Jump to content
BrutanGX

Throw in the trash!

Recommended Posts

You can pick up DAYZ for PS4 and throw it in the trash, the bankrupt game is a joke with the consumer, the game is already fully buggy, it releases a patch and comes a million more bugs!

Share this post


Link to post
Share on other sites

Since the release of the game on PS 4, I defended this game. I continued to believe that the game would be better, that the developers would deal with it ...
  Developers do not hear the players, instead of removing bugs and making the game more stable, they add new problems. They did not solve the problem with the old card, but they are releasing a new card that is impossible to play due to errors.
After the last update, I no longer want to play this.
It was the last straw of hope that you killed.

  • Like 3

Share this post


Link to post
Share on other sites

I have had no recent issues with the game on PC or PS4 and since I have been ill i have put a lot of hours in. I know Dupers are giving major headaches in game. I have had issues lately with power supply from weather but thats affected my Sky Box PS TV and household electrics. My mic has broke on my new phones. Funny how some have issues and others do not.

  • Beans 1

Share this post


Link to post
Share on other sites
On 12/13/2019 at 7:27 AM, SaRuRash said:

Since the release of the game on PS 4, I defended this game. I continued to believe that the game would be better, that the developers would deal with it ...
  Developers do not hear the players, instead of removing bugs and making the game more stable, they add new problems. They did not solve the problem with the old card, but they are releasing a new card that is impossible to play due to errors.
After the last update, I no longer want to play this.
It was the last straw of hope that you killed.

All said friend, incompetent company and thinking that I paid for this game is simply shameful and an abuse to consumers!

Edited by BrutanGX
  • Sad 1

Share this post


Link to post
Share on other sites

Had loads of issues today on a server I had never been on before for over an hour and packed it and went back to a server I use quite often and it played spot on for the next five hours. Both community servers as no official were available but it does make me wonder as I am not the most computer savy here by a long way if online platform gaming issues are affected by internet strength, power supply and ability of equipment as well as game development. I ask because although my second server today was faultless my lad came home from school and had nothing but trouble on a game he has had six months and has also played faultless in that time. Any experts know who could enlighten me on this. is it possible.

Share this post


Link to post
Share on other sites
2 hours ago, generalmayhem said:

Had loads of issues today on a server I had never been on before for over an hour and packed it and went back to a server I use quite often and it played spot on for the next five hours. Both community servers as no official were available but it does make me wonder as I am not the most computer savy here by a long way if online platform gaming issues are affected by internet strength, power supply and ability of equipment as well as game development. I ask because although my second server today was faultless my lad came home from school and had nothing but trouble on a game he has had six months and has also played faultless in that time. Any experts know who could enlighten me on this. is it possible.

Lol everything is possible.

I can offer some insight perhaps though

My little brother rented a server, we started playing with 5 people on it, giving little consideration to anything, just some inventory bugs that remain, no huge desync but driving gave huge lag spikes. Then 1.08 dropped, I also rented a server, 10 slots, kept it password protected. I only hired it to see if I could trigger the huge lag spikes while driving.

Well... I've raced all cars ingame except the sarka, and have taken an ada 4x all over the map, I've crashed twice due to a worn tire but NO long lag spike.

Now, what I did was keep at most 4 or 5 items in the car inventory. I'm absolutely NOT sure if that's the issue but it's either that or simply the presence of other players. I only had really bad fps in nadbor centrum.

Here is a vid of me driving from nadbor western military base to polana in about 3.5 minutes:

Maybe someone, preferably with other players on their server, and a car to their possession, could verify this. (Having empty car inventory = no or less lag spikes) If not, then its really related to the players in a server but I've already found out the lag spikes can happen even on an empty server at one point, regardless of location. In all those cases where I did lag I did have loads of stuff in the car...

  • Like 2

Share this post


Link to post
Share on other sites
13 hours ago, Cruss190 said:

Maybe someone, preferably with other players on their server, and a car to their possession, could verify this. (Having empty car inventory = no or less lag spikes) If not, then its really related to the players in a server but I've already found out the lag spikes can happen even on an empty server at one point, regardless of location. In all those cases where I did lag I did have loads of stuff in the car...

I'm positve that most of the lag spikes are related to server performance and when there are no other players on the server driving will work just fine. I could verify this when driving on an empty 1P server for hours with no lag spikes/freeze lags...

