Brother Hao 28 Posted March 22, 2020 Recently I've been trying to play DayZ without the main part of the HUD (the part that adds in all the icons and weapon information and w/e) and I think it's a method which I like more than with the HUD, since IMO the HUD is too invasive. That is, until you start dying of thirst or hunger because your character themselves don't give any indication that they are thirsty or hungry. Either add in necessary sounds and animations to fix this (maybe make the character swallow their spit when thirsty or their stomach rumble when hungry), or make some HUD elements jump out when the player reaches a certain threshold or some extraordinary situation happens to them (for example, when the player's thirst is yellow or they get a cut, flash that element of the HUD). I would also like similar treatment with zeroing. If you have the main HUD turned off, there's no way to tell what distance you're zeroed to, since the minimum of it isn't in the item description or anywhere else. You have to go back into the HUD and check there or memorize that. I guess this isn't the worst thing in the world, but it still kinda stings when it's an oversight that could be fixed with a couple of words to an item description. Anyway, thanks for listening to my whinging once again! Share this post Link to post Share on other sites