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SillyJoe

Custom Server Performance (60+ slots)

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I wonder why BI allows to rent custom servers with more than 60 slots when it makes the game clearly unplayable when thos server are full/high pop?

On another post in this forum I've read that most of the ingame stuff is handled on a single core, so no wonder there is huge lag and rubber banding on high pop servers. You can feel this especialy on custom servers with more than 60 slots. When those servers are full the game becomes unplayable and players are teleporting + there is a lot of lag (zeds, doors, looting, aso).

Are those server performance issues will get fixed at some point? I do think it's a very crucial issue and core problem of DayZ.

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On 12/17/2019 at 7:54 AM, SillyJoe said:

I wonder why BI allows to rent custom servers with more than 60 slots when it makes the game clearly unplayable when thos server are full/high pop?

On another post in this forum I've read that most of the ingame stuff is handled on a single core, so no wonder there is huge lag and rubber banding on high pop servers. You can feel this especialy on custom servers with more than 60 slots. When those servers are full the game becomes unplayable and players are teleporting + there is a lot of lag (zeds, doors, looting, aso).

Are those server performance issues will get fixed at some point? I do think it's a very crucial issue and core problem of DayZ.

this is a fact, I played on that one dope server a few months back full pop with like 80 players or something and 14 player queues, even on reset the game was sluggish jittery and slow, desync was rampant and every else that could go wrong but now they have a lower max pop the experience is like 40% better not counting overrall dayzing. 

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