On another post in this forum I've read that most of the ingame stuff is handled on a single core, so no wonder there is huge lag and rubber banding on high pop servers. You can feel this especialy on custom servers with more than 60 slots. When those servers are full the game becomes unplayable and players are teleporting and there is a lot of lag (zeds, doors, looting, aso).

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites
3 hours ago, SillyJoe said:

I'm positve that most of the lag spikes are related to server performance and when there are no other players on the server driving will work just fine. I could verify this when driving on an empty 1P server for hours with no lag spikes/freeze lags...

On another post in this forum I've read that most of the ingame stuff is handled on a single core, so no wonder there is huge lag and rubber banding on high pop servers. You can feel this especialy on custom servers with more than 60 slots. When those servers are full the game becomes unplayable and players are teleporting and there is a lot of lag (zeds, doors, looting, aso).

I've driven on a server with noone else, my little brother his one late at night, where I had the long lagspikes anyway. I really feel as if 4-5 items are the max amount you can safely keep in your car. I've had close to 10 in it and had more hick ups on that ride. I just keep 2 jerrycans, a spare rad and battery in it now. It only lags ocasionally for a few seconds when loading in things in but it even does that on foot.

I got this theory because loading in stashes or huge amounts of loot, zombies or simply doors that are open are all scenario's that can freeze your game for a few seconds, even while running/sprinting. 

So I imagine it can cause problems if you're driving a huge stash around, its quite literally a driving tent.

 

Edited by Cruss190

Share this post


Link to post
Share on other sites

I dont think those lagspikes are related to the ammount of items that you have in your trunk. All I know for sure is that they have to work on the server performance as many problems are directly related to this.
What I also don't understand is why they offer custom servers with more than 60 slots. Every Custom server with more than 60 slots that I've played on showed alot of lag and rubber banding when full/high pop.

So not only DayZ is buggy/full of bugs, the server performance is also quite weak and not optimized for modern hardware (multi core)! It's a real shame imo...

 

  • Thanks 1

Share this post


Link to post
Share on other sites
2 minutes ago, SillyJoe said:

I dont think those lagspikes are related to the ammount of items that you have in your trunk. All I know for sure is that they have to work on the server performance as many problems are directly related to this.
What I also don't understand is why they offer custom servers with more than 60 slots. Every Custom server with more than 60 slots that I've played on showed alot of lag and rubber banding when full/high pop.

So not only DayZ is buggy/full of bugs, the server performance is also quite weak and not optimized for modern hardware (multi core)! It's a real shame imo...

 

Why would such a lagspike be related to someone on the other side of the map though? Such a huge lagspike indicates to me that ram memory of the client, ie. Us. is seriously close to or already overloaded.

I don't doubt that 10, 20 or 30 players together could create similar lag spikes, but I'm confident when i say that the amount of players is not directly related to the length of car lag spike. My longest lagspike was on a empty, albeit used by other players earlier that day, server in the middle of the night. And again, the only other variable that could have mattered was the amount of items in that car. I had their inventories filled almost completely on that server. 

Similarly. One drive I made, was with another friend who was driving his own car. I had about 100 slots used of my car inventory and had 1 huge lag spike. My friend had his car pretty much loaded with weapons and he had multiple lag spikes. Each km or so. I was on wifi, he was on LAN.

Just think about it though, what's one of the first things you do with a car? Unload your inventory in it so you can loot more...

Do you have a source for that information? Just for curiousity. The stuff about the cores I mean.

I do agree on the large slot servers causing problems. This seems to be the case for games like Ark too though. In that regard these games are just a bit too demanding for the ps4.

What I do know is that a 10 slot server uses less than 3.5gb of ram on average. Processor usage is pretty high with even just one player though.

I honestly wouldn't know how well DayZ utilizes the dual quad core a ps4 has. I doubt this game would even run fully single threaded though. The game definitely isn't optimized and tbh, with what they intend to add to the game, i don't see that happening anytime soon. They can't do it worse than Pokem.... ehm Ark though. Lol

Share this post


Link to post
Share on other sites
11 hours ago, Cruss190 said:

Do you have a source for that information? Just for curiousity. The stuff about the cores I mean.

