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Buakaw

Infected logic

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Currently if you draw infected aggro, all surrounding infected will be alerted to your presence and be locked onto you, even at night - as if a hivemind was controlling them.

Even if another player appears right next to them or shoots right next to them, they are locked onto you.

How about no? How about they go for gunshots? How about other players can break "aggro" if they are closer?

 

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4 hours ago, Buakaw said:

Even if another player appears right next to them or shoots right next to them, they are locked onto you.

 

This is definitely broken. I've been shot at many times, and although the shooter was closer to the zombies, they came after me. 

As for the "every zombie" attacking after one screams- it makes sense, they scream very loudly, when their normal environment is just silence, it would alert other zombies for sure. 

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I think at nighttime infected should react more heavily to soundcues and lose you quickly and not be able to spot and track you as if they had thermal vision.

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