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-Gews-

Ammunition config stats dump

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Ammunition stats for config
pretty pictures woo
SDxwdlg.pngAWpQ3BU.png


In this thread I'm placing ammo stats which I've calculated, anyone can feel free to use these, airFriction and initSpeed are the focus (objectively quantifiable) but suggestion for damage and penetration as well (not so much). If someone wants stats added for a specific type of ammo, ask.

Cartridge___________initSpeed______airFriction______health damage______caliber______mass______AP______Notes
4.6x30mm____________685__________-0.00303____________23_____________0.35x________2 g________0.6________1
5.7x28mm____________715__________-0.00268____________25_____________0.35x________2 g________0.5________2
6.5 Arisaka__________660___________-0.00104____________74_____________na___________10.4 g______na________for Fedorov Avtomat
223 Rem______________884__________-0.00162____________47_____________0.50x________3.6 g______0.8________3
300 BLK_______________716__________-0.00157____________62_____________0.65x_______7.1 g_______0.6_______4
7.92x33 Kurz__________685__________-0.00162____________64______________0.7x________8.1 g______0.7________5
7.92x57 Mauser_______730__________-0.00083___________110______________1.1x_______12.8 g______0.9________6
338 Lapua_____________900__________-0.00066___________209_____________1.5x________16.2 g______1.4_______7
408 CheyTac___________869__________-0.00047___________327_____________1.7x________27.2 g______1.6_______8
12.7x99mm____________853__________-0.00060___________487_____________1.7x ________42 g_______1.7________9
50 Action Express______420__________-0.0026____________58*______________0.9x________19.4g______0.3_______
7.62x25mm____________450__________-0.0033____________25_______________na__________5.5g_______0.3_______
50 Beowulf____________545__________-0.0025___________106*______________1.2x________21.7g______0.5_______
20/70 (TOZ-106)_______360__________-0.0035___________83*_______________0.9___________24g_______n/a_______
 20/70 buck___________330__________-0.009____________16?_______________0.3_________30g__________n/a_______   
Notes 1:

Spoiler

1. DM11, average 230 m (MP7)
2. SS190, average 250 m (P90)
3. 55 gr FMJ, average 530 m (16" barrel)
4. 110 gr Barnes TAC-TX, average 430 m (16" barrel)
5. Pistolen Patrone 43 m.E, average 430 m (StG 44)
6. Yugoslavian military or Prvi Partizan commercial ball, average 840 m (60 cm barrel)
7. Lapua Lock Base, average 1310 m (68 cm barrel)
8. CheyTac Balanced Flight solid, average 1800 m
9. M33 ball, average 1380 M (29" barrel)

Comments:

Spoiler

-initSpeed and typical speed should be the same
-airFriction averaged over "effective range", which varies
-health damage ballpark is based on kinetic energy and fit between existing rounds
-3.45 kJ = 110 health damage, 1.62 kJ = 55 health damage
-if comparing kinetic energy alone doesn't provide wanted result (example: shotgun slug, example: 45 vs 9mm) a star is put to note
-here I gave health only, you can figure out shock where 110 health=100 shock, 55 health=66 shock and 21-34 health=33 shock, blood is always 100
-caliber based more on barrier/cover penetration as opposed to armour
-caliber is multiple of whatever you use for 308 (M80 ball), devs use "1"
-did not add armorDamage value, most rounds don't have it, and the devs' use of this value doesn't make sense, instead noted a comparative "AP-ness" where M80 ball (308 Winchester) = 1, and you can decide yourself what to do with this
-listed mass of bullet, for some reason devs use this, you can calculate the values "mass" (kg) and "weight" (g) yourself

 

Edited by -Gews-
  • Beans 2

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