spect77 0 Posted September 30, 2019 PS4 player here. Obviously the top tier weapon spawning needs to be tweaked a bit. I am fine with item scarcity, it just needs to be more equitable for all players. the current system rewards the players who have obscene amounts of free time to game this system, by either duping and/or stashing the top tier weapons which every player would at least like to see every once in a while. I don't have any suggestions to eliminate duping, as I do not fully understand how it is done. but it doesn't appear that the new server hopping spawn penalty has fully stopped these folks from ruining the loot economy for everyone. Maybe slowed it way down. The long term stashing of top tier weapons is what is hurting this game for the standard servers. The length of time that weapons/items can be stored underground should be drastically reduced... maybe 7 days until an item becomes ruined and despawns. this might stop folks from wasting efforts hiding items from the rest of the server population. Of course, above ground stashes should last longer in storage, but maybe also consider adding more restrictions to curb the abuse that is going on. It is hard for any base to survive too long, so maybe above ground instances are not crippling the top tier loot economy as bad. Maybe add a super rare cosmoline as an item that could protect an item and allow it to last longer buried. But it would take 3 or more gun cleaning kits to restore it back to usable condition. Bottom line. We need more tweaks to restore balance back to this game that I feel a lot of people would enjoy if we could somehow eliminate the rampant abuse that a few folks are causing. There is a reason this game has captured the time and attention of so many of us, even with the insane amount of unsolved issues. The average DayZ player will live with the glitches because all players have them. But the loot imbalances sour a lot of casual players to everyday spend their time elsewhere. The PS4 servers are a lot more empty these days. And that's a goddamn shame. Share this post Link to post Share on other sites
drgullen 597 Posted September 30, 2019 Welcome to the forum. Please post in the proper section. This is the PC section. Share this post Link to post Share on other sites
spect77 0 Posted September 30, 2019 (edited) I think it's valid for all versions, hence why I posted it here... I don't expect the consoles to ever receive unique updates to their SA servers. So, I figured I would go straight to the PC forum, because I figured it probably has the same loot economy imbalance... Edited September 30, 2019 by spect77 Share this post Link to post Share on other sites
drgullen 597 Posted September 30, 2019 5 hours ago, spect77 said: I think it's valid for all versions, hence why I posted it here... I don't expect the consoles to ever receive unique updates to their SA servers. So, I figured I would go straight to the PC forum, because I figured it probably has the same loot economy imbalance... Fair enough. To my understanding, stuff that is stashed is not supposed to be part of what is accounted for by the CLE (Central Loot Economy). The CLE is supposed to keep track of items available to be looted, as in items that have been placed somewhere in the world that can be picked up by a player, so the amount of buried items should not factor in, at least that's my understanding of how it's supposed to work. A buried item was previously an item placed somewhere by the CLE, so the fact that it's buried should make no difference when the CLE adds up what items it intends to place in the world, since said buried item is not lootable. Duping is another matter, though. I think that does affect it and I think the devs are aware of and working on fixes for duping on the console versions. Share this post Link to post Share on other sites