NachoNinjaGnome 28 Posted July 29, 2019 The subject of including functions in vanilla DayZ for the the facilitation of special rules servers has been brought up before, I know but, with the game now open to modding, such functionality could be implemented in various ways via mods, if only there were viable methods of doing so, which I don't think there is or someone would have done it already. I believe that an update to the vanilla damage system would allow for a great deal more versatility in modding. All we really need is to have a few additional variables for damage instances such as: - Source Type (i.e. player, AI, environmental) - Source Origin (x, y & z coordinates) - Collision Position (x, y & z coordinates) Just these three variables would allow for a variety of features to be created by the modding community. And I'm sure that there are others that would be very useful, but this is just off the top of my head trying to figure out how to, more efficiently, run a special rules server. Share this post Link to post Share on other sites