Brother Hao 28 Posted November 20, 2019 Hello! Today I want to talk about inertia and weight in DayZ and what I think should change about it. Currently, aside from affecting how much stamina you have available, weight doesn't determine very much in DayZ, and stamina normally only affects for how long you can sprint or hold your breath (unless you're really weighed down and lose the ability to sprint and vault altogether). This system alone doesn't really do much to prevent the hoarding of items, since with only this system in place, it means that a survivor with hundreds of hours on their character and 60 kgs of nails in their pantaloons has about the same maneuvering ability as a freshie with only the clothes on their back. Both of these players can go from standing still to a 20 km/h sprint in only a fraction of a second and get back to standstill just as fast. In addition, the turning speeds while running for them are nearly identical. So, how to fix it? I would propose adding some inertia into the game, that is directly proportional to your usable stamina. This would mean that a player with 60 kg of gear would take a longer time to go from standstill to full speed sprinting, and it would take just as long to slow down back to standstill. In addition, I would make turning while sprinting more difficult while geared to the gills. Those are my thoughts, thanks for reading them and have a nice day! Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted November 20, 2019 10 minutes ago, Brother Hao said: Hello! Today I want to talk about inertia and weight in DayZ and what I think should change about it. Currently, aside from affecting how much stamina you have available, weight doesn't determine very much in DayZ, and stamina normally only affects for how long you can sprint or hold your breath (unless you're really weighed down and lose the ability to sprint and vault altogether). This system alone doesn't really do much to prevent the hoarding of items, since with only this system in place, it means that a survivor with hundreds of hours on their character and 60 kgs of nails in their pantaloons has about the same maneuvering ability as a freshie with only the clothes on their back. Both of these players can go from standing still to a 20 km/h sprint in only a fraction of a second and get back to standstill just as fast. In addition, the turning speeds while running for them are nearly identical. So, how to fix it? I would propose adding some inertia into the game, that is directly proportional to your usable stamina. This would mean that a player with 60 kg of gear would take a longer time to go from standstill to full speed sprinting, and it would take just as long to slow down back to standstill. In addition, I would make turning while sprinting more difficult while geared to the gills. Those are my thoughts, thanks for reading them and have a nice day! i think it was previously in the game or atleast gun inertia was in the game before... and will most certainly come back at some point... therefore this is a pointless suggestion 🙂 1 Share this post Link to post Share on other sites
William Sternritter 449 Posted November 20, 2019 Well, one observation here, your movement speed (overall, not sprinting) is already affected by how much you're carrying. Granted, it is not inertia but there already are other effects of weight on your movement. I agree that inertia would expand this further. 1 Share this post Link to post Share on other sites
Brother Hao 28 Posted November 24, 2019 On 11/20/2019 at 11:46 AM, William Sternritter said: Well, one observation here, your movement speed (overall, not sprinting) is already affected by how much you're carrying. Granted, it is not inertia but there already are other effects of weight on your movement. I agree that inertia would expand this further. I wasn't aware of this. Thank you! Share this post Link to post Share on other sites