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soundkail

where is my server ......

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Voilà j'ai un gros problème pour trouver mon serveur dans la liste lan de dayz  ...
J'ai installer le serveur , j'ai bien paramétré le fichier dayzserver.cfg ( open port 2302 is ok , ) 

J'ai été dans le firewall ouvrir les port 2302-2305 ..

Et malgré tout rien n'y fait mon serveur n’apparaît pas dans la liste

 

Here I have a big problem to find my server in the list of dayz lan ...
I installed the server, I set the file dayzserver.cfg (open port 2302 is ok,)

I was in the firewall open port 2302-2305 ..

And still nothing makes my server does not appear in the list

my dayzserver.config =
 

/*
Starter serverDZ.cfg config file made by TheGamingChief
Comments can be added by adding a "//" in front of a line.
*/
 
 
// GLOBAL SETTINGS
hostname = "Nemie";                 // Server Name
password = "123";                               // Password for connection to the server
passwordAdmin = "DontTellAnyoneThis";           // Password to become server admin  
logFile = "server_console.log";                 // Tells DayZ server where the log file should go and what it should be named
steamQueryPort = 2302;                          // defines Steam query port, should fix the issue with server not being visible in client server browser
maxPing= 500;                                   // Max ping value until server kick the user (value in milliseconds)
timeStampFormat = "Full";                       // Format for timestamps in the .rpt file (value Full/Short)
logAverageFps = 60;                             // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
logMemory = 60;                                 // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
logPlayers = 60;                                // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
 
 
/*
WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
*/
motd[] = {
     "Welcome to my server",
     "Don't be dick",
     "Have fun!"
};
motdInterval = 0;  
 
 
// JOINING RULES
maxPlayers = 60;                                // Maximum amount of players
loginQueueConcurrentPlayers=5;                  // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time.  
loginQueueMaxPlayers=500;                       // Maximum number of players that can wait in login queue
verifySignatures = 2;                           // Verifies .pbos against .bisign files. (use only 2)
forceSameBuild = 1;                             // Server will allow connection only to clients with same exe revision as server when active (value 0-1)
 
 
// OTHER IMPORTANT SETTINGS
disableVoN = 0;                                 // Enable/disable voice over network (value 0-1)
vonCodecQuality = 20;                           // Voice over network codec quality (values 0-30)
 
enableDebugMonitor = 1;                         // Shows info about the character using a debug window in a corner of the screen (value 0-1)
 
respawnTime = 5;                                // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
 
disable3rdPerson=0;                             // Turn on/off 3rd person view for players on the particular server instance (value 0-1)
disableCrosshair=0;                             // Turn on/off cross-hair on the particular server instance (value 0-1)
 
serverTime="2019/07/28/09/00";                        // Server Start Time, initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=2;                       // Accelerated Time (value 0-24), this is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.
serverTimePersistent=1;                         // Persistent Time (value 0-1), actual server time is saved to storage, so when active, next server start will use saved time value.
 
guaranteedUpdates=1;                            // Communication protocol used with game server (use only number 1)
 
instanceId = 1;                                 // DayZ server instance id to identify number of instances per box and their storage folders with persistence files
lootHistory = 1;                                // How many persistence history files should been kept by instance, number is looped over during save
storeHouseStateDisabled = false;                // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1;                             // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
 
// MISSIONS CYCLE
class Missions
{
    class DayZ
    {
        template="dayzOffline.chernarusplus";   // First part is mission name, second part is used map
    };
};

 

My Server.bat =
@echo off 
start "" "DayZServer_x64" -instanceId=1 -config=serverDZ.cfg -profiles=ServerName -port=2302 -cpuCount=8 -noFilePatching -dologs -adminlog -freezecheck

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And strangely I can not find my server since the last update of the new interface of dayz, you touch how much share server to rent at nitrado huh ??? You are blockading them for renting more servers ????

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Use this line for the Server.bat and tell me if it's better

@echo off
start DayZServer_x64.exe -config=serverDZ.cfg -port=2302  -profiles=ServerProfile_1 -dologs -adminlog -netlog

 

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I even format my pc and reinstall everything but nothing works.
Before it works but now impossible, I look at the tutorials that date ...

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i used new config

 

hostname = "[BE-FR] Nemie LanD PVE-PVP ";  // Server name
password = "test";              // Password to connect to the server
passwordAdmin = "test";         // Password to become a server admin
 
maxPlayers = 60;            // Maximum amount of players

steamQueryPort = 2302;      // defines Steam query port, should fix the issue with server not being visible in client server browser
 
verifySignatures = 2;       // Verifies .pbos against .bisign files. (only 2 is supported)
forceSameBuild = 1;         // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
 
disableVoN = 0;             // Enable/disable voice over network (value 0-1)
vonCodecQuality = 20;        // Voice over network codec quality, the higher the better (values 0-30)
 
disable3rdPerson=0;         // Toggles the 3rd person view for players (value 0-1)
disableCrosshair=0;         // Toggles the cross-hair (value 0-1)
 
serverTime="SystemTime";    // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=12;  // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour.
serverNightTimeAcceleration=1;  // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours.
serverTimePersistent=0;     // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value.
 
guaranteedUpdates=1;        // Communication protocol used with game server (use only number 1)
 
loginQueueConcurrentPlayers=5;  // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time.
loginQueueMaxPlayers=500;       // The maximum number of players that can wait in login queue
 
instanceId = 1;             // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files

storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1;         // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)

 
class Missions
{
    class DayZ
    {
        template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName>
    };
};

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::STARTDAYZSERVER.BAT by TermNCR from UK420DAYZ :)
@echo off

::BEC PATH
set BECPath="C:\DayZ\BattlEye"
cls

echo Protecting Server: [ DAYZ SERVER ] from crashes...
title DAYZ SERVER
timeout /T 5

:START
echo Starting BEC
start /D %BECPath% bec.exe --dsc -f Config.cfg
TIMEOUT /T 5
echo Launching Server
😄
cd "C:\DayZ"
echo TermNCRs DayZ Monitor... Active !
start "Dayz" /wait DayZServer_x64.exe -port=2302 -config=serverDZ.cfg -profiles=C:\User -freezecheck
ping 127.0.0.1 -n 15 >NUL
echo DayZ Shutdown ... Restarting!
ping 127.0.0.1 -n 5 >NUL
cls
goto START

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now my server is working but it still does not appear in the list of servers, I am forced to set the laucher of dayz by connecting necessarily on my ip 127.0.0.1:2302
Why does my server work but is not in the server list?

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31 minutes ago, soundkail said:

plz help me ....

 

Go here and read this: https://portforward.com/dayz/

You may not have all the required ports open.  Restart your computer and internet connection if you add new ports just to be sure they are in effect.

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