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Brother Hao

Some suggestions for the base stats in DayZ

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Just for clarification, the base stats in DayZ are: Health, Blood, Energy, Hydration and Temperature (also Stamina but that is kind of blurry)

#1: Make it so the player consumes more Energy when his health is recovering, and Hydration when his blood is recovering. 

Currently aside from being more vulnerable because of lower HP and limping a bit if it's really low, the player doesn't really lose anything by losing up to 50% of his health stat. In the real world, your body doesn't will your bullet wounds together from good vibes and crossed fingers, so I think that this should be more or less reflected in DayZ.

#2: Make stamina deplete more rapidly the less Energy a player has

I think sprinting on an empty stomach would suck, hence this suggestion

#3: Make the player unable to regenerate stamina while jogging

Jogging is the default pace at which players roam the world. However, I don't think players should be able to regain stamina when jogging. Maybe I'm just a fatass but when I'm jogging after a good sprint, I need to rest a bit more before I can sprint again. I feel like this would also make stamina and weight a more important stat for players to pay attention to, and it would matter more in melee bumfights.

#4: Make the player lose health when bleeding after losing a certain amount of blood. Could be for example that if a player has lost 250 ml of blood the player will start taking for example 0,2 health damage for every second that the bleeding continues.

Reasoning behind that is similar to #1, since players don't receive any direct disadvantage from losing a lot of blood, aside from grey vision. This would change that and IMO improve DayZ.

#5: Make the level of blood in a player's body the cap to which said player can regenerate their health. For example, if a player has 4500 ml of blood, they can regenerate their health up to 80, 4000 ml of blood, and it's 60 and vice versa.

Ditto for #4. However, if the player has for example 4000 blood and 85 health, he would not lose the health automatically, but if he were to lose it, it would not regenerate up to that point again.

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I agree with the points made.  

Some more things that I would love to see adjusted, and I don't want to open a thread just for it:  

#6 sprint speed is slightly too high. Also maybe weight should affect speed as well as stamina (less hit on stamina than now, but some hit on speed)  

#7 it is far too quick to take out a gun from the backpack, aim and shoot. This limits player interaction very, very much. You can't just talk to someone even if you walk up on them drinking while you have your gun out, it's just too quick for them to gun you down. Unrealistically fast. Maybe different draw speeds for different places of the gun? Eg in drybag within backpack super slow, in chest holster on plate carrier quickest (but still slower than right now please, and with a bigger animation).  

#8 related to 7, it is too quick to get out of restraints.

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