, but this is to help snipers and partially help people avoid getting hit by snipers when they know they are being shot at.

Snipers - Learn this equation:

Height of target * 1000 / mildots

FIRST NOTE: Yes, at first, using this equation and the mildots will take time. Your target will get away the first few times. Practice the hell out of this and you can figure out range and where to aim your scope in a matter of seconds, maybe even fractions of a second.

If your target is standing, it is estimated that DayZ survivors and zombies are approximately 1.8m tall.

Measure the height of the target in mildots (standing - bottom of their feet/top - top of their head///crouched - bottom of the knee on the ground/top - top of their head///prone - bottom of the lowest point you can see/top - the top of their center mass(their body, NOT their head)). This is NOT the target's actual height. The mildots are used to determine the range of the target (you can use the center of the crosshair as a mildot measurement, if you didn't realize that).

1.8m x 1000 / mildots

So, a 1.8m high target times 1000 (don't ask me why 1000, it's just a constant number in this equation) is measured at, for example, 3 mildots high.

1.8m x 1000 = 1800

1800/3 = 600.

The target is 600 meters away. Zero to 600m. If you are using the DMR, which does not have zeroing, here is a table to show you how to adjust your scope using the mildots. Instead of using the center of the crosshair, use the approx. mildot location on the scope to hit the target (USE THE MILDOTS BELOW THE CENTER OF THE CROSSHAIR);

300m - 0 (middle of the crosshair)

350m - 0.2 (just below the center of the crosshair)

400m - 0.8

450m - 1.1 (So, go to just below the first mildot under the center of the crosshair)

500m - 1.9

550m - 2.3

600m - 3 (exactly on the third mildot under the center of the crosshair)

650m - 4 (exactly on the fourth mildot)

700m - 4.6

750m - 5.5

800m - 6.5

Notes:

-I use this chart for the DMR's "scoped" optic visual (zooming in --> hitting "+" on the numpad)

-People say the DMR is zero'd at 400m, others say 300m. I've always gone with 300m and have hit my target. The mildot chart is accurate, as I can attest to that from experience as well.

Obviously, scopes don't have this many mildots. You have to eyeball it at this point. Studying the spacing between the mildots will help. I practiced for a while and you can actually determine where a mildot would be.

If the target is any closer than 300m, you may want to consider pulling out your M1911. Don't expect to have any effect with the DMR on a target greater than 800m away. Just sayin'.

Let's go back to the target that we were just talking about. He/She was 600m away. When sniping without zeroing, aim for center mass. Do not go for a headshot unless you have practiced a lot and get a really good feeling for it. 600m --> 3 mildots under the crosshair. Put the third mildot on your target's body and fire away.

For crouched targets, they are assumed to be 1/2 the height of a standing target, so 0.9m

For example, let's say that a crouched target measured 2.5 mildots.

0.9m x 1000 = 900

900/2.5 = 360m

From the table, I would use the 350m, 0.2 mildot range. Since this is so close, I would actually put the center of the crosshair on my target's head. I will either a) hit the target in the head or b) hit the target in center mass. Elevation plays a major role in this, but more on that in a minute.

For prone targets, I have always guessed at 0.2m, which is close, but it's not exact. I have hit targets this way, of course missing several times.

Target: Measuring 0.25 mildots

0.2m x 1000 = 200

200/0.25 = 800m

At this range, you will need to have to eyeball where to put the scope, since you don't have the mildots to help you. Measuring this target will also be a pain in the ass and you will probably have bad measurements. This is why going prone can potentially be helpful at long ranges, but a closer sniper will actually benefit from you being prone since you are easily measured and extremely slow.

