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etwas

damage values in cfgspawnabletypes.xml

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i need some more info about this line in cfgspawnabletypes.xml:

 <damage min="0.3" max="0.7" />

when 0.0 would be "pristine" and 1.0 "ruined", at which values items count as worn, damaged and badly damaged?

also can i use multiply lines in the xml file of the damage values (to have different stuff spawning in different conditions)?

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hmm this seems to be a mystery. can some clothes only spawn in pristine condition? for example all the blouse variants (which is even a vanilla item) - they all spawn pristine - no matter what. same goes for adding modded clothes to that list - all pristine spawns.

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