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Marinesniperjc

Custom Main Menu Unable to Rejoin Server

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Hello all,

I am using a custom main menu on my server. When players exit out of the game onto the main menu they are unable to rejoin the server. The message states that the server is unreachable. I have looked into my scripting and have the correct ip address listed. does anyone have any idea why my server would be unreachable?

constatns.c
static const string MMpath = "ModdedMainMenu_v3/gui/MainMenu/MainMenu.layout";
static const string MMip = "212.22.92.22";
static const int MMport = 2303;
static const string MMdiscord = "https";
static const string MMvk = "https";
static const string MMtwitter = "https";

mainmenu.c

modded class MainMenu extends UIScriptedMenu 
{	
	protected Widget				discord_button;
	protected Widget				twitter_button;
	protected Widget				vk_button;
	
	override Widget Init()
	{
		layoutRoot = GetGame().GetWorkspace().CreateWidgets(MMpath);
		
		m_Play						= layoutRoot.FindAnyWidget( "play" );
		m_CustomizeCharacter		= layoutRoot.FindAnyWidget( "customize_character" );
		m_SettingsButton			= layoutRoot.FindAnyWidget( "settings" );
		m_Exit						= layoutRoot.FindAnyWidget( "exit" );
		discord_button				= layoutRoot.FindAnyWidget( "discord" );
		twitter_button				= layoutRoot.FindAnyWidget( "twitter" );
		vk_button					= layoutRoot.FindAnyWidget( "VK" );

		m_Version					= TextWidget.Cast( layoutRoot.FindAnyWidget( "version" ) );
		m_Stats						= new MainMenuStats( layoutRoot.FindAnyWidget( "stats_root" ) );		
		m_Mission					= MissionMainMenu.Cast( GetGame().GetMission() );		
		m_LastFocusedButton = 		m_Play;
		m_ScenePC					= m_Mission.GetIntroScenePC();
		
		if( m_ScenePC )
		{
			m_ScenePC.ResetIntroCamera();
		}
		
		m_PlayerName				= TextWidget.Cast( layoutRoot.FindAnyWidget("character_name") );
		
		string version;
		GetGame().GetVersion( version );
		m_Version.SetText( version );
		
		GetGame().GetUIManager().ScreenFadeOut(0);

		SetFocus( null );
		
		Refresh();
		
		GetDayZGame().GetBacklit().MainMenu_OnShow();
	
		g_Game.SetLoadState( DayZLoadState.MAIN_MENU_CONTROLLER_SELECT );
		
		return layoutRoot;
	}
	override bool OnClick( Widget w, int x, int y, int button )
	{
		if( button == MouseState.LEFT )
		{
			if( w == m_Play )
			{
				m_LastFocusedButton = m_Play;
				g_Game.ConnectFromServerBrowser( "172.107.80.132", "2302", ); //MMip, MMport,
				return true;
			}	
			else if ( w == m_CustomizeCharacter )
			{
				OpenMenuCustomizeCharacter();
				return true;
			}
			else if ( w == discord_button )
			{
				GetGame().OpenURL(MMdiscord); 
				return true;
			}
			else if ( w == vk_button )
			{
				GetGame().OpenURL(MMvk);
				return true;
			}
			else if ( w == twitter_button )
			{
				GetGame().OpenURL(MMtwitter);
				return true;
			}
			else if ( w == m_SettingsButton )
			{
				OpenSettings();
				return true;
			}
			else if ( w == m_Exit )
			{
				Exit();
				return true;
			}
		}
		return false;
	}

	void OnChangeCharacter(bool create_character = true)
	{
		if ( m_ScenePC && m_ScenePC.GetIntroCharacter() )
		{
			int charID = m_ScenePC.GetIntroCharacter().GetCharacterID();
			if (create_character)
			{
				m_ScenePC.GetIntroCharacter().CreateNewCharacterById( charID );
			}
			m_PlayerName.SetText( "#c_welcome" + " " + m_ScenePC.GetIntroCharacter().GetCharacterNameById( charID ) );
			
			Widget w = m_CustomizeCharacter.FindAnyWidget(m_CustomizeCharacter.GetName() + "_label");
			
			if ( w )
			{
				TextWidget text = TextWidget.Cast( w );
				
				if( m_ScenePC.GetIntroCharacter().IsDefaultCharacter() )
				{
					text.SetText("#layout_main_menu_customize_char");
				}
				else
				{
					text.SetText("#layout_main_menu_rename");
				}
			}
			if (m_ScenePC.GetIntroCharacter().GetCharacterObj() )
			{
				if ( m_ScenePC.GetIntroCharacter().GetCharacterObj().IsMale() )
					m_ScenePC.GetIntroCharacter().SetCharacterGender(ECharGender.Male);
				else
					m_ScenePC.GetIntroCharacter().SetCharacterGender(ECharGender.Female);
			}
			
			//update character stats
			m_Stats.UpdateStats();
		}
	}
	override void LoadMods()
	{
		return;
	}
	
	override void Play()
	{
		return;
	}
}

any help would be greatly appreciated!
 

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