Other notes:

---Elevation

Being at a higher elevation means that you have to lower the range. For example, being on top of the hill behind the Elektro powerplant firehouse, approximately level with the top of firehouse, you would need to compensate by taking off approximately 100m from each measurement (I've had a lot of experience with this spot :D I've been an asshole in this game... Everybody has). From my experience - at this spot, the inner city Elektro firehouse (not the powerplant firehouse) is ~800m away, but I would zero my rifle to 700m (or use the 700m from the chart) and get dead on shots. I do not have any experience in uphill sniping, but I'm going to assume it works the opposite way.

---Avoiding sniper fire

If you are getting shot at by a sniper and you cannot hear the gunshots, just the bullets whizzing by or hitting the ground near you, consider going prone, but try to observe your surroundings first to see if you can see muzzle flash. You most likely will not see a muzzle flash, but taking a second or two at a range like this is relatively safe considering how far away the sniper potentially is (KEEP MOVING! DON'T STAND STILL!!! DUUURRRRR). If you do go prone, wiggle as fast as you can to any cover! If you don't know the direction you're being shot at from, this is fine, but don't get yourself trapped on your cover (i.e. don't let your cover block your movement so you aren't wiggling in place). Just keep wiggling around it until the firing stops/you can figure out what direction you're being shot at from by how the shots are hitting your cover. If you feel as though the sniper is not very skilled or you can run away, do so. Going prone is a last resort and can definitely save you (as proven with the equations above, as well as logically considering how big you are in a sniper's scope).

If you can hear the gunshots, instantly take off running, do not even consider going prone. Run and make sure you randomly zigzag. Don't just go back and forth in a repeated pattern. For example, go straight about 4m, slant off to the left for about 10m, slant off to the right for maybe 3m, then slant back off to the left for a little, go straight maybe 5m, etc. Randomize it. Don't be predictable.

I hope this helps both sides. Sorry if this has been done before, but maybe someone can benefit from it. I found the equation and the chart. Compensating for elevation and tips for a prone target or going prone is from experience. The equation helped me become a great sniper. The chart is only useful for the DMR. If anyone needs help with using the SVD, let me know, but I am assuming that if you actually get your hands on that, you are very experienced.

EDIT: I have the DMR mildot chart wrote down on a sticky note, sitting right to the side of my monitor. Easy reference on a small piece of paper. Very useful. I recommend this greatly, even if you never used the DMR. You may just pick it up one day...

Share this post


Link to post
Share on other sites

DMR scope is zero'd in for 400 meters.

Center of the crosshair is where the shot will land at 400 meters

To accurately zero in your targets you have to zoom in the scope (Numpad + or Right Cick)

Center is 400 meters, and for every mildot after is zero'd in for an extra 100m

400m = Center

500m = 1

600m = 2

700m = 3

800m = 4

Share this post


Link to post
Share on other sites

I've used the DMR several times, and the chart that I have used is for the secondary zoom (forgot to mention that). I don't use the regular scope view. It has worked for me flawlessly every time, besides for prone targets.

Share this post


Link to post
Share on other sites

DMR scope is zero'd in for 400 meters.

Center of the crosshair is where the shot will land at 400 meters

To accurately zero in your targets you have to zoom in the scope (Numpad + or Right Cick)

Center is 400 meters' date=' and for every mildot after is zero'd in for an extra 100m

400m = Center

500m = 1

600m = 2

700m = 3

800m = 4

[/quote']

Ive seen different version of DMR zeroing. Some say DMR zeroes at 300m when un-zoomed and 400m when zoomed. Who can confirm this?

Share this post


Link to post
Share on other sites

DMR scope is zero'd in for 400 meters.

Center of the crosshair is where the shot will land at 400 meters

To accurately zero in your targets you have to zoom in the scope (Numpad + or Right Cick)

Center is 400 meters' date=' and for every mildot after is zero'd in for an extra 100m

400m = Center

500m = 1

600m = 2

700m = 3

800m = 4

[/quote']

After testing in singleplayer, I have to say:

DMR zeroes at 400m when zoomed in Right Click/Numpad +. But not every mil dot is an extra 100m.For 800m it's like 6.5 mil dot which is already beyond the scope.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×