I do agree on the large slot servers causing problems. This seems to be the case for games like Ark too though. In that regard these games are just a bit too demanding for the ps4.

What I do know is that a 10 slot server uses less than 3.5gb of ram on average. Processor usage is pretty high with even just one player though.

I can't find the post where someone stated that most of the stuff happening ingame (server sided) is running on a single core but imo it does make sense since the server performance is so bad on custom servers with more than 60 slots.

Here is a post about cars and the impact of other players on the driving:

Quote

 

I honestly wouldn't know how well DayZ utilizes the dual quad core a ps4 has. I doubt this game would even run fully single threaded though. The game definitely isn't optimized and tbh, with what they intend to add to the game, i don't see that happening anytime soon. They can't do it worse than Pokem.... ehm Ark though. Lol

 

I'm not talking about the client side. I'm pretty sure that DayZ on the client side utilizes more than one core, otherwise you wouldn't even hit 30 fps on the ps4. It's the server side which is causing a lot of problems with lag and rubber banding . Afaik every event (including driving) is calculated server sided in DayZ (to prevent hacking aso) but if the server performance is bad you will notice it on your side (client)...

When I was driving on an empty server I had my trunk full of stuff because I drove to every milli base and looted. I have to add that I'm using a PS4-Pro + SSD and that could also have some effect on the client sided performance. For example I do have way less render and scope problems than other ppl in DayZ. But a SSD doesn't have any real impact on the client sided fps, so I do have the same low fps than everyone else with a PS4-Pro with the default HDD.

Hopefully the devs will be able to optimize the performance on PS4, especially on the PS4-Pro. For example I would love to play Dayz in 4K mode with my 4K TV but it does run pretty bad outside of 1080p. From what I heared the Xbox One X is running way smoother in 4K... 😕

  • Thanks 1

Share this post


Link to post
Share on other sites
7 hours ago, SillyJoe said:

I can't find the post where someone stated that most of the stuff happening ingame (server sided) is running on a single core but imo it does make sense since the server performance is so bad on custom servers with more than 60 slots.

Here is a post about cars and the impact of other players on the driving:

I'm not talking about the client side. I'm pretty sure that DayZ on the client side utilizes more than one core, otherwise you wouldn't even hit 30 fps on the ps4. It's the server side which is causing a lot of problems with lag and rubber banding . Afaik every event (including driving) is calculated server sided in DayZ (to prevent hacking aso) but if the server performance is bad you will notice it on your side (client)...

When I was driving on an empty server I had my trunk full of stuff because I drove to every milli base and looted. I have to add that I'm using a PS4-Pro + SSD and that could also have some effect on the client sided performance. For example I do have way less render and scope problems than other ppl in DayZ. But a SSD doesn't have any real impact on the client sided fps, so I do have the same low fps than everyone else with a PS4-Pro with the default HDD.

Hopefully the devs will be able to optimize the performance on PS4, especially on the PS4-Pro. For example I would love to play Dayz in 4K mode with my 4K TV but it does run pretty bad outside of 1080p. From what I heared the Xbox One X is running way smoother in 4K... 😕

Ahh yeah those servers probably run single cored. Nitrado's performance screen definitely suggests this too. 

Fwiw, i loaded up the car on that server i rented, with as much stacks of ammo I could. 

I could not invoke the heavy lag spike no matter how long or hard I drove but the 3 second hick ups became much much more prevalent. To the point that I did crash the car rather quickly lol.

So it seems thats another theory to forget haha.

I myself still use a launch edition ps4 with a hdd that's just as old. Render and scope issues really depend, sometimes it is pretty bad. Other times not so. I feel as if the more unpredictive you play, the more lag you have.

What I find most unusual though is that only one person gets them at a time. 

I too heard from a buddy DayZ in general runs a lot better on xbox.

 

Edited by Cruss190

Share this post


Link to post
Share on other sites
Guest

I think I'm general people are tired of DayZ. The lack of mods makes this game not so much fun. You can build a base have a faction. Then there are glitches. And after awhile it's boring. You kill and get killed. Get raided. Have your gun with pvp and role-play. Then what. It's a repeating content. And after while people get bored. So it's not only glitches it's the game itself. 

