DoctorScandalous 49 Posted November 21, 2019 While I'm not expecting functional bipods anytime soon, ARMA had a feature integrated where if you crouched or went prone next to or on top of an object (ie: crouching behind a rock, proning behind a low rock, leaning against a wall/corner) your aim would get more steady by utilizing said nearby object as a support. Is the current stand/crouch/prone mechanic intended to fully replace that with no plans of utilizing the surrounding objects to further steady your aim? Or has there been discussion to add support for using surrounding objects/buildings/etc to enhance your marksmanship? Share this post Link to post Share on other sites
William Sternritter 449 Posted November 21, 2019 30 minutes ago, DoctorScandalous said: While I'm not expecting functional bipods anytime soon, ARMA had a feature integrated where if you crouched or went prone next to or on top of an object (ie: crouching behind a rock, proning behind a low rock, leaning against a wall/corner) your aim would get more steady by utilizing said nearby object as a support. Is the current stand/crouch/prone mechanic intended to fully replace that with no plans of utilizing the surrounding objects to further steady your aim? Or has there been discussion to add support for using surrounding objects/buildings/etc to enhance your marksmanship? This would be great. Also, place your backpack on the ground and used it as improvised support when laying down. Share this post Link to post Share on other sites
EzyStriderPS4 191 Posted November 21, 2019 So far, the stances in ARMA have all been watered down to the basic three in DayZ, @DoctorScandalous. I haven't heard any rumors about this stabilization feature being implemented anytime soon. Share this post Link to post Share on other sites
DoctorScandalous 49 Posted November 21, 2019 4 minutes ago, EzyStriderPS4 said: So far, the stances in ARMA have all been watered down to the basic three in DayZ, @DoctorScandalous. I haven't heard any rumors about this stabilization feature being implemented anytime soon. I mean, I guess it makes sense to keep it "more simple" vs. all of the options in ARMA but it also seems like it'd be an easily-implemented QOL improvement to the game that does nothing but improve/streamline the gameplay. Just my thoughts, I guess. Share this post Link to post Share on other sites
drgullen 597 Posted November 21, 2019 I don't think anything is easily-implemented on the Enfusion engine. I like the idea, but I think it would be a clip-fest in the end -- you'd wind up clipped into whatever it was you were trying to use to steady your shot. Honestly, I'd prefer to have the functional bipod, but if I were to bet, I'd say we'll get neither. 1 Share this post Link to post Share on other sites
EzyStriderPS4 191 Posted November 22, 2019 Bi-pod! Bi-pod! Bi-pod! Bi-pod! Bi-pod! Bi-pod! Bi-pod! [Breath] Bi-pod! Bi-pod! Bi-pod! Share this post Link to post Share on other sites
DoctorScandalous 49 Posted November 22, 2019 22 hours ago, drgullen said: Honestly, I'd prefer to have the functional bipod, but if I were to bet, I'd say we'll get neither. I think that if the stances/steadying based on objects isn't a go, having a bipod (unless you dumb it down to literally applying a steadying effect just by deploying it, period) probably wouldn't be very feasable either. Share this post Link to post Share on other sites