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Dilcat42

Bohemia these are some of the current glitches I’ve found.

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Here are some of the glitches I have found in the game

1. De syncing of items eg; when I go to drop things for my friends they can’t see it. Vice versa 

2. Zombies spawning in roofs of building.

3. Flying zombies when killed eg ; sometimes upon killing a zombie they get launched into the air and just float there.

4. Character model flickering after 1.11 update Eg; character model flickers 

5. Screen jittering after out of stamina eg; camera jitters after character runs out of stamina whilst running 

ps. This isn’t too important but would be nice to see this fixed as it can ruin immersion at the best of times.

this is all I can find at the moment. Bohemia, we understand you are a small company but we LOVE this game we really do appreciate all the new guns and knives but these glitches are frustrating us. When we heard about the release on console us console fanatics were ecstatic to hear it and now I’m on the verge of being ecstatic to get rid of it. We want this game to succeed we don’t get this stuff on console very often if u need money to develop the game add small inexpensive Mircotransactions like new clothing something console players are lacking. Can u PLEASEEEE fix the game if you are having trouble we would be glad for you to source someone else to help. I don’t mean dis respect but ever thought of sourcing out to the moders because I’m sure the community would be happy to help fix the game. I apologise for my first post I was really upset and losing my mind and I let it out on you. Please reply back I’d love to hear feedback and your opinion. I also suggest communicating with the community more such as polls for content being added or what to do in updates and small things like that. Thanks for your time please reply I’d like to hear your thoughts good luck with 1.12 we believe in you.

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1 hour ago, Dilcat42 said:

4. Character model flickering after 1.11 update Eg; character model flickers 

5. Screen jittering after out of stamina eg; camera jitters after character runs out of stamina whilst running

Could you provide screenshots or videos of these issues? We are aware of the other problems, and they will be tackled when our prioritization allows it.

Sadly it's not as easy as "outsource to modders". While there are definitely very talented modders, their knowledge varies massively, and they have their own ways to achieve whatever they want to do with their mods, and those aren't always the most efficient or future-proof approaches.

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42 minutes ago, ImpulZ said:

Could you provide screenshots or videos of these issues? We are aware of the other problems, and they will be tackled when our prioritization allows it.

Sadly it's not as easy as "outsource to modders". While there are definitely very talented modders, their knowledge varies massively, and they have their own ways to achieve whatever they want to do with their mods, and those aren't always the most efficient or future-proof approaches.

I think I know what he meant by jittering, I feel like it happens when the server/game sees that you have just a tiny bit of stamina left, but your game/server doesn't see it. Similar things can happen when vaulting over walls and you have just barely enough stamina to make it. Server/game sees that you have enough stamina, but your own client/server doesn't. Making your character just do random position changes that correspond with vault animations/sprinting speed without vault animations/sprinting speed (it doesn't happen every time).

To explain the steps to reproduce it:
1. Have 0 stamina, let it start regenerating.
2. Spam jump key/vault key next to a wall to vault as soon as you have enough stamina.
3. As your stamina is regenerating, server/game sees that you regenerated enough stamina but your game client/server doesn't. So it plays no vaulting animations, but server side it's moving your position and making you vault over the wall while not showing the proper animation, just updating your "camera position"/ character position when he is at the top, and at the bottom of the other side.

I've got no videos of these issues, and I feel like game client/server side stamina regen difference (possibly ping related) is causing the issues.

Same happens when sprinting, sometimes server/game have a mismatch in stamina, so instead of doing normal sprinting, your character does a brief "stutter run" until he depletes stamina on the server/game side. I'm not 100% sure which side is causing it, but I assume that client side does the animations, and the server side checks if the player should be able to change positions based on their stamina.

I feel like it's easier to replicate the vaulting stamina desync (if it is desync) than it is to replicate the running stamina mismatch, I will keep an eye on it if I ever encounter it.

Edited by DefectiveWater

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3 hours ago, DefectiveWater said:

I think I know what he meant by jittering, I feel like it happens when the server/game sees that you have just a tiny bit of stamina left, but your game/server doesn't see it. Similar things can happen when vaulting over walls and you have just barely enough stamina to make it. Server/game sees that you have enough stamina, but your own client/server doesn't. Making your character just do random position changes that correspond with vault animations/sprinting speed without vault animations/sprinting speed (it doesn't happen every time).

To explain the steps to reproduce it:
1. Have 0 stamina, let it start regenerating.
2. Spam jump key/vault key next to a wall to vault as soon as you have enough stamina.
3. As your stamina is regenerating, server/game sees that you regenerated enough stamina but your game client/server doesn't. So it plays no vaulting animations, but server side it's moving your position and making you vault over the wall while not showing the proper animation, just updating your "camera position"/ character position when he is at the top, and at the bottom of the other side.

I've got no videos of these issues, and I feel like game client/server side stamina regen difference (possibly ping related) is causing the issues.

Same happens when sprinting, sometimes server/game have a mismatch in stamina, so instead of doing normal sprinting, your character does a brief "stutter run" until he depletes stamina on the server/game side. I'm not 100% sure which side is causing it, but I assume that client side does the animations, and the server side checks if the player should be able to change positions based on their stamina.

I feel like it's easier to replicate the vaulting stamina desync (if it is desync) than it is to replicate the running stamina mismatch, I will keep an eye on it if I ever encounter it.

this

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On 4/12/2021 at 9:27 PM, ImpulZ said:

Could you provide screenshots or videos of these issues? We are aware of the other problems, and they will be tackled when our prioritization allows it.

Sadly it's not as easy as "outsource to modders". While there are definitely very talented modders, their knowledge varies massively, and they have their own ways to achieve whatever they want to do with their mods, and those aren't always the most efficient or future-proof approaches.

Hello I really appreciate you getting back to me with my post I’ll try my best to gather the videos and screenshots of the glitches as soon as possible. I’m sorry for being rude in my earlier post but I really do love this game and see far with its potential. My friend plays it with me and he gets really upset about a real bad glitch or broken bits of the game and he loves it so much he gets upset over it. If you need some money put some micro transactions such as cosmetics we could do with some. such as ; new jackets shirts, shorts, ponchos etc. when things don’t work we feel your pain. We’re happy to pay five dollars here and there for some cosmetics but not too expensive but we really do want to see the full potential of dayz on console. Thank you so much for getting back to me again. I appreciate the communication with your fans that you’re doing. Ps when is it going to be completely compatible on next gen.

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