Share this post


Link to post
Share on other sites
8 hours ago, Crazy 8 said:

I think I'm general people are tired of DayZ. The lack of mods makes this game not so much fun. You can build a base have a faction. Then there are glitches. And after awhile it's boring. You kill and get killed. Get raided. Have your gun with pvp and role-play. Then what. It's a repeating content. And after while people get bored. So it's not only glitches it's the game itself. 

thats a fair point, all I have to say is if you expected mods then I dont know what you were thinking, I'm pretty sure no multiplayer console game has ever had mods, if thats what you wanted you should have either went for pc or not bothered, noone with half a brain cell ever expected mods for this game on console. Alot of us have fun on the game in the current state, sure we want tweaks etc to the basebuilding and other things but we wouldn't be here playing if that was gamebreaking.

Share this post


Link to post
Share on other sites
Guest
1 hour ago, RyanS1994 said:

thats a fair point, all I have to say is if you expected mods then I dont know what you were thinking, I'm pretty sure no multiplayer console game has ever had mods, if thats what you wanted you should have either went for pc or not bothered, noone with half a brain cell ever expected mods for this game on console. Alot of us have fun on the game in the current state, sure we want tweaks etc to the basebuilding and other things but we wouldn't be here playing if that was gamebreaking.

I totally agree with you the game is broken. This is just what I hear from other players myself. There never will be mods. But as long as people keep buying and payng Bohemian its not a big issue to fix right away for them 

Edited by Guest

Share this post


Link to post
Share on other sites

I'll throw my two cents in on vehicles and my own experiences.....

I want to point out that I rent my own 10 space server that currently, just my friend and I use.  Two people at most are on but sometimes just one of us will occupy it.

Frst, I need to point out that before one of the hotfixes that came after 1.05, I had the same issues as many others where I couldn't drive above 20KPH without risk of crashing from long "lag spikes".  However, after one of the patches they released, my performance in this regard had suddenly improved.  It was a night and day difference.  Ever since that time, I'm only really limited by the conditions and physical characteristics of the road.  I actually have to slow down for turns, through narrow passages, etc. to ensure I don't wreck.  Lag events are typically measured in fractions of a second rather than several seconds as they once were.  

A couple things I think I should note:

1) My friend's situation never changed.  He still experiences the same lag as he did before.  

2) Inventory has no effect on lag events for us.  Empty or full, it's still an issue.

3) I have to drive in first person.  If I drive in third person, the lag is much worse but still not as bad as it once was.  I tried this back when lag was bad for me and 1st person didn't really help.  .....now it does.

4) We are both running on original PS4s except that I have my game installed and running from an external Samsung Evo 1TB SSD.  I've had this SSD since I bought DayZ on release day.  .....no change there.

5) I still need to slow down through towns, etc. as I once did as events are more likely to happen there and there duration (while brief) can still cause a crash if you're not careful.  ....but nowhere near as bad as it once was and I can maintain speeds quite a bit higher than I did.

I honestly don't know what changed in that patch that made a difference for me.  For now, I do most of the driving when we play together.  We still have bad days however when it seems the server acts up (e.g. bouncing cars, teleporting, excessive rubber banding, more lag events, etc.).  I would love to know what changed and why my game improved in this regard as it may be the answer to why some of us have the problem.  I made no changes on my end but something they did obviously helped my situation.  

I reported this with detail on the appropriate website and even offered assistance if they wanted to reach out.  .....never received a response which doesn't surprise me.  

Edited by Kean__1

Share this post


Link to post
Share on other sites

I will say that DayZ is still a great game in my opinion, even though it is constantly annoying me and it basically is a love/hate relationship.   Everytime there is an update, only some of the issues get addressed but a much greater number of features are broken seemingly due to lousy and non-optimized code or lack of debugging, or even pure laziness.. (Debugging your code is the single most important step in the SDLC, as a programmer, you know this by heart).   Also, frustratingly enough, there is a severe lack of communication from BI, if not from the developers themselves, the community support team that helps answer questions and ease the consumers mind.  Also, BI has a bad reputation for being "money-grubbers" and after the recent releases of Livonia with severely broken code and the same issues over and over and over again that the community wants answers on, this seems to support this theory.  

