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Kym Haniford

How to structure config.cpp for my SpawnObject list

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Hiya guys,  I have a list of SpawnObjects that I have added to my init.c file and I would like to turn them into a .pbo mod and reduce the size of my init.c

I have the basic structure of the .pbo file

scripts/5_Mission./myspawns.c

But I am having problems working out how to structure the config.cpp

I have looked at the BI example but I can't work out what I need to change.

Any help would be greatly appreciated ;)

 

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