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Liven_28

[NewMod] PvZmoD Customisable Zombies [Release Overview]

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Hello everyone,
here is a little overview of my new mod I released this week.

Its name is PvZmoD Customisable Zombies and it is not difficult to guess what is its purpose but let's see what it propose in detail.
This mod intends to allow server admins to modify a lot of zombies characteristics. The particularity being that (compared to other mod modifying characteristics)

  • There is no need to repack.
  • Modifications can be apply without restarting the server (Numpad4 shortcut do the job).
  • Each zombie categorie can have its own characteristics.
  • The characteristics can be different for day and night time.

This make the mod easy (there is a detailed help file) to use and very versatile.
The main question is of course « What characteristics can be changed ?». The modifications can be grouped in three main categories : The health, the movements  and the strength.

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The Health :

Fist customisable value is of course the health points for day and night (take habit that ALL characteristics can have different values for night and day, I will not repeat that each time) but it is not all, there is there resistance to différent damage types :

  • Resistance to bullets : no need to explain that, I think.
  • Resistance to melee attack : it only affects fight against zombies, not pvp.
  • Resistance to heavy attack : if you want to reward these attack types and lower the click spawn fighting which not always very interesting.
  • Resistance to explosions : vanilla zombies are very resistant making the grenade almost ineffective against them so I lowered this resistance.
  • Resistance to vehicles : to avoid the too easy « drive on zombies to clean a zone », my default values only increase this resistance for « strong zombies » like military ones.
  • Resistance to headshots : useful if you want to make zombie that have to be headshot (increase their health and decrease their headshot resistance).

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The movements :

In this category we have movement speed and the crawling behaviour :

  • The maximum speed can be lower to make « non-sprinting » or walkers zombies
  • The minimum speed can be modified too, this will replace the walking speed. For example if you set the minimum speed to a « run » value, each time the zombie     should walk (when he is roaming without aggro players) he will run. That makes him more impredecible for player and brings the sensation that the zombie is hunting or have aggro a player (and sometime can be pretty scary by make thinking he is a player)
  • The chance to spawn crawling : In vanilla dayz I have the feeling that the zombies does not spawn     crawling anymore, this option makes this thing a reality again. You can set a category to 100% if you want a specific "always     crawling" zombie.
  • Make the zombies never crawl : If you want to make a very strong zombie that never crawl even if you shot in the legs, it can be done.

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The strength :

Here is one thing that was not possible to do with default system, make different strength for each zombie category, now it is and here is the different customisable strength characteristics :
- The Health Damages : it is a ratio applied to vanilla damages so it continue to count clothing protection.
- The Health Damages : it is a ratio too, same thing than the health.
- The Bleeding Chance : with vanilla system the zombie attacks have 10% chance to make the player bleed regardless of the zombie type or the attack type (light or heavy). With my system you can choose différent chance to bleed for each zombie category.
- The Blood Damage : with vanilla system the zombies does not apply bleed damage (they only make the players bleeding but not directly affect their blood level) with my system zombie can affect     directly blood level of the players.
- The Stamina Damage :  with vanilla system the zombies does not apply Stamina damage. With my system it is possible if you want some zombies to exhaust player instead of (or additionnel to) hurting him (allowing more diversity on zombies behaviours).

That's all, no, it would be too basic.  For each of these “strength characteristics” you can set a different value for light / heavy attacks and blocked / unblocked attacks (and of course a “night ratio” on top of that).

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Other Features :

That's all for the main characteristics but there is some other “little” things in the mod I would like to share.

The fist fighting :

Maybe you noticed how it is easy to fight zombies with fist without taking any damage and this method is so boring (click click click click….). To deepen the fist fight mechanics I added little damages deals to player when he fist fight the zombies without gloves and a gloves degradation when he wear gloves. Of course the player will not die that way, he can't go lower than 80% of his health that way but this can make a difference in some circumstance. Of course this option (like all the other) can be tweaked or disable.

The night time

With the vanilla system the game consider it is tha night time when night has not yet really fallen. You surely noticed that if you play server with accelerated night time, the night fall very very fast so you can't enjoy the sunrises and sunsets (you open your inventory 1mn and when you close it, oh it's night!).  Considering that, I made an option to tweak the time used to switch between day and night zombie characteristics (to not have “night zombie” while the sun seem pretty high). Keep in mind that it does not modify the night server speed it only affect zombies characteristics. By default this value is disable because it have to be tweaked by taking into consideration the season the server runs (sunset / sunrise time is not the same for winter and summer)

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A couple of other things :

These things can't be modified without repacking the mod (which is allowed as long as you update your credits)

  • Zombies do not attack the animals except the wolves.
  • Zombies inventory size increased.
  • Zombies are less easily attracted by the impact of bullet and the shots with a suppressor (and the durability of the suppressors have been increased a little bit).

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Conclusion :

Ok I think that's all for the moment, I would just add that the mod should be compatible with mods that add new zombies (can't guarantee, you have to test) but is not recommended to use it with mods that already modify zombies characteristics (like slow zombies for example).

If you liked what you read (hope it was understandable, english is not my natural language), a thumb up or a comment are welcome.

And for those interested, you can take a look to my other mods (who deserve their own Overview but you already can read their workshop description) :

PvZmoD Spawn System

PvZmoD The Dark Horde

 

Edited by Liven_28

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New Update this week,

The main new feature:

The vision distance of the zombie is now customisable.

  • It can have a different value for day and night (of course).
  • It can have a different value if the player have bloody hands so the player is more sneaky but have to be careful because he can become sick if he eat or drink without washing his hands.
  • It can have a different value if the player wear a special mask. The server owner can choose a list of mask having this feature. So now you can play the whisperer but be careful, with my vanilla tweacks zombies will see you if you are too close and don't forget that zombies always can hear you.

 

The new side features :

  • The crawling zombies spoil the shoes of the player so don't forget look down if you're hit by something you don't see.
  • Fighting zombies with fist without gloves can make you bleed.
  • And a couple of little things...

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