Problem with all this, is that although this is a really good game with some poor development practices is that it's losing it's player base.   People are tired of begging for something they should have already been given, considering we've all shelled out nearly $70 to BI the last year on their game and dlc, and netted them 3x the amount the PC platform did - but we just don't see the support.   Private servers are dying, public servers are dying, the game is dying.  In fact, if I don't see some solid improvements by about April when all the new games are releasing, I'm probably just uninstalling it from my system.   

Other problem includes the fact that I cannot in good conscience recommend anybody else buy this game or it's DLC, it is essentially a paid-for-beta and there are much better games out there for the same or less price (or are coming out very soon), made by respectable gaming companies that would never imagine doing what BI does to it's consumers.   

Saying all this with all the respect I can to the community of player for DayZ, though I can't say I have much respect for BI anymore.

Anyway, Cheers.

  • Like 3

Share this post


Link to post
Share on other sites

Dudes, the game is being rebuilt from the ground up. The switch to Enfusion engine happened April 2018. This thing isn't even two years old... It's only going to get better in 2020. Money well spent, in my opinion; Even if it was on a game that is currently unfinished and unpolished.

  • Like 1
  • Beans 1

Share this post


Link to post
Share on other sites
16 hours ago, EzyStriderPS4 said:

Dudes, the game is being rebuilt from the ground up. The switch to Enfusion engine happened April 2018. This thing isn't even two years old... It's only going to get better in 2020. Money well spent, in my opinion; Even if it was on a game that is currently unfinished and unpolished.

Lets hope that they actualy use the money to improve the game and/or hire* some new/additional developers for DayZ.

*I guess BI don't have enough manpower in the dev team and that's why the latest patches/updates were so poorly executed and it seems like that they still haven't figured out howto fix the core issues with the game (at least on console). I can't blame the devs for everything as I don't know how difficult it is to fix the current core issues and how many devs are working on the game but on the same side I can't blame any DayZ player who is tweeting that the devs have to step up their game or leave DayZ behind to make room for new devs with a fresh mentality.

Imo the game right now is in a bad state on PS4! There is so much desync like Ghost Bullets, people shooting with their hands + no gun sound, weird hitreg, horrible fps (pvp + big towns like Topolin, Cherno, Elektro), alot of rendering issues (sniper scopes for ppl without SSD, wallhack when loading into a server, slow loading of the enviroment [sometimes buildings and other things are completly invisible for more than a couple of seconds]), Bluescreens/CE-Errors, Server crashes, Duping.... aso.

In my opinion the devs have to work primarily on bug/exploit fixing but at the same time they have to optimize the general performance on consoles + servers. I hope that they use the money from us console players (base Game + DLC) to hire more devs which are specialized for console. The game (on console) will probably be dead soon If they are not able to fix the core issues.

I'm realy looking forward to play DayZ on a PS5 but it's not only about the performance (fps client side). The devs have to fix the core issues with the game (desync, looting, server performance, aso.) so the players can enjoy this great concept of a survival game!

As a customer all I can say at the moment is that for me BI has a bad reputation and I will defenitly not buy anything else from them in the future unless they prove that they can do it better and deliver a product that is worth my hard-earned money!
Almost all of my friends quited DayZ shortly after the release and some after the next patches and raged about BI. I can't blame them as the game felt "unplayable/unfinished" and most people thought that they have wasted their money. I do hope that I can bring them back to DayZ once the core issues are getting fixed and the game feels like a finished prodcut...

Anyway I wish all of you guys and your families merry X-Mas (devs included)! 🙂

  • Like 1

Share this post


Link to post
Share on other sites
18 hours ago, EzyStriderPS4 said:

Dudes, the game is being rebuilt from the ground up. The switch to Enfusion engine happened April 2018. This thing isn't even two years old... It's only going to get better in 2020. Money well spent, in my opinion; Even if it was on a game that is currently unfinished and unpolished

The thing is, they made a lot of promises to focus on refinement and optimization of the game when they were releasing it on PS4. 

.....but here we are several updates later where they have added content but refused to address some of the more persistent problems that plauge us. Instead, we are introduced to new problems with each update and then patches that typically only help fix those.  ....and again, the core problems are still problems.

It doesn't help that they've taken a 180 on their communication in regard to such issues, their progress, etc. A little openness in this regard would go along way.

Personally, I'm close to calling it quits in the game for a while. I think this is the last month I'll be renting a server from them and will likely move on to other games after that.  Maybe I'll revisit in several months or so.

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×