S.Kaneda 59 Posted March 14, 2020 (edited) Hello everybody. A friend of mine rents a server (PS4). Now it is alowed modding XML files we try to do some cool changes to the serv. Recently we wanted to make an event for popping Bears on helicrashs (more helicrash, more loot, more danger), so i created an event in the events.xml file (based on the InfectedArmy event name line) : <event name="HelicoBear"> <nominal>xx</nominal> <min>xx</min> <max>xx</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>200</saferadius> <distanceradius>0</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="0" min="xx" type="Animal_UrsusArctos"/> </children> </event> I also modified the helicrash event like that : <event name="StaticHeliCrash"> <nominal>xx</nominal> <min>xx</min> <max>xx</max> <lifetime>1800</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>1000</distanceradius> <cleanupradius>1000</cleanupradius> <secondary>HelicoBear</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="20" lootmin="10" max="3" min="1" type="Wreck_Mi8"/> <child lootmax="20" lootmin="10" max="3" min="1" type="Wreck_UH1Y"/> </children> </event> And added this line to the cfgeventspawns.xml file : <event name="HelicoBear" /> And i can't find any bears on helicrashs... Of course, as i deleted the secondary "infectedarmy" line, there is not army zombies anymore on crashs, so i know the xml file's loaded by serevr. Is the way i try to do is the good one, is creating events that doesn't already exists in the game file allowed? PS : "xx" of course are filled with numbers in my files... Edited March 23, 2020 by S.Kaneda Share this post Link to post Share on other sites
S.Kaneda 59 Posted March 14, 2020 (edited) To the one who moved my topic from "general/general discussion" to "scripting" forum part, could you ask BI and answer me? Edited March 14, 2020 by S.Kaneda Share this post Link to post Share on other sites
Max Planck 7174 Posted March 14, 2020 Isn't the whole idea of modding that it's the users making their own modifications? If the devs started putting their time and effort into individual mods, it would just be single-user game development, no? I'm sure some of the savvy forum members can help you with this. I certainly can't. Share this post Link to post Share on other sites
S.Kaneda 59 Posted March 14, 2020 (edited) 1 hour ago, Max Planck said: Isn't the whole idea of modding that it's the users making their own modifications? If the devs started putting their time and effort into individual mods, it would just be single-user game development, no? I'm sure some of the savvy forum members can help you with this. I certainly can't. Here is not game mod, but xml config files editing, reason why i posted it in general section, not modding section. You certainly cannot answer me, but noboddy except BI devs can tel what we can do or not with their game and default xml files. OK they have lot of things to do and no time to help their users, we know that, we play DayZ and are aware of the state of the actual game... Edited March 14, 2020 by S.Kaneda Share this post Link to post Share on other sites
S.Kaneda 59 Posted March 23, 2020 (edited) So... I tried something else. To pop Z on police cars, such i already know how to do simply by using the "infectedpolice" event (and adding values to the smin and smax tags), but in a différent way, using its own created event. First i created a new event in the dedicated "event.xml" file : <event name="InfectedPoliceCar"> <!--+--> <nominal>xx</nominal> <min>xx</min> <max>xx</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>100</saferadius> <distanceradius>50</distanceradius> <cleanupradius>100</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="0" min="xx" type="ZmbF_PoliceWomanNormal"/> <child lootmax="5" lootmin="0" max="0" min="xx" type="ZmbM_PolicemanFat"/> <child lootmax="5" lootmin="0" max="0" min="xx" type="ZmbM_PolicemanSpecForce"/> </children> </event> Then i added the corresponding line in the StaticPoliceCar event bloc in same file : <secondary>InfectedPoliceCar</secondary> <!--+--> And finnaly i added a bloc in "zombie_territories.xml" file : <territory color="1794965508"> <!-- + InfectedPoliceCar + --> <zone name="InfectedPoliceCar" smin="2" smax="4" dmin="0" dmax="0" x="0.00" z="0.00" r="30"/> </territory> And guess what, it works... So why i can't make it work with bears? (even with the animalbear genuine event, modded or not, i tried that too) What i am doing wrong? Is that's a game limitation? A file i can't access that prevents it from working? Can someone help me with this? Edited March 23, 2020 by S.Kaneda Share this post Link to post Share on other sites
Elgazrodriguezz 0 Posted August 25, 2021 Intenta poniendo como nombre del evento AnimalHelibear Share this post Link to post Share on other sites