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Booma5150

wolf_territories.xml file

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Hello. I'm trying to get wolves to spawn in a new area(X7465 Y6950). When I look at the XML file, there is a lot going on. There's like 25 groups of code under territory color. Some groups have Water, Rest, Graze, Hunting. If I wanted wolves to spawn often at location X7465 Y6950, do I need to put those numbers in ONE of those lines of code, or all of them? And only in one territory color group or all 25 of them?  Any other info on what water, rest and hunting would also be great.

Side note. I have yet to see even 1 wolf and I've been all over the ChernarusPlus map. Especially in the North. Not a one. I have the normal spawn set to 12 with min and max at 10 & 12. No idea what's going on. Search for "Boomer" in the server list. It's PVE. If you can find a wolf, I'll give you a box a nails. 🙂  

<territory-type>
    <territory color="4291611852">
        <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="2595" z="5947.5" r="60" d="2"/>
        <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="1695" z="6187.5" r="247.5" d="2"/>
        <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="1777.5" z="5760" r="187.5" d="2"/>
        <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="952.5" z="6225" r="172.5" d="2"/>
        <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="2160" z="5722.5" r="157.5" d="2"/>
        <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="1792.5" z="5910" r="300" d="2"/>
        <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="997.5" z="6217.5" r="255" d="2"/>
        <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="907.5" z="5100" r="225" d="2"/>
        <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="540" z="4252.5" r="217.5" d="2"/>
        <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="1605" z="6397.5" r="217.5" d="2"/>
        <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="982.5" z="6705" r="180" d="2"/>
        <zone name="HuntingGround" smin="0" smax="0" dmin="0" dmax="0" x="2242.5" z="5662.5" r="157.5" d="2"/>
    </territory>

<territory color="856817408">
        <zone name="Graze" smin="0" smax="0" dmin="0" dmax="0" x="4088.57" z="6087.86" r="105"/>
        <zone name="Water" smin="0" smax="0" dmin="0" dmax="0" x="4572.86" z="5949.64" r="120"/>
        <zone name="Graze" smin="0" smax="0" dmin="0" dmax="0" x="4077.5" z="5951.07" r="67.5"/>
        <zone name="Graze" smin="0" smax="0" dmin="0" dmax="0" x="4998.93" z="5100" r="67.5"/>
        <zone name="Graze" smin="0" smax="0" dmin="0" dmax="0" x="5192.14" z="4730.36" r="60"/>
        <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="5287.14" z="4894.64" r="60"/>
        <zone name="Rest" smin="0" smax="0" dmin="0" dmax="0" x="4842.5" z="5181.79" r="90"/>
        <zone name="Graze" smin="0" smax="0" dmin="0" dmax="0" x="5385" z="5705" r="110"/>
    </territory>
 

 

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@Booma5150Another way you could accomplish this is using a static event.  So, in events.xml, copy the "AnimalWolf" event and call it "StaticWolf" and then in cfgeventspawns.xml, you would define the X/Z coordinates for that event wherever you want to spawn them (just set a = 1 for each spawn point).  The only thing with this is, they would ALWAYS spawn there.  The CE spawns them as if they are vehicles, but they will start to roam by themselves from their spawn points.

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