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MidnightWolfSDJ5

Base Raid Overhaul

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So as you already know and mentioned in your recent blog, base raiding needs to be heavily rebalanced. It takes hours to build or even fortify 1 gate in a building. It takes a matter of 1-2 minutes to destroy a gate.

Here is my proposal:

1. Make it to where it takes a minimum of 4 tools to destroy a gate. Ex: 4 crowbars, or 4 axes, or 2 crowbars and 2 axes, etc. 

2. It should take about 10-20 minutes to destroy just 1 fence or gate. That way if you have like 4 or 5 layers of gates, it would take an entire hour to break in. 

So with the combined ideas here is what a base raid would look like:

A player has 5 layers of gates before reaching their stash. Lets say it takes 12 min to destroy 1 gate. If we do the math, then it would take 1 hour to break into the stash room and they would have gone through 20 tools to break in. You add up the time it takes to acuire that amount of tools and the time it takes to actually destroy a base, you make base building worth it. 

And it makes raiding still possible, but it makes it to where the raider must make sure its worth the effort before doing it. This would also make it so base raids are team efforts and not just 1 random individual with 1 axe comes along and destroys the gate in a matter of 1 min.

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I don't wish to ruin it all for you, but if you build 5 gates and one fence, people will come through the one fence. And sure have whatever, if I can shoot the lock. Because no none will be taking down the entire gate if they can saw off/shoot the lock. In fact, devs need to add bolt cutters so that base raids are even faster. Plus possibility to scale the walls, since that is what any sane person would do instead of hacking the walls and gates.

People need to realize that bases must be protected in order to work. Like I don't know ... in real life. Magic walls and gates belong to D&D games, which DayZ is not. Can't defend your base 24/7? Don't build it. 

I'm sure more realistic passive defenses can be added, so please use your brain and think about that instead of magic unbreakable walls. Because even if it takes an hour to get into your base and someone does it when you're not there, next time you will just come here and cry again it should take longer. 

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3 hours ago, MidnightWolfSDJ5 said:

If we do the math, then it would take 1 hour to break into the stash room

Here's the problem.  You think the safest place to put your loot is in bases.

No.  Walk 150 meters in any direction, build a crate, stash your best loot under a tree.

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8 minutes ago, William Sternritter said:

I don't wish to ruin it all for you, but if you build 5 gates and one fence, people will come through the one fence. And sure have whatever, if I can shoot the lock. Because no none will be taking down the entire gate if they can saw off/shoot the lock. In fact, devs need to add bolt cutters so that base raids are even faster. Plus possibility to scale the walls, since that is what any sane person would do instead of hacking the walls and gates.

People need to realize that bases must be protected in order to work. Like I don't know ... in real life. Magic walls and gates belong to D&D games, which DayZ is not. Can't defend your base 24/7? Don't build it. 

I'm sure more realistic passive defenses can be added, so please use your brain and think about that instead of magic unbreakable walls. Because even if it takes an hour to get into your base and someone does it when you're not there, next time you will just come here and cry again it should take longer. 

Im talking like fortifying already existing structures, where you place the gates in strategic locations so people cant hop over as well as no walls are needed as you already have preexisting walls. So if fortify one of the apartment buildings, i would put a gate at the bottom of the stairs. Then maybe i would put another layer of gates on the second floor. And do this until i have like 5 layers of gates before you could reach the top of the apartment where my main base would be located. That way the only way in the base is by dismantling the gates or breaking the locks. But all in all there needs to be a heavy cost to breaking a lock or gate.

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1 minute ago, Parazight said:

Here's the problem.  You think the safest place to put your loot is in bases.

No.  Walk 150 meters in any direction, build a crate, stash your best loot under a tree.

The idea is to give bases function though. Yes that is an option but it would be nice to have an actual functioning base on a vanilla public server that is viable to use. Otherwise yes your option is the better more secure option. But its certainly a boring option. People who like base building in games want that immersion. And it would be nice to not have to join a rp community to get said immersion.

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Just now, MidnightWolfSDJ5 said:

The idea is to give bases function though. Yes that is an option but it would be nice to have an actual functioning base on a vanilla public server that is viable to use. Otherwise yes your option is the better more secure option. But its certainly a boring option. People who like base building in games want that immersion. And it would be nice to not have to join a rp community to get said immersion.

IRL a combination lock is simply shit, so if anything this goes against immersion. Yes there can be varieties and some locks are very resilient to sawing, but still shit against say a shotgun blast. As I said already there are other options though, you can add steel reinforcement to such door and have more elaborate mechanism to hold the door in place. Of course this also would mean that the door can be properly locked only from the inside and when you're away from your base, either someone stays in or the base is open/locked with the basic shit lock only. 

 

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3 minutes ago, William Sternritter said:

IRL a combination lock is simply shit, so if anything this goes against immersion. Yes there can be varieties and some locks are very resilient to sawing, but still shit against say a shotgun blast. As I said already there are other options though, you can add steel reinforcement to such door and have more elaborate mechanism to hold the door in place. Of course this also would mean that the door can be properly locked only from the inside and when you're away from your base, either someone stays in or the base is open/locked with the basic shit lock only. 

 

There are certain little things like that, that can break immersion to enhance an even bigger feature. Plus if you go the buried loot route have to constantly find a shovel to have access to your loot. Whereas a code lock can be reusable. 

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3 hours ago, MidnightWolfSDJ5 said:

There are certain little things like that, that can break immersion to enhance an even bigger feature. Plus if you go the buried loot route have to constantly find a shovel to have access to your loot. Whereas a code lock can be reusable. 

Well said, i personally think sacrificing small immersion details to expand gameplay features isn't a terrible idea, though there are probably other ways to satisfy both parties. I remember a thread that had a detailed list of improvements for base defence that utilizes electricity, can't find the thread unfortunately. 

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On 2/4/2020 at 12:40 PM, MidnightWolfSDJ5 said:

The idea is to give bases function though. Yes that is an option but it would be nice to have an actual functioning base on a vanilla public server that is viable to use. Otherwise yes your option is the better more secure option. But its certainly a boring option. People who like base building in games want that immersion. And it would be nice to not have to join a rp community to get said immersion.

So, you've decided to go with the "it's boring" argument, huh?   Your reasoning breaks my immersion of real life.

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On 2/4/2020 at 7:59 PM, MidnightWolfSDJ5 said:

There are certain little things like that, that can break immersion to enhance an even bigger feature. Plus if you go the buried loot route have to constantly find a shovel to have access to your loot. Whereas a code lock can be reusable. 

But the code lock is also easily breakable. Deal with it. You have choices and this is just one of them. Some people rely on tents and crates. Each time you leave something unguarded in the world you risk it will be taken from you.

Finally, in real life the reason why you lock your doors and so on is that so no one can enter just by swinging the door handle. The more security you add, the more time it takes to enter but you never have 100% safety. In the world of Day Z you similarly have more options and you go with the one that deters/delays the looting the most. Combination lock is not that option and neither is a wooden wall. 

Edited by William Sternritter

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