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sokaku

Shoulderstraps & quickslots - Inventory suggestions

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Rifles, shotguns, SMGs, Axes, and other large tools should be able to be carried over the shoulder, but only after using a shoulder strap or piece of rope.

Quickslot access should be restricted to back, holsters, belts, and jacket & pants. The backpack should be excluded from quickslot selections.

The time taken to take items into hands and returned to inventory should be determined by where the item is being taken from or returned. From fastest to slowest: Drop to ground, Holsters, pants, pick up from ground, (crouch or prone) back, jacket, backpack. The backpack should be Notably slower than all others, but sped up considerably when on the ground. (Or not accessible all together unless on the ground.)

Picking up items off ground should require crouch or prone. Picking up from tables, standing or crouch. Top bunks, cabinets, standing.  If a player is ordered to drop their gun, they should not be able to immediately pick it back up without first crouching.

Movement when in inventory animations should be restricted to walking speed, and no jump.

 

I really like what the devs have done with loading/unloading and magazines.  Dayz is not a "twitch shooter", and I would love to see some changes to help encourage player interactions, even if to rob, grief, or take people hostages rather than simply shoot. Right now the advantage that a "locked & loaded" player has in an encounter is minimal at best, seeing how quickly someone can pull a concealed weapon from anywhere in their inventory while sprint-dodging I suspect many people just don't bother taking the chance with a hold-up or chance encounter.

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If they are ever going to implement proper gun straps, there should be the option to carry guns on your chest as you would, especially SMGs and ARs. Obviously, that would affect the speed of you gripping and letting go of your gun and also your stances, especially prone.

 

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10 hours ago, sokaku said:

Rifles, shotguns, SMGs, Axes, and other large tools should be able to be carried over the shoulder, but only after using a shoulder strap or piece of rope.

I can kinda see the purpose behind this. It would certainly bring rope more of a purpose. At the same time though, it would be kinda annoying holding a shovel in your hands and looking for rope/rags to turn into rope. Pretty undecided on it.

10 hours ago, sokaku said:

Quickslot access should be restricted to back, holsters, belts, and jacket & pants. The backpack should be excluded from quickslot selections.

I like this. Don't really like seeing players pulling shotguns out of their backpacks as fast as a pistol from your holster, and this would certainly help in that regard. Another suggestion I would make is to make the animation for getting any two handed weapon out of the inventory use the animation of taking it off their backs.

10 hours ago, sokaku said:

The time taken to take items into hands and returned to inventory should be determined by where the item is being taken from or returned. From fastest to slowest: Drop to ground, Holsters, pants, pick up from ground, (crouch or prone) back, jacket, backpack. The backpack should be Notably slower than all others, but sped up considerably when on the ground. (Or not accessible all together unless on the ground.)

 

Not sure about that last part, but the rest I agree with.

10 hours ago, sokaku said:

 Picking up items off ground should require crouch or prone. Picking up from tables, standing or crouch. Top bunks, cabinets, standing.  If a player is ordered to drop their gun, they should not be able to immediately pick it back up without first crouching.

 

I don't think this would add much. I think this would make it more of a chore to play the game.

10 hours ago, sokaku said:

Movement when in inventory animations should be restricted to walking speed, and no jump.

Isn't that already the case?

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Movement speed when your inventory is open is walking speed, but quickslots I believe still allow at least a jog, I haven't really tested yet though.  That said, quick slots seem to be a bit of a death sentence (still?) with items getting "stuck" and hands glitching through guns...  Someone set up a nice stash in one of my favorite backwood locations that I came across with a couple barrels loaded with goodies. I borrowed a couple items and swapped my carbine /w LRS for a mosin and some ammo. I went off looking for some goodies to add to the stash and came across some wolves which were either chasing a player or zombies. (no gunshots so probably zombies) Gave them a wide berth and was looting up a town when I came across a barrel. I thought it would make a nice addition to the stash so I started walking it back. I was checking that I wasn't going to get too close to where I saw the wolves, but without a growl, howl or other noise I got nailed by one. I couldn't drop the barrel for some reason so I had to place it, then managed to get the mosin out. Killed one wolf and wounded 2, tried to switch to pistol, no joy, hand glitched through gun, couldn't reload, already bleeding. Somewhere in a field southwest of Vybor is a barrel memorial to a poor sod.  Welcome to DayZ.

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